Mark strings added by PR #4461 for translation

Also fix the HKGP_FRANE_ADVANCE typo.
This commit is contained in:
JosJuice 2016-12-24 19:26:21 +01:00
parent 09c6148aba
commit c0710d3593
5 changed files with 36 additions and 33 deletions

View file

@ -218,28 +218,28 @@ void Shutdown()
}
const std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> groups_info = {
{{"General", HK_OPEN, HK_EXIT},
{"Volume", HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
{"Emulation speed", HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
{"Frame advance", HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
{"Movie", HK_START_RECORDING, HK_READ_ONLY_MODE},
{"Wii", HK_TRIGGER_SYNC_BUTTON, HK_BALANCEBOARD_CONNECT},
{"Graphics toggles", HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES},
{"Internal Resolution", HK_INCREASE_IR, HK_DECREASE_IR},
{"Freelook", HK_FREELOOK_DECREASE_SPEED, HK_FREELOOK_RESET},
{"3D", HK_TOGGLE_STEREO_SBS, HK_TOGGLE_STEREO_3DVISION},
{"3D depth", HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE},
{"Load state", HK_LOAD_STATE_SLOT_1, HK_LOAD_STATE_SLOT_SELECTED},
{"Save state", HK_SAVE_STATE_SLOT_1, HK_SAVE_STATE_SLOT_SELECTED},
{"Select state", HK_SELECT_STATE_SLOT_1, HK_SELECT_STATE_SLOT_10},
{"Load last state", HK_LOAD_LAST_STATE_1, HK_LOAD_LAST_STATE_10},
{"Other state hotkeys", HK_SAVE_FIRST_STATE, HK_LOAD_STATE_FILE}}};
{{_trans("General"), HK_OPEN, HK_EXIT},
{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
{_trans("Emulation speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
{_trans("Frame advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
{_trans("Movie"), HK_START_RECORDING, HK_READ_ONLY_MODE},
{_trans("Wii"), HK_TRIGGER_SYNC_BUTTON, HK_BALANCEBOARD_CONNECT},
{_trans("Graphics toggles"), HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES},
{_trans("Internal Resolution"), HK_INCREASE_IR, HK_DECREASE_IR},
{_trans("Freelook"), HK_FREELOOK_DECREASE_SPEED, HK_FREELOOK_RESET},
{_trans("3D"), HK_TOGGLE_STEREO_SBS, HK_TOGGLE_STEREO_3DVISION},
{_trans("3D depth"), HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE},
{_trans("Load state"), HK_LOAD_STATE_SLOT_1, HK_LOAD_STATE_SLOT_SELECTED},
{_trans("Save state"), HK_SAVE_STATE_SLOT_1, HK_SAVE_STATE_SLOT_SELECTED},
{_trans("Select state"), HK_SELECT_STATE_SLOT_1, HK_SELECT_STATE_SLOT_10},
{_trans("Load last state"), HK_LOAD_LAST_STATE_1, HK_LOAD_LAST_STATE_10},
{_trans("Other state hotkeys"), HK_SAVE_FIRST_STATE, HK_LOAD_STATE_FILE}}};
HotkeyManager::HotkeyManager()
{
for (int group = 0; group < NUM_HOTKEY_GROUPS; group++)
{
m_hotkey_groups[group] = (m_keys[group] = new Buttons("Keys", _trans(groups_info[group].name)));
m_hotkey_groups[group] = (m_keys[group] = new Buttons("Keys", groups_info[group].name));
groups.emplace_back(m_hotkey_groups[group]);
for (int key = groups_info[group].first; key <= groups_info[group].last; key++)
{