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Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
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39 changed files with 756 additions and 116 deletions
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@ -73,6 +73,8 @@ class CISOProperties : public wxDialog
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wxCheckBox *UseDualCore;
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wxCheckBox *SkipIdle;
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wxCheckBox *OptimizeQuantizers;
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wxCheckBox *EnableProgressiveScan, *EnableWideScreen; // Wii
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wxStaticText *EmuStateText;
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wxArrayString arrayStringFor_EmuState;
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wxChoice *EmuState;
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@ -131,6 +133,8 @@ class CISOProperties : public wxDialog
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ID_OVERRIDE_TEXT,
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ID_USEDUALCORE,
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ID_IDLESKIP,
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ID_ENABLEPROGRESSIVESCAN,
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ID_ENABLEWIDESCREEN,
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ID_OPTIMIZEQUANTIZERS,
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ID_EMUSTATE_TEXT,
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ID_EMUSTATE,
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