Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2008-11-16 20:09:13 +00:00
parent ecf6825a97
commit be6a6215c9
39 changed files with 756 additions and 116 deletions

View file

@ -15,6 +15,16 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// =======================================================
// File description
// -------------
/* This file is a simpler version of Plugin_...cpp found in Core. This file only loads
the config and debugging windowses and works with all plugins. */
// =============
#include "Plugin.h"
namespace Common
@ -24,7 +34,7 @@ DynamicLibrary CPlugin::m_hInstLib;
void(__cdecl * CPlugin::m_GetDllInfo) (PLUGIN_INFO * _PluginInfo) = 0;
//void(__cdecl * CPlugin::m_DllAbout) (HWND _hParent) = 0;
void(__cdecl * CPlugin::m_DllConfig) (HWND _hParent) = 0;
void(__cdecl * CPlugin::m_DllDebugger) (HWND _hParent) = 0;
void(__cdecl * CPlugin::m_DllDebugger) (HWND _hParent, bool Show) = 0;
void
CPlugin::Release(void)
@ -42,9 +52,9 @@ CPlugin::Load(const char* _szName)
{
if (m_hInstLib.Load(_szName))
{
m_GetDllInfo = (void (__cdecl*)(PLUGIN_INFO*))m_hInstLib.Get("GetDllInfo");
m_DllConfig = (void (__cdecl*)(HWND))m_hInstLib.Get("DllConfig");
m_DllDebugger = (void (__cdecl*)(HWND))m_hInstLib.Get("DllDebugger");
m_GetDllInfo = (void (__cdecl*)(PLUGIN_INFO*)) m_hInstLib.Get("GetDllInfo");
m_DllConfig = (void (__cdecl*)(HWND)) m_hInstLib.Get("DllConfig");
m_DllDebugger = (void (__cdecl*)(HWND, bool)) m_hInstLib.Get("DllDebugger");
return(true);
}
@ -80,11 +90,11 @@ void CPlugin::Config(HWND _hwnd)
// }
//}
void CPlugin::Debug(HWND _hwnd)
void CPlugin::Debug(HWND _hwnd, bool Show)
{
if (m_DllDebugger != 0)
{
m_DllDebugger(_hwnd);
m_DllDebugger(_hwnd, Show);
}
}
} // end of namespace Common