Software: Fix function casing in SWRenderer

This commit is contained in:
Lioncash 2014-08-10 22:01:42 -04:00
parent f9f46f33d6
commit bcd10bfda6
4 changed files with 12 additions and 12 deletions

View file

@ -153,17 +153,17 @@ void SWRenderer::DrawDebugText()
SWRenderer::RenderText(debugtext.c_str(), 20, 20, 0xFFFFFF00);
}
u8* SWRenderer::getNextColorTexture()
u8* SWRenderer::GetNextColorTexture()
{
return s_xfbColorTexture[!s_currentColorTexture];
}
u8* SWRenderer::getCurrentColorTexture()
u8* SWRenderer::GetCurrentColorTexture()
{
return s_xfbColorTexture[s_currentColorTexture];
}
void SWRenderer::swapColorTexture()
void SWRenderer::SwapColorTexture()
{
s_currentColorTexture = !s_currentColorTexture;
}
@ -177,7 +177,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
}
u32 offset = 0;
u8 *TexturePointer = getNextColorTexture();
u8 *TexturePointer = GetNextColorTexture();
for (u16 y = 0; y < fbHeight; y++)
{
@ -203,7 +203,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
}
xfb += fbWidth;
}
swapColorTexture();
SwapColorTexture();
}
// Called on the GPU thread
@ -211,7 +211,7 @@ void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
{
GLInterface->Update(); // just updates the render window position and the backbuffer size
if (!g_SWVideoConfig.bHwRasterizer)
SWRenderer::DrawTexture(getCurrentColorTexture(), fbWidth, fbHeight);
SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight);
swstats.frameCount++;
SWRenderer::SwapBuffer();