diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.cpp b/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.cpp index ecf75053cc..743794f8b1 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.cpp @@ -50,7 +50,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog) EVT_CHECKBOX(ID_USE_REAL, ConfigDialog::GeneralSettingsChanged) EVT_TIMER(IDTM_EXIT, ConfigDialog::FlashLights) - + //EVT_TIMER(IDTM_UPDATE, ConfigDialog::Update) END_EVENT_TABLE() ///////////////////////////// @@ -64,7 +64,7 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl // Reset values ShutDown = false; #endif - + g_Config.Load(); CreateGUIControls(); UpdateGUI(); @@ -139,7 +139,7 @@ void ConfigDialog::CreateGUIControls() ///////////////////////////////// - //////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Real Wiimote // ---------------- // General @@ -151,13 +151,146 @@ void ConfigDialog::CreateGUIControls() m_ConnectRealWiimote->SetValue(g_Config.bConnectRealWiimote); m_UseRealWiimote->SetValue(g_Config.bUseRealWiimote); + // ================================================== + // Status + // ---------------- + wxBoxSizer * sbRealStatus = new wxBoxSizer(wxHORIZONTAL); + + wxStaticBoxSizer * sbRealBattery = new wxStaticBoxSizer(wxVERTICAL, m_PageReal, wxT("Battery")); + wxStaticBoxSizer * sbRealRoll = new wxStaticBoxSizer(wxHORIZONTAL, m_PageReal, wxT("Roll and Pitch")); + wxStaticBoxSizer * sbRealGForce = new wxStaticBoxSizer(wxHORIZONTAL, m_PageReal, wxT("G-Force")); + wxStaticBoxSizer * sbRealAccel = new wxStaticBoxSizer(wxHORIZONTAL, m_PageReal, wxT("Accelerometer")); + + // Width and height of the gauges + static const int Gw = 35, Gh = 130; + + m_GaugeBattery = new wxGauge( m_PageReal, wxID_ANY, 100, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH); + m_GaugeRoll[0] = new wxGauge( m_PageReal, wxID_ANY, 360, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH); + m_GaugeRoll[1] = new wxGauge( m_PageReal, wxID_ANY, 360, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH); + m_GaugeGForce[0] = new wxGauge( m_PageReal, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH); + m_GaugeGForce[1] = new wxGauge( m_PageReal, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH); + m_GaugeGForce[2] = new wxGauge( m_PageReal, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH); + m_GaugeAccel[0] = new wxGauge( m_PageReal, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH); + m_GaugeAccel[1] = new wxGauge( m_PageReal, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH); + m_GaugeAccel[2] = new wxGauge( m_PageReal, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH); + + wxBoxSizer * sBoxBattery = new wxBoxSizer(wxVERTICAL); + wxBoxSizer * sBoxRoll[2]; + sBoxRoll[0] = new wxBoxSizer(wxVERTICAL); + sBoxRoll[1] = new wxBoxSizer(wxVERTICAL); + wxBoxSizer * sBoxGForce[3]; + sBoxGForce[0] = new wxBoxSizer(wxVERTICAL); + sBoxGForce[1] = new wxBoxSizer(wxVERTICAL); + sBoxGForce[2] = new wxBoxSizer(wxVERTICAL); + wxBoxSizer * sBoxAccel[3]; + sBoxAccel[0] = new wxBoxSizer(wxVERTICAL); + sBoxAccel[1] = new wxBoxSizer(wxVERTICAL); + sBoxAccel[2] = new wxBoxSizer(wxVERTICAL); + + wxStaticText * m_TextBattery = new wxStaticText(m_PageReal, wxID_ANY, wxT("Batt."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); + wxStaticText * m_TextRoll = new wxStaticText(m_PageReal, wxID_ANY, wxT("Roll"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); + wxStaticText * m_TextPitch = new wxStaticText(m_PageReal, wxID_ANY, wxT("Pitch"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); + wxStaticText *m_TextX[2], *m_TextY[2], *m_TextZ[2]; + m_TextX[0] = new wxStaticText(m_PageReal, wxID_ANY, wxT("X"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextX[1] = new wxStaticText(m_PageReal, wxID_ANY, wxT("X"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); + m_TextY[0] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Y"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextY[1] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Y"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); + m_TextZ[0] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Z"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextZ[1] = new wxStaticText(m_PageReal, wxID_ANY, wxT("Z"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); + + sBoxBattery->Add(m_GaugeBattery, 0, wxEXPAND | (wxALL), 5); sBoxBattery->Add(m_TextBattery, 0, wxEXPAND | (wxALL), 0); + + sBoxRoll[0]->Add(m_GaugeRoll[0], 0, wxEXPAND | (wxALL), 5); sBoxRoll[0]->Add(m_TextRoll, 0, wxEXPAND | (wxALL), 0); + sBoxRoll[1]->Add(m_GaugeRoll[1], 0, wxEXPAND | (wxALL), 5); sBoxRoll[1]->Add(m_TextPitch, 0, wxEXPAND | (wxALL), 0); + + sBoxGForce[0]->Add(m_GaugeGForce[0], 0, wxEXPAND | (wxALL), 5); sBoxGForce[0]->Add(m_TextX[0], 0, wxEXPAND | (wxALL), 0); + sBoxGForce[1]->Add(m_GaugeGForce[1], 0, wxEXPAND | (wxALL), 5); sBoxGForce[1]->Add(m_TextY[0], 0, wxEXPAND | (wxALL), 0); + sBoxGForce[2]->Add(m_GaugeGForce[2], 0, wxEXPAND | (wxALL), 5); sBoxGForce[2]->Add(m_TextZ[0], 0, wxEXPAND | (wxALL), 0); + + sBoxAccel[0]->Add(m_GaugeAccel[0], 0, wxEXPAND | (wxALL), 5); sBoxAccel[0]->Add(m_TextX[1], 0, wxEXPAND | (wxALL), 0); + sBoxAccel[1]->Add(m_GaugeAccel[1], 0, wxEXPAND | (wxALL), 5); sBoxAccel[1]->Add(m_TextY[1], 0, wxEXPAND | (wxALL), 0); + sBoxAccel[2]->Add(m_GaugeAccel[2], 0, wxEXPAND | (wxALL), 5); sBoxAccel[2]->Add(m_TextZ[1], 0, wxEXPAND | (wxALL), 0); + + sbRealBattery->Add(sBoxBattery, 0, wxEXPAND | (wxALL), 5); + sbRealRoll->Add(sBoxRoll[0], 0, wxEXPAND | (wxALL), 5); sbRealRoll->Add(sBoxRoll[1], 0, wxEXPAND | (wxALL), 5); + sbRealGForce->Add(sBoxGForce[0], 0, wxEXPAND | (wxALL), 5); sbRealGForce->Add(sBoxGForce[1], 0, wxEXPAND | (wxALL), 5); sbRealGForce->Add(sBoxGForce[2], 0, wxEXPAND | (wxALL), 5); + sbRealAccel->Add(sBoxAccel[0], 0, wxEXPAND | (wxALL), 5); sbRealAccel->Add(sBoxAccel[1], 0, wxEXPAND | (wxALL), 5); sbRealAccel->Add(sBoxAccel[2], 0, wxEXPAND | (wxALL), 5); + + sbRealStatus->Add(sbRealBattery, 0, wxEXPAND | (wxALL), 5); + sbRealStatus->Add(sbRealRoll, 0, wxEXPAND | (wxALL), 5); + sbRealStatus->Add(sbRealGForce, 0, wxEXPAND | (wxALL), 5); + sbRealStatus->Add(sbRealAccel, 0, wxEXPAND | (wxALL), 5); + + m_GaugeBattery->SetToolTip(wxT("Press '+' to show the current status. Press '-' to stop recording the status.")); + // ========================================== + + + // ==================================================================== + // Record movement + // ---------------- + wxStaticBoxSizer * sbRealRecord = new wxStaticBoxSizer(wxVERTICAL, m_PageReal, wxT("Record movements")); + + wxArrayString StrHotKey; + for(int i = 0; i < 10; i++) StrHotKey.Add(wxString::Format("Shift + %i", i)); + + wxArrayString StrPlayBackSpeed; + for(int i = 1; i < 8; i++) StrPlayBackSpeed.Add(wxString::Format("%i", i*5)); + + wxBoxSizer * sRealRecord[RECORDING_ROWS]; + + wxStaticText * m_TextRec = new wxStaticText(m_PageReal, wxID_ANY, wxT("Rec."), wxDefaultPosition, wxSize(25, 15), wxALIGN_CENTRE); + wxStaticText * m_TextHotKey = new wxStaticText(m_PageReal, wxID_ANY, wxT("HotKey"), wxDefaultPosition, wxSize(62, 15), wxALIGN_CENTRE); + wxStaticText * m_TextMovement = new wxStaticText(m_PageReal, wxID_ANY, wxT("Movement name"), wxDefaultPosition, wxSize(262, 15), wxALIGN_CENTRE); + wxStaticText * m_TextGame = new wxStaticText(m_PageReal, wxID_ANY, wxT("Game name"), wxDefaultPosition, wxSize(262, 15), wxALIGN_CENTRE); + wxStaticText * m_TextRecSped = new wxStaticText(m_PageReal, wxID_ANY, wxT("R. s."), wxDefaultPosition, wxSize(35, 15), wxALIGN_CENTRE); + wxStaticText * m_TextPlaySpeed = new wxStaticText(m_PageReal, wxID_ANY, wxT("Pl. s."), wxDefaultPosition, wxSize(40, 15), wxALIGN_CENTRE); + m_TextRec->SetToolTip(wxT("Press this button, then start the recording by pressing 'A' on the Wiimote and stop the recording by pressing" + " 'A' again.")); + m_TextRecSped->SetToolTip(wxT("Recording speed")); + m_TextPlaySpeed->SetToolTip(wxT("Playback speed")); + + sRealRecord[0] = new wxBoxSizer(wxHORIZONTAL); + sRealRecord[0]->Add(m_TextRec, 0, wxEXPAND | (wxLEFT), 8); + sRealRecord[0]->Add(m_TextHotKey, 0, wxEXPAND | (wxLEFT), 5); + sRealRecord[0]->Add(m_TextMovement, 0, wxEXPAND | (wxLEFT), 5); + sRealRecord[0]->Add(m_TextGame, 0, wxEXPAND | (wxLEFT), 5); + sRealRecord[0]->Add(m_TextRecSped, 0, wxEXPAND | (wxLEFT), 5); + sRealRecord[0]->Add(m_TextPlaySpeed, 0, wxEXPAND | (wxLEFT), 5); + sbRealRecord->Add(sRealRecord[0], 0, wxEXPAND | (wxALL), 0); + + for(int i = 1; i < RECORDING_ROWS; i++) + { + sRealRecord[i] = new wxBoxSizer(wxHORIZONTAL); + m_RecordButton[i] = new wxButton(m_PageReal, IDB_RECORD, wxEmptyString, wxDefaultPosition, wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString); + m_RecordHotKey[i] = new wxChoice(m_PageReal, IDC_RECORD, wxDefaultPosition, wxDefaultSize, StrHotKey); + m_RecordText[i] = new wxTextCtrl(m_PageReal, IDT_RECORD_TEXT, wxT(""), wxDefaultPosition, wxSize(250, 19)); + m_RecordGameText[i] = new wxTextCtrl(m_PageReal, IDT_RECORD_GAMETEXT, wxT(""), wxDefaultPosition, wxSize(250, 19)); + m_RecordSpeed[i] = new wxTextCtrl(m_PageReal, IDT_RECORD_SPEED, wxT(""), wxDefaultPosition, wxSize(30, 19), wxTE_READONLY | wxTE_CENTRE); + m_RecordPlayBackSpeed[i] = new wxChoice(m_PageReal, IDT_RECORD_PLAYSPEED, wxDefaultPosition, wxDefaultSize, StrPlayBackSpeed); + + m_RecordText[i]->SetMaxLength(50); + m_RecordGameText[i]->SetMaxLength(50); + m_RecordSpeed[i]->Enable(false); + + sRealRecord[i]->Add(m_RecordButton[i], 0, wxEXPAND | (wxALL), 5); + sRealRecord[i]->Add(m_RecordHotKey[i], 0, wxEXPAND | (wxALL), 5); + sRealRecord[i]->Add(m_RecordText[i], 0, wxEXPAND | (wxALL), 5); + sRealRecord[i]->Add(m_RecordGameText[i], 0, wxEXPAND | (wxALL), 5); + sRealRecord[i]->Add(m_RecordSpeed[i], 0, wxEXPAND | (wxALL), 5); + sRealRecord[i]->Add(m_RecordPlayBackSpeed[i], 0, wxEXPAND | (wxALL), 5); + + sbRealRecord->Add(sRealRecord[i], 0, wxEXPAND | (wxALL), 0); + } + // ========================================== + + // ---------------------------------------------------------------------- // Set up sizers // ---------------- - wxBoxSizer * sRealMain = new wxBoxSizer(wxVERTICAL); - sRealMain->Add(sbRealBasic, 0, wxEXPAND | (wxALL), 5); sbRealBasic->Add(m_ConnectRealWiimote, 0, wxEXPAND | (wxALL), 5); sbRealBasic->Add(m_UseRealWiimote, 0, wxEXPAND | (wxALL), 5); + + wxBoxSizer * sRealMain = new wxBoxSizer(wxVERTICAL); + sRealMain->Add(sbRealBasic, 0, wxEXPAND | (wxALL), 5); + sRealMain->Add(sbRealStatus, 0, wxEXPAND | (wxLEFT | wxLEFT | wxDOWN), 5); + sRealMain->Add(sbRealRecord, 0, wxEXPAND | (wxLEFT | wxLEFT | wxDOWN), 5); ///////////////////////////////// @@ -194,6 +327,9 @@ void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event)) ///////////////////////////////// +//void ConfigDialog::Update() + + ///////////////////////////////////////////////////////////////////////// /* Flash lights and rumble (for Connect and Disconnect) in its own thread like this to avoid a delay when the Connect checkbox is pressed (that would occur if we use @@ -215,30 +351,23 @@ void ConfigDialog::DoFlashLights() { TimerCounter++; - if(TimerCounter == 1) wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 1); + if(TimerCounter == 1) + wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 1); if(TimerCounter == 1) - { - wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_1); - wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_2); - wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_3); - wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_4); - } + wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_1 | WIIMOTE_LED_2 | WIIMOTE_LED_3 | WIIMOTE_LED_4); // Make the rumble period equal on both Init and Shutdown if (TimerCounter == 1 && ShutDown) TimerCounter++; if (TimerCounter >= 3 || TimerCounter <= 5) - { - wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 0); - } + wiiuse_rumble(WiiMoteReal::g_WiiMotesFromWiiUse[0], 0); if(TimerCounter == 3) { if(ShutDown) { // Set led 4 - wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_NONE); wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_4); // Clean up wiiuse @@ -248,7 +377,6 @@ void ConfigDialog::DoFlashLights() } else { - wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_NONE); wiiuse_set_leds(WiiMoteReal::g_WiiMotesFromWiiUse[0], WIIMOTE_LED_1); } diff --git a/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.h b/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.h index 6a0f6895cb..b180c70423 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.h +++ b/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.h @@ -49,6 +49,9 @@ class ConfigDialog : public wxDialog void FlashLights(wxTimerEvent& WXUNUSED(event)) { DoFlashLights(); } bool ShutDown; int TimerCounter; + //void Update(wxTimerEvent& WXUNUSED(event)); + wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3]; + private: DECLARE_EVENT_TABLE(); @@ -61,13 +64,21 @@ class ConfigDialog : public wxDialog wxCheckBox *m_WideScreen; wxCheckBox *m_NunchuckConnected, *m_ClassicControllerConnected; - wxCheckBox *m_ConnectRealWiimote, *m_UseRealWiimote; // Real Wiimote settings + wxCheckBox *m_ConnectRealWiimote, *m_UseRealWiimote; // Real Wiimote settings + + static const int RECORDING_ROWS = 11; + wxButton * m_RecordButton[RECORDING_ROWS]; + wxChoice * m_RecordHotKey[RECORDING_ROWS]; + wxTextCtrl * m_RecordText[RECORDING_ROWS]; + wxTextCtrl * m_RecordGameText[RECORDING_ROWS]; + wxTextCtrl * m_RecordSpeed[RECORDING_ROWS]; + wxChoice * m_RecordPlayBackSpeed[RECORDING_ROWS]; enum { ID_CLOSE = 1000, ID_ABOUTOGL, - IDTM_EXIT, // Timer + IDTM_EXIT, IDTM_UPDATE, // Timer ID_NOTEBOOK, ID_PAGEEMU, @@ -78,7 +89,8 @@ class ConfigDialog : public wxDialog ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED, // Real - ID_CONNECT_REAL, ID_USE_REAL + ID_CONNECT_REAL, ID_USE_REAL, IDT_STATUS, + IDB_RECORD, IDC_RECORD, IDT_RECORD_TEXT, IDT_RECORD_GAMETEXT, IDT_RECORD_SPEED, IDT_RECORD_PLAYSPEED }; void OnClose(wxCloseEvent& event); diff --git a/Source/Plugins/Plugin_Wiimote/Src/ReadWiimote.cpp b/Source/Plugins/Plugin_Wiimote/Src/ReadWiimote.cpp index 40c988391f..2b32243ace 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/ReadWiimote.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/ReadWiimote.cpp @@ -25,8 +25,10 @@ #include "wiiuse.h" // Externals #include "ConsoleWindow.h" // Common +#include "StringUtil.h" #include "wiimote_real.h" // Local +#include "main.h" // Local //////////////////////////////////////// namespace WiiMoteReal @@ -49,17 +51,58 @@ void handle_event(struct wiimote_t* wm) /* if a button is pressed, report it */ if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) Console::Print("A pressed\n"); - if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) printf("B pressed\n"); - if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) printf("UP pressed\n"); - if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) printf("DOWN pressed\n"); - if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) printf("LEFT pressed\n"); - if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) printf("RIGHT pressed\n"); - if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) printf("MINUS pressed\n"); - if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) printf("PLUS pressed\n"); - if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) printf("ONE pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) Console::Print("B pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) Console::Print("UP pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) Console::Print("DOWN pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) Console::Print("LEFT pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) Console::Print("RIGHT pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) Console::Print("MINUS pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) Console::Print("PLUS pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) Console::Print("ONE pressed\n"); //if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) g_Run = false; - if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) printf("TWO pressed\n"); - if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) printf("HOME pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) Console::Print("TWO pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) Console::Print("HOME pressed\n"); + + /* + * Pressing minus will tell the wiimote we are no longer interested in movement. + * This is useful because it saves battery power. + */ + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) + wiiuse_motion_sensing(wm, 0); + + /* + * Pressing plus will tell the wiimote we are interested in movement. + */ + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) + wiiuse_motion_sensing(wm, 1); + + /* If the accelerometer is turned on then print angles */ + if (WIIUSE_USING_ACC(wm)) + { + std::string Tmp; + Tmp += StringFromFormat("Roll: %2.1f ", wm->orient.roll); + Tmp += StringFromFormat("Pitch: %2.1f ", wm->orient.pitch); + Tmp += StringFromFormat("Battery: %1.2f\n", wm->battery_level); + Tmp += StringFromFormat("G-Force x, y, z: %1.2f %1.2f %1.2f\n", wm->gforce.x, wm->gforce.y, wm->gforce.z); + Tmp += StringFromFormat("Accel x, y, z: %03i %03i %03i\n\n", wm->accel.x, wm->accel.y, wm->accel.z); + Console::Print("%s", Tmp.c_str()); + + if(frame) + { + frame->m_GaugeBattery->SetValue((int)floor((wm->battery_level * 100) + 0.5)); + + frame->m_GaugeRoll[0]->SetValue(wm->orient.roll + 180); + frame->m_GaugeRoll[1]->SetValue(wm->orient.pitch + 180); + + frame->m_GaugeGForce[0]->SetValue((int)floor((wm->gforce.x * 100) + 300.5)); + frame->m_GaugeGForce[1]->SetValue((int)floor((wm->gforce.y * 100) + 300.5)); + frame->m_GaugeGForce[2]->SetValue((int)floor((wm->gforce.z * 100) + 300.5)); + + frame->m_GaugeAccel[0]->SetValue(wm->accel.x); + frame->m_GaugeAccel[1]->SetValue(wm->accel.y); + frame->m_GaugeAccel[2]->SetValue(wm->accel.z); + } + } } void ReadWiimote() diff --git a/Source/Plugins/Plugin_Wiimote/Src/wiimote_real.cpp b/Source/Plugins/Plugin_Wiimote/Src/wiimote_real.cpp index 41802bdde2..59b8637dae 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/wiimote_real.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/wiimote_real.cpp @@ -265,6 +265,9 @@ int Initialize() //int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES); //Console::Print("Connected: %i\n", Connect); + //wiiuse_set_timeout(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 500, 1000); + //wiiuse_set_flags(g_WiiMotesFromWiiUse[0], WIIUSE_CONTINUOUS, NULL); + if(frame) frame->StartTimer(); } else @@ -272,7 +275,7 @@ int Initialize() //wiiuse_disconnect(g_WiiMotesFromWiiUse); } - // Create Wiimote clasess + // Create Wiimote classes for (int i = 0; i < g_NumberOfWiiMotes; i++) g_WiiMotes[i] = new CWiiMote(i + 1, g_WiiMotesFromWiiUse[i]);