Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2008-11-16 20:09:13 +00:00
commit be6a6215c9
39 changed files with 756 additions and 116 deletions

View file

@ -64,7 +64,7 @@ class CFrame : public wxFrame
void OnPluginGFX(wxCommandEvent& event);
void OnPluginDSP(wxCommandEvent& event);
void OnPluginPAD(wxCommandEvent& event);
void OnPluginWiiMote(wxCommandEvent& event);
void OnPluginWiimote(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event);
void OnStop(wxCommandEvent& event);