Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2008-11-16 20:09:13 +00:00
parent ecf6825a97
commit be6a6215c9
39 changed files with 756 additions and 116 deletions

View file

@ -150,10 +150,21 @@ void CloseConsole()
// because then DLL_PROCESS_DETACH is called immediately after DLL_PROCESS_ATTACH.
// -------------------
CDebugger* m_frame;
void DllDebugger(HWND _hParent)
void DllDebugger(HWND _hParent, bool Show)
{
m_frame = new CDebugger(NULL);
m_frame->Show();
if(m_frame && Show) // if we have created it, let us show it again
{
m_frame->Show();
}
else if(!m_frame && Show)
{
m_frame = new CDebugger(NULL);
m_frame->Show();
}
else if(m_frame && !Show)
{
m_frame->Hide();
}
}
// ===================