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Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
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39 changed files with 756 additions and 116 deletions
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@ -150,10 +150,21 @@ void CloseConsole()
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// because then DLL_PROCESS_DETACH is called immediately after DLL_PROCESS_ATTACH.
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// -------------------
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CDebugger* m_frame;
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void DllDebugger(HWND _hParent)
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void DllDebugger(HWND _hParent, bool Show)
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{
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m_frame = new CDebugger(NULL);
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m_frame->Show();
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if(m_frame && Show) // if we have created it, let us show it again
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{
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m_frame->Show();
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}
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else if(!m_frame && Show)
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{
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m_frame = new CDebugger(NULL);
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m_frame->Show();
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}
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else if(m_frame && !Show)
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{
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m_frame->Hide();
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}
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}
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// ===================
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