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Software: Fix function casing in SWRenderer
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parent
f9f46f33d6
commit
bcd10bfda6
4 changed files with 12 additions and 12 deletions
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@ -153,17 +153,17 @@ void SWRenderer::DrawDebugText()
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SWRenderer::RenderText(debugtext.c_str(), 20, 20, 0xFFFFFF00);
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}
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u8* SWRenderer::getNextColorTexture()
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u8* SWRenderer::GetNextColorTexture()
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{
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return s_xfbColorTexture[!s_currentColorTexture];
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}
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u8* SWRenderer::getCurrentColorTexture()
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u8* SWRenderer::GetCurrentColorTexture()
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{
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return s_xfbColorTexture[s_currentColorTexture];
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}
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void SWRenderer::swapColorTexture()
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void SWRenderer::SwapColorTexture()
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{
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s_currentColorTexture = !s_currentColorTexture;
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}
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@ -177,7 +177,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
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}
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u32 offset = 0;
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u8 *TexturePointer = getNextColorTexture();
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u8 *TexturePointer = GetNextColorTexture();
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for (u16 y = 0; y < fbHeight; y++)
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{
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@ -203,7 +203,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
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}
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xfb += fbWidth;
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}
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swapColorTexture();
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SwapColorTexture();
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}
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// Called on the GPU thread
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@ -211,7 +211,7 @@ void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
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{
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GLInterface->Update(); // just updates the render window position and the backbuffer size
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if (!g_SWVideoConfig.bHwRasterizer)
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SWRenderer::DrawTexture(getCurrentColorTexture(), fbWidth, fbHeight);
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SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight);
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swstats.frameCount++;
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SWRenderer::SwapBuffer();
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