mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-04 15:19:09 +00:00
it works again
This commit is contained in:
parent
be21a990cc
commit
bd642d6c4a
3 changed files with 17 additions and 3 deletions
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@ -493,7 +493,7 @@
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<ImportGroup Label="ExtensionTargets" />
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<ImportGroup Label="ExtensionTargets" />
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<!--Copy Exe, Data directory and DLLs which should be located in the executable directory-->
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<!--Copy Exe, Data directory and DLLs which should be located in the executable directory-->
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<ItemGroup>
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<ItemGroup>
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<DataSysFiles Include="$(DolphinRootDir)Data\**\Extras\**\*.*" />
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<!---<DataSysFiles Include="$(DolphinRootDir)Data\**\Extras\**\*.*" />-->
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<DataSysFiles Include="$(DolphinRootDir)Data\**\Games\**\*.*" />
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<DataSysFiles Include="$(DolphinRootDir)Data\**\Games\**\*.*" />
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<DataSysFiles Include="$(DolphinRootDir)Data\**\Sys\**\*.*" />
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<DataSysFiles Include="$(DolphinRootDir)Data\**\Sys\**\*.*" />
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<DataUserFiles Include="$(DolphinRootDir)Data\**\Updater\**\*.*" />
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<DataUserFiles Include="$(DolphinRootDir)Data\**\Updater\**\*.*" />
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@ -162,7 +162,7 @@ void GameList::MakeListView()
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m_list->setTabKeyNavigation(false);
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m_list->setTabKeyNavigation(false);
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m_list->setSelectionMode(QAbstractItemView::ExtendedSelection);
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m_list->setSelectionMode(QAbstractItemView::ExtendedSelection);
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m_list->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_list->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_list->setAlternatingRowColors(true);
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m_list->setAlternatingRowColors(false); // This looks ugly with new QT
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m_list->setShowGrid(false);
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m_list->setShowGrid(false);
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m_list->setSortingEnabled(true);
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m_list->setSortingEnabled(true);
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m_list->setCurrentIndex(QModelIndex());
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m_list->setCurrentIndex(QModelIndex());
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@ -125,6 +125,8 @@
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#include "DolphinQt/ToolBar.h"
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#include "DolphinQt/ToolBar.h"
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#include "DolphinQt/WiiUpdate.h"
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#include "DolphinQt/WiiUpdate.h"
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#include "PropertiesDialog.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/GCAdapter.h"
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#include "InputCommon/GCAdapter.h"
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@ -697,7 +699,7 @@ void MainWindow::ConnectToolBar()
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connect(m_tool_bar, &ToolBar::SettingsPressed, this, &MainWindow::ShowSettingsWindow);
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connect(m_tool_bar, &ToolBar::SettingsPressed, this, &MainWindow::ShowSettingsWindow);
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connect(m_tool_bar, &ToolBar::ControllersPressed, this, &MainWindow::ShowControllersWindow);
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connect(m_tool_bar, &ToolBar::ControllersPressed, this, &MainWindow::ShowControllersWindow);
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connect(m_tool_bar, &ToolBar::GraphicsPressed, this, &MainWindow::ShowGraphicsWindow);
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connect(m_tool_bar, &ToolBar::GraphicsPressed, this, &MainWindow::ShowGraphicsWindow);
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connect(m_tool_bar, &ToolBar::ViewGeckoCodes, this, &MainWindow::ShowGeckoCodes);
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connect(m_tool_bar, &ToolBar::StepPressed, m_code_widget, &CodeWidget::Step);
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connect(m_tool_bar, &ToolBar::StepPressed, m_code_widget, &CodeWidget::Step);
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connect(m_tool_bar, &ToolBar::StepOverPressed, m_code_widget, &CodeWidget::StepOver);
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connect(m_tool_bar, &ToolBar::StepOverPressed, m_code_widget, &CodeWidget::StepOver);
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connect(m_tool_bar, &ToolBar::StepOutPressed, m_code_widget, &CodeWidget::StepOut);
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connect(m_tool_bar, &ToolBar::StepOutPressed, m_code_widget, &CodeWidget::StepOut);
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@ -2045,3 +2047,15 @@ void MainWindow::ShowRiivolutionBootWidget(const UICommon::GameFile& game)
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AddRiivolutionPatches(boot_params.get(), std::move(w.GetPatches()));
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AddRiivolutionPatches(boot_params.get(), std::move(w.GetPatches()));
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StartGame(std::move(boot_params));
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StartGame(std::move(boot_params));
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}
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}
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void MainWindow::ShowGeckoCodes()
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{
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if (!m_gecko_dialog)
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{
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m_gecko_dialog = new GeckoDialog(this);
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InstallHotkeyFilter(m_gecko_dialog);
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}
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m_gecko_dialog->show();
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m_gecko_dialog->raise();
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m_gecko_dialog->activateWindow();
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}
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