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fixed underrun buffer in hle on linux
made wiimote compile on linux again git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2093 8ced0084-cf51-0410-be5f-012b33b47a6e
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7 changed files with 21 additions and 35 deletions
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@ -16,9 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ŻŻŻŻŻŻŻŻŻŻ
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#include <iostream> // System
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#include "wiiuse.h" // Externals
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@ -188,10 +186,10 @@ void handle_event(struct wiimote_t* wm)
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frame->m_GaugeAccel[2]->SetValue(AccelZ);
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frame->m_TextIR->SetLabel(wxString::Format(
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"Cursor: %03u %03u\nDistance:%4.0f", wm->ir.x, wm->ir.y, wm->ir.z));
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wxT("Cursor: %03u %03u\nDistance:%4.0f"), wm->ir.x, wm->ir.y, wm->ir.z));
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frame->m_TextAccNeutralCurrent->SetLabel(wxString::Format(
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"Current: %03u %03u %03u", AccelX, AccelY, AccelZ));
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wxT("Current: %03u %03u %03u"), AccelX, AccelY, AccelZ));
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if(frame->m_bRecording)
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Console::Print("Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", wm->accel.x, wm->accel.y, wm->accel.z);
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