Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2008-11-16 20:09:13 +00:00
parent ecf6825a97
commit be6a6215c9
39 changed files with 756 additions and 116 deletions

View file

@ -123,7 +123,7 @@ void DSP_DoState(unsigned char **ptr, int mode) {
PointerWrap p(ptr, mode);
}
void DllDebugger(HWND _hParent)
void DllDebugger(HWND _hParent, bool Show)
{
#ifdef _WIN32
#if defined (_DEBUG) || defined (DEBUGFAST)