mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-28 19:58:53 +00:00
VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times
This commit is contained in:
parent
15f125ebee
commit
bafe78203d
5 changed files with 13 additions and 67 deletions
|
@ -25,9 +25,6 @@ public:
|
|||
LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) override;
|
||||
LoadInfo LoadMesh(const AssetID& asset_id, MeshData* data) override;
|
||||
|
||||
// Gets the latest time from amongst all the files in the asset map
|
||||
TimeType GetLastAssetWriteTime(const AssetID& asset_id) const override;
|
||||
|
||||
// Assigns the asset id to a map of files, how this map is read is dependent on the data
|
||||
// For instance, a raw texture would expect the map to have a single entry and load that
|
||||
// file as the asset. But a model file data might have its data spread across multiple files
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue