WiimoteNew: Added button mappings for tables and crossfade slider on emulated turntable extension.(completely untested in game)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6260 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2010-10-05 21:43:51 +00:00
commit bfd04e380e
7 changed files with 87 additions and 34 deletions

View file

@ -788,14 +788,17 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
break;
case GROUP_TYPE_MIXED_TRIGGERS:
case GROUP_TYPE_TRIGGERS:
case GROUP_TYPE_SLIDER:
{
int height = (int)(6 * group->controls.size());
int width = 64+12+1;
if (GROUP_TYPE_TRIGGERS == group->type)
{
height *= 2;
width = 64;
}
int height = (int)(12 * group->controls.size());
int width = 64;
if (GROUP_TYPE_MIXED_TRIGGERS == group->type)
width = 64+12+1;
if (GROUP_TYPE_TRIGGERS != group->type)
height /= 2;
wxBitmap bitmap(width, height+1);
dc.SelectObject(bitmap);
dc.Clear();
@ -867,19 +870,24 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* groups )
: wxBoxSizer( wxHORIZONTAL )
{
size_t col_size = 0;
wxBoxSizer* stacked_groups = NULL;
for ( unsigned int i = 0; i < controller->groups.size(); ++i )
{
ControlGroupBox* control_group = new ControlGroupBox( controller->groups[i], parent, eventsink );
if ( control_group->control_buttons.size() > 1 )
const size_t grp_size = controller->groups[i]->controls.size() + controller->groups[i]->settings.size();
col_size += grp_size;
if (col_size > 8 || NULL == stacked_groups)
{
if ( stacked_groups )
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
stacked_groups = new wxBoxSizer( wxVERTICAL );
stacked_groups->Add( control_group, 0, wxEXPAND );
col_size = grp_size;
}
else
stacked_groups->Add( control_group, 0, wxEXPAND );
@ -890,7 +898,6 @@ ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindo
if ( stacked_groups )
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
}
GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog )