mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-16 14:01:46 +00:00
Merge branch 'master' of https://github.com/dolphin-emu/dolphin into dolphin-emu-master
This commit is contained in:
commit
c18016e795
767 changed files with 87644 additions and 70168 deletions
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@ -82,6 +82,7 @@
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#include "DolphinQt/Config/LogWidget.h"
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#include "DolphinQt/Config/Mapping/MappingWindow.h"
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#include "DolphinQt/Config/SettingsWindow.h"
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#include "DolphinQt/Debugger/AssemblerWidget.h"
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#include "DolphinQt/Debugger/BreakpointWidget.h"
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#include "DolphinQt/Debugger/CodeViewWidget.h"
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#include "DolphinQt/Debugger/CodeWidget.h"
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@ -242,20 +243,25 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
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connect(QGuiApplication::styleHints(), &QStyleHints::colorSchemeChanged, this,
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[](Qt::ColorScheme colorScheme) {
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Settings::Instance().SetCurrentUserStyle(Settings::Instance().GetCurrentUserStyle());
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});
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[](Qt::ColorScheme colorScheme) { Settings::Instance().ApplyStyle(); });
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#endif
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connect(m_cheats_manager, &CheatsManager::OpenGeneralSettings, this,
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&MainWindow::ShowGeneralWindow);
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#ifdef USE_RETRO_ACHIEVEMENTS
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connect(m_cheats_manager, &CheatsManager::OpenAchievementSettings, this,
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&MainWindow::ShowAchievementSettings);
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connect(m_game_list, &GameList::OpenAchievementSettings, this,
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&MainWindow::ShowAchievementSettings);
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#endif // USE_RETRO_ACHIEVEMENTS
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InitCoreCallbacks();
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NetPlayInit();
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance()->Init();
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AchievementManager::GetInstance().Init();
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#endif // USE_RETRO_ACHIEVEMENTS
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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@ -324,7 +330,7 @@ MainWindow::~MainWindow()
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Settings::Instance().ResetNetPlayServer();
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance()->Shutdown();
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AchievementManager::GetInstance().Shutdown();
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#endif // USE_RETRO_ACHIEVEMENTS
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delete m_render_widget;
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@ -453,6 +459,7 @@ void MainWindow::CreateComponents()
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m_breakpoint_widget = new BreakpointWidget(this);
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m_code_widget = new CodeWidget(this);
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m_cheats_manager = new CheatsManager(this);
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m_assembler_widget = new AssemblerWidget(this);
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const auto request_watch = [this](QString name, u32 addr) {
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m_watch_widget->AddWatch(name, addr);
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@ -744,6 +751,7 @@ void MainWindow::ConnectStack()
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addDockWidget(Qt::LeftDockWidgetArea, m_memory_widget);
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addDockWidget(Qt::LeftDockWidgetArea, m_network_widget);
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addDockWidget(Qt::LeftDockWidgetArea, m_jit_widget);
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addDockWidget(Qt::LeftDockWidgetArea, m_assembler_widget);
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tabifyDockWidget(m_log_widget, m_log_config_widget);
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tabifyDockWidget(m_log_widget, m_code_widget);
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@ -754,6 +762,7 @@ void MainWindow::ConnectStack()
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tabifyDockWidget(m_log_widget, m_memory_widget);
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tabifyDockWidget(m_log_widget, m_network_widget);
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tabifyDockWidget(m_log_widget, m_jit_widget);
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tabifyDockWidget(m_log_widget, m_assembler_widget);
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}
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void MainWindow::RefreshGameList()
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@ -876,7 +885,16 @@ void MainWindow::OnStopComplete()
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SetFullScreenResolution(false);
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if (m_exit_requested || Settings::Instance().IsBatchModeEnabled())
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QGuiApplication::exit(0);
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{
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if (m_assembler_widget->ApplicationCloseRequest())
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{
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QGuiApplication::exit(0);
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}
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else
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{
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m_exit_requested = false;
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}
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}
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// If the current emulation prevented the booting of another, do that now
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if (m_pending_boot != nullptr)
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@ -1347,6 +1365,11 @@ void MainWindow::ShowFreeLookWindow()
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{
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m_freelook_window = new FreeLookWindow(this);
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InstallHotkeyFilter(m_freelook_window);
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#ifdef USE_RETRO_ACHIEVEMENTS
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connect(m_freelook_window, &FreeLookWindow::OpenAchievementSettings, this,
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&MainWindow::ShowAchievementSettings);
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#endif // USE_RETRO_ACHIEVEMENTS
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}
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SetQWidgetWindowDecorations(m_freelook_window);
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@ -1700,14 +1723,16 @@ bool MainWindow::NetPlayHost(const UICommon::GameFile& game)
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const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
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const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
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const u16 traversal_port_alt = Config::Get(Config::NETPLAY_TRAVERSAL_PORT_ALT);
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if (is_traversal)
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host_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
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// Create Server
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Settings::Instance().ResetNetPlayServer(new NetPlay::NetPlayServer(
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host_port, use_upnp, m_netplay_dialog,
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NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
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Settings::Instance().ResetNetPlayServer(
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new NetPlay::NetPlayServer(host_port, use_upnp, m_netplay_dialog,
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NetPlay::NetTraversalConfig{is_traversal, traversal_host,
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traversal_port, traversal_port_alt}));
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if (!Settings::Instance().GetNetPlayServer()->is_connected)
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{
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@ -1846,7 +1871,7 @@ bool MainWindow::nativeEvent(const QByteArray& eventType, void* message, qintptr
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settings.UpdateSystemDark();
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if (settings.IsSystemDark() != was_dark_before)
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{
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settings.SetCurrentUserStyle(settings.GetCurrentUserStyle());
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settings.ApplyStyle();
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// force the colors in the Skylander window to update
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if (m_skylander_window)
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@ -2078,6 +2103,12 @@ void MainWindow::ShowAchievementsWindow()
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m_achievements_window->raise();
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m_achievements_window->activateWindow();
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}
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void MainWindow::ShowAchievementSettings()
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{
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ShowAchievementsWindow();
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m_achievements_window->ForceSettingsTab();
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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void MainWindow::ShowMemcardManager()
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@ -2118,6 +2149,12 @@ void MainWindow::ShowRiivolutionBootWidget(const UICommon::GameFile& game)
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RiivolutionBootWidget w(disc.volume->GetGameID(), disc.volume->GetRevision(),
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disc.volume->GetDiscNumber(), game.GetFilePath(), this);
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SetQWidgetWindowDecorations(&w);
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#ifdef USE_RETRO_ACHIEVEMENTS
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connect(&w, &RiivolutionBootWidget::OpenAchievementSettings, this,
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&MainWindow::ShowAchievementSettings);
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#endif // USE_RETRO_ACHIEVEMENTS
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w.exec();
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if (!w.ShouldBoot())
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return;
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