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Likely temporary (?) change to XFMemory to support passing through texture coordinates as is to the pixel shader, needed for current implementation of the custom mesh
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1 changed files with 2 additions and 1 deletions
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@ -68,7 +68,8 @@ enum class TexGenType : u32
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Regular = 0,
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EmbossMap = 1, // Used when bump mapping
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Color0 = 2,
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Color1 = 3
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Color1 = 3,
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Passthrough = 4 // Used for custom meshes
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};
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template <>
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struct fmt::formatter<TexGenType> : EnumFormatter<TexGenType::Color1>
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