mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-13 03:29:11 +00:00
Rebase immediate-removal on master
This commit is contained in:
commit
c1fd640964
3455 changed files with 111686 additions and 608809 deletions
|
@ -46,7 +46,7 @@
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|||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
|
@ -57,7 +57,6 @@
|
|||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
|
@ -118,7 +117,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -128,7 +127,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -138,7 +137,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -150,7 +149,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -162,7 +161,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -174,7 +173,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
|
|
@ -595,7 +595,7 @@ void drawShadedTexSubQuad(ID3D11ShaderResourceView* texture,
|
|||
|
||||
// only upload the data to VRAM if it changed
|
||||
if (stsq_observer ||
|
||||
memcmp(rDest, &tex_sub_quad_data.rdest, sizeof(rDest)) != 0 ||
|
||||
memcmp(rDest, &tex_sub_quad_data.rdest, sizeof(*rDest)) != 0 ||
|
||||
tex_sub_quad_data.u1 != u1 || tex_sub_quad_data.v1 != v1 ||
|
||||
tex_sub_quad_data.u2 != u2 || tex_sub_quad_data.v2 != v2 || tex_sub_quad_data.G != G)
|
||||
{
|
||||
|
|
|
@ -187,14 +187,15 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth,
|
|||
p = GenerateVSOutputStruct(p, components, API_D3D11);
|
||||
p += sprintf(p, "\n%s", LINE_GS_COMMON);
|
||||
|
||||
std::stringstream numTexCoordsStr;
|
||||
numTexCoordsStr << xfregs.numTexGen.numTexGens;
|
||||
std::stringstream numTexCoordsStream;
|
||||
numTexCoordsStream << xfregs.numTexGen.numTexGens;
|
||||
|
||||
INFO_LOG(VIDEO, "Compiling line geometry shader for components 0x%.08X (num texcoords %d)",
|
||||
components, xfregs.numTexGen.numTexGens);
|
||||
|
||||
const std::string& numTexCoordsStr = numTexCoordsStream.str();
|
||||
D3D_SHADER_MACRO macros[] = {
|
||||
{ "NUM_TEXCOORDS", numTexCoordsStr.str().c_str() },
|
||||
{ "NUM_TEXCOORDS", numTexCoordsStr.c_str() },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code, unsigned int(strlen(code)), macros);
|
||||
|
|
|
@ -156,18 +156,34 @@ static const char EFB_ENCODE_PS[] =
|
|||
"return (a << 16) | b;\n"
|
||||
"}\n"
|
||||
|
||||
"uint Float8ToUint3(float v) {\n"
|
||||
"return (uint)(v*255.0) >> 5;\n"
|
||||
"}\n"
|
||||
|
||||
"uint Float8ToUint4(float v) {\n"
|
||||
"return (uint)(v*255.0) >> 4;\n"
|
||||
"}\n"
|
||||
|
||||
"uint Float8ToUint5(float v) {\n"
|
||||
"return (uint)(v*255.0) >> 3;\n"
|
||||
"}\n"
|
||||
|
||||
"uint Float8ToUint6(float v) {\n"
|
||||
"return (uint)(v*255.0) >> 2;\n"
|
||||
"}\n"
|
||||
|
||||
"uint EncodeRGB5A3(float4 pixel) {\n"
|
||||
"if (pixel.a >= 224.0/255.0) {\n"
|
||||
// Encode to ARGB1555
|
||||
"return UINT_1555(1, pixel.r*31, pixel.g*31, pixel.b*31);\n"
|
||||
"return UINT_1555(1, Float8ToUint5(pixel.r), Float8ToUint5(pixel.g), Float8ToUint5(pixel.b));\n"
|
||||
"} else {\n"
|
||||
// Encode to ARGB3444
|
||||
"return UINT_3444(pixel.a*7, pixel.r*15, pixel.g*15, pixel.b*15);\n"
|
||||
"return UINT_3444(Float8ToUint3(pixel.a), Float8ToUint4(pixel.r), Float8ToUint4(pixel.g), Float8ToUint4(pixel.b));\n"
|
||||
"}\n"
|
||||
"}\n"
|
||||
|
||||
"uint EncodeRGB565(float4 pixel) {\n"
|
||||
"return UINT_565(pixel.r*31, pixel.g*63, pixel.b*31);\n"
|
||||
"return UINT_565(Float8ToUint5(pixel.r), Float8ToUint6(pixel.g), Float8ToUint5(pixel.b));\n"
|
||||
"}\n"
|
||||
|
||||
"float2 CalcTexCoord(float2 coord)\n"
|
||||
|
@ -385,14 +401,14 @@ static const char EFB_ENCODE_PS[] =
|
|||
"uint dw[4];\n"
|
||||
"for (uint i = 0; i < 4; ++i) {\n"
|
||||
"dw[i] = UINT_44444444_BE(\n"
|
||||
"15*sample[8*i+0].r,\n"
|
||||
"15*sample[8*i+1].r,\n"
|
||||
"15*sample[8*i+2].r,\n"
|
||||
"15*sample[8*i+3].r,\n"
|
||||
"15*sample[8*i+4].r,\n"
|
||||
"15*sample[8*i+5].r,\n"
|
||||
"15*sample[8*i+6].r,\n"
|
||||
"15*sample[8*i+7].r\n"
|
||||
"Float8ToUint4(sample[8*i+0].r),\n"
|
||||
"Float8ToUint4(sample[8*i+1].r),\n"
|
||||
"Float8ToUint4(sample[8*i+2].r),\n"
|
||||
"Float8ToUint4(sample[8*i+3].r),\n"
|
||||
"Float8ToUint4(sample[8*i+4].r),\n"
|
||||
"Float8ToUint4(sample[8*i+5].r),\n"
|
||||
"Float8ToUint4(sample[8*i+6].r),\n"
|
||||
"Float8ToUint4(sample[8*i+7].r)\n"
|
||||
");\n"
|
||||
"}\n"
|
||||
|
||||
|
@ -460,28 +476,28 @@ static const char EFB_ENCODE_PS[] =
|
|||
"float4 sampleF = SampleEFB(subBlockUL+float2(7,1));\n"
|
||||
|
||||
"uint dw0 = UINT_44444444_BE(\n"
|
||||
"15*sample0.a, 15*sample0.r,\n"
|
||||
"15*sample1.a, 15*sample1.r,\n"
|
||||
"15*sample2.a, 15*sample2.r,\n"
|
||||
"15*sample3.a, 15*sample3.r\n"
|
||||
"Float8ToUint4(sample0.a), Float8ToUint4(sample0.r),\n"
|
||||
"Float8ToUint4(sample1.a), Float8ToUint4(sample1.r),\n"
|
||||
"Float8ToUint4(sample2.a), Float8ToUint4(sample2.r),\n"
|
||||
"Float8ToUint4(sample3.a), Float8ToUint4(sample3.r)\n"
|
||||
");\n"
|
||||
"uint dw1 = UINT_44444444_BE(\n"
|
||||
"15*sample4.a, 15*sample4.r,\n"
|
||||
"15*sample5.a, 15*sample5.r,\n"
|
||||
"15*sample6.a, 15*sample6.r,\n"
|
||||
"15*sample7.a, 15*sample7.r\n"
|
||||
"Float8ToUint4(sample4.a), Float8ToUint4(sample4.r),\n"
|
||||
"Float8ToUint4(sample5.a), Float8ToUint4(sample5.r),\n"
|
||||
"Float8ToUint4(sample6.a), Float8ToUint4(sample6.r),\n"
|
||||
"Float8ToUint4(sample7.a), Float8ToUint4(sample7.r)\n"
|
||||
");\n"
|
||||
"uint dw2 = UINT_44444444_BE(\n"
|
||||
"15*sample8.a, 15*sample8.r,\n"
|
||||
"15*sample9.a, 15*sample9.r,\n"
|
||||
"15*sampleA.a, 15*sampleA.r,\n"
|
||||
"15*sampleB.a, 15*sampleB.r\n"
|
||||
"Float8ToUint4(sample8.a), Float8ToUint4(sample8.r),\n"
|
||||
"Float8ToUint4(sample9.a), Float8ToUint4(sample9.r),\n"
|
||||
"Float8ToUint4(sampleA.a), Float8ToUint4(sampleA.r),\n"
|
||||
"Float8ToUint4(sampleB.a), Float8ToUint4(sampleB.r)\n"
|
||||
");\n"
|
||||
"uint dw3 = UINT_44444444_BE(\n"
|
||||
"15*sampleC.a, 15*sampleC.r,\n"
|
||||
"15*sampleD.a, 15*sampleD.r,\n"
|
||||
"15*sampleE.a, 15*sampleE.r,\n"
|
||||
"15*sampleF.a, 15*sampleF.r\n"
|
||||
"Float8ToUint4(sampleC.a), Float8ToUint4(sampleC.r),\n"
|
||||
"Float8ToUint4(sampleD.a), Float8ToUint4(sampleD.r),\n"
|
||||
"Float8ToUint4(sampleE.a), Float8ToUint4(sampleE.r),\n"
|
||||
"Float8ToUint4(sampleF.a), Float8ToUint4(sampleF.r)\n"
|
||||
");\n"
|
||||
|
||||
"return uint4(dw0, dw1, dw2, dw3);\n"
|
||||
|
|
|
@ -41,6 +41,7 @@ namespace DX11
|
|||
|
||||
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
|
||||
const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry;
|
||||
PIXELSHADERUID PixelShaderCache::last_uid;
|
||||
|
||||
LinearDiskCache<PIXELSHADERUID, u8> g_ps_disk_cache;
|
||||
|
||||
|
@ -412,6 +413,11 @@ void PixelShaderCache::Init()
|
|||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
PixelShaderCacheInserter inserter;
|
||||
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
|
||||
|
||||
if (g_Config.bEnableShaderDebugging)
|
||||
Clear();
|
||||
|
||||
last_entry = NULL;
|
||||
}
|
||||
|
||||
// ONLY to be used during shutdown.
|
||||
|
@ -420,6 +426,8 @@ void PixelShaderCache::Clear()
|
|||
for (PSCache::iterator iter = PixelShaders.begin(); iter != PixelShaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
PixelShaders.clear();
|
||||
|
||||
last_entry = NULL;
|
||||
}
|
||||
|
||||
// Used in Swap() when AA mode has changed
|
||||
|
@ -454,28 +462,31 @@ void PixelShaderCache::Shutdown()
|
|||
bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
{
|
||||
PIXELSHADERUID uid;
|
||||
GetPixelShaderId(&uid, dstAlphaMode);
|
||||
GetPixelShaderId(&uid, dstAlphaMode, components);
|
||||
|
||||
// Check if the shader is already set
|
||||
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
|
||||
if (last_entry)
|
||||
{
|
||||
PSCache::const_iterator iter = PixelShaders.find(uid);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true);
|
||||
return (iter != PixelShaders.end() && iter->second.shader);
|
||||
if (uid == last_uid)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true);
|
||||
ValidatePixelShaderIDs(API_D3D11, last_entry->safe_uid, last_entry->code, dstAlphaMode, components);
|
||||
return (last_entry->shader != NULL);
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(&last_pixel_shader_uid, &uid, sizeof(PIXELSHADERUID));
|
||||
last_uid = uid;
|
||||
|
||||
// Check if the shader is already in the cache
|
||||
PSCache::iterator iter;
|
||||
iter = PixelShaders.find(uid);
|
||||
if (iter != PixelShaders.end())
|
||||
{
|
||||
iter->second.frameCount = frameCount;
|
||||
const PSCacheEntry &entry = iter->second;
|
||||
last_entry = &entry;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE,true);
|
||||
ValidatePixelShaderIDs(API_D3D11, entry.safe_uid, entry.code, dstAlphaMode, components);
|
||||
return (entry.shader != NULL);
|
||||
}
|
||||
|
||||
|
@ -485,36 +496,38 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
|||
D3DBlob* pbytecode;
|
||||
if (!D3D::CompilePixelShader(code, (unsigned int)strlen(code), &pbytecode))
|
||||
{
|
||||
PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Insert the bytecode into the caches
|
||||
g_ps_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
|
||||
g_ps_disk_cache.Sync();
|
||||
|
||||
bool result = InsertByteCode(uid, pbytecode->Data(), pbytecode->Size());
|
||||
bool success = InsertByteCode(uid, pbytecode->Data(), pbytecode->Size());
|
||||
pbytecode->Release();
|
||||
|
||||
if (g_ActiveConfig.bEnableShaderDebugging && success)
|
||||
{
|
||||
PixelShaders[uid].code = code;
|
||||
GetSafePixelShaderId(&PixelShaders[uid].safe_uid, dstAlphaMode, components);
|
||||
}
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return result;
|
||||
return success;
|
||||
}
|
||||
|
||||
bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const void* bytecode, unsigned int bytecodelen)
|
||||
{
|
||||
ID3D11PixelShader* shader = D3D::CreatePixelShaderFromByteCode(bytecode, bytecodelen);
|
||||
if (shader == NULL)
|
||||
{
|
||||
PanicAlert("Failed to create pixel shader at %s %d\n", __FILE__, __LINE__);
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Somehow make the debug name a bit more specific
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)shader, "a pixel shader of PixelShaderCache");
|
||||
|
||||
// Make an entry in the table
|
||||
PSCacheEntry newentry;
|
||||
newentry.shader = shader;
|
||||
newentry.frameCount = frameCount;
|
||||
PixelShaders[uid] = newentry;
|
||||
last_entry = &PixelShaders[uid];
|
||||
|
||||
|
|
|
@ -17,11 +17,12 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include "PixelShaderGen.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
|
||||
class PIXELSHADERUID;
|
||||
#include <map>
|
||||
|
||||
enum DSTALPHA_MODE;
|
||||
|
||||
namespace DX11
|
||||
|
@ -52,9 +53,11 @@ private:
|
|||
struct PSCacheEntry
|
||||
{
|
||||
ID3D11PixelShader* shader;
|
||||
int frameCount;
|
||||
|
||||
PSCacheEntry() : shader(NULL), frameCount(0) {}
|
||||
PIXELSHADERUIDSAFE safe_uid;
|
||||
std::string code;
|
||||
|
||||
PSCacheEntry() : shader(NULL) {}
|
||||
void Destroy() { SAFE_RELEASE(shader); }
|
||||
};
|
||||
|
||||
|
@ -62,6 +65,7 @@ private:
|
|||
|
||||
static PSCache PixelShaders;
|
||||
static const PSCacheEntry* last_entry;
|
||||
static PIXELSHADERUID last_uid;
|
||||
};
|
||||
|
||||
} // namespace DX11
|
||||
|
|
|
@ -181,14 +181,15 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
|
|||
p = GenerateVSOutputStruct(p, components, API_D3D11);
|
||||
p += sprintf(p, "\n%s", POINT_GS_COMMON);
|
||||
|
||||
std::stringstream numTexCoordsStr;
|
||||
numTexCoordsStr << xfregs.numTexGen.numTexGens;
|
||||
std::stringstream numTexCoordsStream;
|
||||
numTexCoordsStream << xfregs.numTexGen.numTexGens;
|
||||
|
||||
INFO_LOG(VIDEO, "Compiling point geometry shader for components 0x%.08X (num texcoords %d)",
|
||||
components, xfregs.numTexGen.numTexGens);
|
||||
|
||||
const std::string& numTexCoordsStr = numTexCoordsStream.str();
|
||||
D3D_SHADER_MACRO macros[] = {
|
||||
{ "NUM_TEXCOORDS", numTexCoordsStr.str().c_str() },
|
||||
{ "NUM_TEXCOORDS", numTexCoordsStr.c_str() },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code, unsigned int(strlen(code)), macros);
|
||||
|
|
|
@ -42,6 +42,9 @@
|
|||
#include "Movie.h"
|
||||
#include "Television.h"
|
||||
#include "Host.h"
|
||||
#include "BPFunctions.h"
|
||||
#include "AVIDump.h"
|
||||
#include "FPSCounter.h"
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
|
@ -61,6 +64,8 @@ ID3D11BlendState* resetblendstate = NULL;
|
|||
ID3D11DepthStencilState* resetdepthstate = NULL;
|
||||
ID3D11RasterizerState* resetraststate = NULL;
|
||||
|
||||
static ID3D11Texture2D* s_screenshot_texture = NULL;
|
||||
|
||||
// GX pipeline state
|
||||
struct
|
||||
{
|
||||
|
@ -215,6 +220,7 @@ static const D3D11_TEXTURE_ADDRESS_MODE d3dClamps[4] =
|
|||
D3D11_TEXTURE_ADDRESS_WRAP //reserved
|
||||
};
|
||||
|
||||
|
||||
void SetupDeviceObjects()
|
||||
{
|
||||
s_television.Init();
|
||||
|
@ -295,9 +301,11 @@ void SetupDeviceObjects()
|
|||
hr = D3D::device->CreateRasterizerState(&rastdesc, &resetraststate);
|
||||
CHECK(hr==S_OK, "Create rasterizer state for Renderer::ResetAPIState");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)resetraststate, "rasterizer state for Renderer::ResetAPIState");
|
||||
|
||||
s_screenshot_texture = NULL;
|
||||
}
|
||||
|
||||
// Kill off all POOL_DEFAULT device objects.
|
||||
// Kill off all device objects
|
||||
void TeardownDeviceObjects()
|
||||
{
|
||||
delete g_framebuffer_manager;
|
||||
|
@ -313,15 +321,26 @@ void TeardownDeviceObjects()
|
|||
SAFE_RELEASE(resetblendstate);
|
||||
SAFE_RELEASE(resetdepthstate);
|
||||
SAFE_RELEASE(resetraststate);
|
||||
SAFE_RELEASE(s_screenshot_texture);
|
||||
|
||||
s_television.Shutdown();
|
||||
}
|
||||
|
||||
void CreateScreenshotTexture()
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC scrtex_desc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight(), 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ|D3D11_CPU_ACCESS_WRITE);
|
||||
HRESULT hr = D3D::device->CreateTexture2D(&scrtex_desc, NULL, &s_screenshot_texture);
|
||||
CHECK(hr==S_OK, "Create screenshot staging texture");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_screenshot_texture, "staging screenshot texture");
|
||||
}
|
||||
|
||||
Renderer::Renderer()
|
||||
{
|
||||
int x, y, w_temp, h_temp;
|
||||
s_blendMode = 0;
|
||||
|
||||
InitFPSCounter();
|
||||
|
||||
Host_GetRenderWindowSize(x, y, w_temp, h_temp);
|
||||
|
||||
D3D::Create(EmuWindow::GetWnd());
|
||||
|
@ -343,6 +362,7 @@ Renderer::Renderer()
|
|||
|
||||
SetupDeviceObjects();
|
||||
|
||||
|
||||
// Setup GX pipeline state
|
||||
memset(&gx_state.blenddc, 0, sizeof(gx_state.blenddc));
|
||||
gx_state.blenddc.AlphaToCoverageEnable = FALSE;
|
||||
|
@ -444,51 +464,9 @@ bool Renderer::CheckForResize()
|
|||
return false;
|
||||
}
|
||||
|
||||
bool Renderer::SetScissorRect()
|
||||
void Renderer::SetScissorRect(const TargetRectangle& rc)
|
||||
{
|
||||
TargetRectangle rc;
|
||||
GetScissorRect(rc);
|
||||
|
||||
if (rc.left < 0) rc.left = 0;
|
||||
if (rc.right < 0) rc.right = 0;
|
||||
if (rc.top < 0) rc.top = 0;
|
||||
if (rc.bottom < 0) rc.bottom = 0;
|
||||
|
||||
if (rc.left > EFB_WIDTH) rc.left = EFB_WIDTH;
|
||||
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
|
||||
if (rc.top > EFB_HEIGHT) rc.top = EFB_HEIGHT;
|
||||
if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
|
||||
|
||||
rc.left = EFBToScaledX(rc.left);
|
||||
rc.right = EFBToScaledX(rc.right);
|
||||
rc.top = EFBToScaledY(rc.top);
|
||||
rc.bottom = EFBToScaledY(rc.bottom);
|
||||
|
||||
if (rc.left > rc.right)
|
||||
{
|
||||
int temp = rc.right;
|
||||
rc.right = rc.left;
|
||||
rc.left = temp;
|
||||
}
|
||||
if (rc.top > rc.bottom)
|
||||
{
|
||||
int temp = rc.bottom;
|
||||
rc.bottom = rc.top;
|
||||
rc.top = temp;
|
||||
}
|
||||
|
||||
if (rc.right >= rc.left && rc.bottom >= rc.top)
|
||||
{
|
||||
D3D::context->RSSetScissorRects(1, rc.AsRECT());
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
|
||||
*rc.AsRECT() = CD3D11_RECT(0.f, 0.f, s_target_width, s_target_height);
|
||||
D3D::context->RSSetScissorRects(1, rc.AsRECT());
|
||||
return false;
|
||||
}
|
||||
D3D::context->RSSetScissorRects(1, rc.AsRECT());
|
||||
}
|
||||
|
||||
void Renderer::SetColorMask()
|
||||
|
@ -726,15 +704,18 @@ void Renderer::UpdateViewport(Matrix44& vpCorrection)
|
|||
int Ht = intendedHt;
|
||||
if (Y + Ht > GetTargetHeight())
|
||||
Ht = GetTargetHeight() - Y;
|
||||
|
||||
|
||||
// If GX viewport is off the render target, we must clamp our viewport
|
||||
// within the bounds. Use the correction matrix to compensate.
|
||||
ViewportCorrectionMatrix(vpCorrection,
|
||||
intendedX, intendedY, intendedWd, intendedHt,
|
||||
X, Y, Wd, Ht);
|
||||
(float)intendedX, (float)intendedY,
|
||||
(float)intendedWd, (float)intendedHt,
|
||||
(float)X, (float)Y,
|
||||
(float)Wd, (float)Ht);
|
||||
|
||||
// Some games set invalids values for z min and z max so fix them to the max an min alowed and let the shaders do this work
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht,
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)X, (float)Y,
|
||||
(float)Wd, (float)Ht,
|
||||
0.f, // (xfregs.viewport.farZ - xfregs.viewport.zRange) / 16777216.0f;
|
||||
1.f); // xfregs.viewport.farZ / 16777216.0f;
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
|
@ -779,7 +760,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
|
|||
else if (convtype == 2) pixel_shader = PixelShaderCache::ReinterpRGBA6ToRGB8(true);
|
||||
else
|
||||
{
|
||||
PanicAlert("Trying to reinterpret pixel data with unsupported conversion type %d", convtype);
|
||||
ERROR_LOG(VIDEO, "Trying to reinterpret pixel data with unsupported conversion type %d", convtype);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -875,16 +856,15 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
|||
|
||||
bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle &rc)
|
||||
{
|
||||
if (!s_screenshot_texture)
|
||||
CreateScreenshotTexture();
|
||||
|
||||
// copy back buffer to system memory
|
||||
ID3D11Texture2D* buftex;
|
||||
D3D11_TEXTURE2D_DESC tex_desc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight(), 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ|D3D11_CPU_ACCESS_WRITE);
|
||||
HRESULT hr = D3D::device->CreateTexture2D(&tex_desc, NULL, &buftex);
|
||||
if (FAILED(hr)) PanicAlert("Failed to create screenshot buffer texture");
|
||||
D3D::context->CopyResource(buftex, (ID3D11Resource*)D3D::GetBackBuffer()->GetTex());
|
||||
D3D::context->CopyResource(s_screenshot_texture, (ID3D11Resource*)D3D::GetBackBuffer()->GetTex());
|
||||
|
||||
// D3DX11SaveTextureToFileA doesn't allow us to ignore the alpha channel, so we need to strip it out ourselves
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
D3D::context->Map(buftex, 0, D3D11_MAP_READ_WRITE, 0, &map);
|
||||
D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map);
|
||||
for (unsigned int y = 0; y < D3D::GetBackBufferHeight(); ++y)
|
||||
{
|
||||
u8* ptr = (u8*)map.pData + y * map.RowPitch + 3;
|
||||
|
@ -894,21 +874,38 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
|||
ptr += 4;
|
||||
}
|
||||
}
|
||||
D3D::context->Unmap(buftex, 0);
|
||||
D3D::context->Unmap(s_screenshot_texture, 0);
|
||||
|
||||
// ready to be saved
|
||||
hr = PD3DX11SaveTextureToFileA(D3D::context, buftex, D3DX11_IFF_PNG, filename.c_str());
|
||||
buftex->Release();
|
||||
HRESULT hr = PD3DX11SaveTextureToFileA(D3D::context, s_screenshot_texture, D3DX11_IFF_PNG, filename.c_str());
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
void formatBufferDump(const char *in, char *out, int w, int h, int p)
|
||||
{
|
||||
for (int y = 0; y < h; ++y)
|
||||
{
|
||||
const u8 *line = (u8*)(in + (h - y - 1) * p);
|
||||
for (int x = 0; x < w; ++x)
|
||||
{
|
||||
out[0] = line[2];
|
||||
out[1] = line[1];
|
||||
out[2] = line[0];
|
||||
out += 3;
|
||||
line += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This function has the final picture. We adjust the aspect ratio here.
|
||||
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
|
||||
{
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
AVIDump::AddFrame(frame_data);
|
||||
|
||||
Core::Callback_VideoCopiedToXFB(false);
|
||||
return;
|
||||
}
|
||||
|
@ -920,6 +917,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
AVIDump::AddFrame(frame_data);
|
||||
|
||||
Core::Callback_VideoCopiedToXFB(false);
|
||||
return;
|
||||
}
|
||||
|
@ -929,16 +929,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
// Prepare to copy the XFBs to our backbuffer
|
||||
TargetRectangle dst_rect;
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)s_backbuffer_width, (float)s_backbuffer_height);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
float ClearColor[4] = { 0.f, 0.f, 0.f, 1.f };
|
||||
D3D::context->ClearRenderTargetView(D3D::GetBackBuffer()->GetRTV(), ClearColor);
|
||||
|
||||
int X = dst_rect.left;
|
||||
int Y = dst_rect.top;
|
||||
int Width = dst_rect.right - dst_rect.left;
|
||||
int Height = dst_rect.bottom - dst_rect.top;
|
||||
|
||||
// TODO: Redundant checks...
|
||||
if (X < 0) X = 0;
|
||||
if (Y < 0) Y = 0;
|
||||
if (X > s_backbuffer_width) X = s_backbuffer_width;
|
||||
|
@ -947,10 +944,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
if (Height < 0) Height = 0;
|
||||
if (Width > (s_backbuffer_width - X)) Width = s_backbuffer_width - X;
|
||||
if (Height > (s_backbuffer_height - Y)) Height = s_backbuffer_height - Y;
|
||||
vp = CD3D11_VIEWPORT((float)X, (float)Y, (float)Width, (float)Height);
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)X, (float)Y, (float)Width, (float)Height);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), NULL);
|
||||
|
||||
float ClearColor[4] = { 0.f, 0.f, 0.f, 1.f };
|
||||
D3D::context->ClearRenderTargetView(D3D::GetBackBuffer()->GetRTV(), ClearColor);
|
||||
|
||||
// activate linear filtering for the buffer copies
|
||||
D3D::SetLinearCopySampler();
|
||||
|
||||
|
@ -1025,6 +1025,67 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
s_bScreenshot = false;
|
||||
}
|
||||
|
||||
// Dump frames
|
||||
static int w = 0, h = 0;
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
static int s_recordWidth;
|
||||
static int s_recordHeight;
|
||||
|
||||
if (!s_screenshot_texture)
|
||||
CreateScreenshotTexture();
|
||||
|
||||
D3D::context->CopyResource(s_screenshot_texture, (ID3D11Resource*)D3D::GetBackBuffer()->GetTex());
|
||||
if (!bLastFrameDumped)
|
||||
{
|
||||
s_recordWidth = dst_rect.GetWidth();
|
||||
s_recordHeight = dst_rect.GetHeight();
|
||||
bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||
if (!bAVIDumping)
|
||||
{
|
||||
PanicAlert("Error dumping frames to AVI.");
|
||||
}
|
||||
else
|
||||
{
|
||||
char msg [255];
|
||||
sprintf_s(msg,255, "Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), s_recordWidth, s_recordHeight);
|
||||
OSD::AddMessage(msg, 2000);
|
||||
}
|
||||
}
|
||||
if (bAVIDumping)
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ, 0, &map);
|
||||
|
||||
if (!frame_data || w != s_recordWidth || h != s_recordHeight)
|
||||
{
|
||||
delete[] frame_data;
|
||||
frame_data = new char[3 * s_recordWidth * s_recordHeight];
|
||||
w = s_recordWidth;
|
||||
h = s_recordHeight;
|
||||
}
|
||||
char* source_ptr = (char*)map.pData + dst_rect.left*4 + dst_rect.top*map.RowPitch;
|
||||
formatBufferDump(source_ptr, frame_data, s_recordWidth, s_recordHeight, map.RowPitch);
|
||||
AVIDump::AddFrame(frame_data);
|
||||
D3D::context->Unmap(s_screenshot_texture, 0);
|
||||
}
|
||||
bLastFrameDumped = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bLastFrameDumped && bAVIDumping)
|
||||
{
|
||||
SAFE_DELETE_ARRAY(frame_data);
|
||||
w = h = 0;
|
||||
|
||||
AVIDump::Stop();
|
||||
bAVIDumping = false;
|
||||
OSD::AddMessage("Stop dumping frames to AVI", 2000);
|
||||
}
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
|
||||
// Finish up the current frame, print some stats
|
||||
if (g_ActiveConfig.bShowFPS)
|
||||
{
|
||||
|
@ -1063,13 +1124,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
DLCache::ProgressiveCleanup();
|
||||
TextureCache::Cleanup();
|
||||
|
||||
// reload textures if these settings changed
|
||||
if (g_Config.bSafeTextureCache != g_ActiveConfig.bSafeTextureCache ||
|
||||
g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
|
||||
TextureCache::Invalidate(false);
|
||||
|
||||
// Enable any configuration changes
|
||||
// Enable configuration changes
|
||||
UpdateActiveConfig();
|
||||
TextureCache::OnConfigChanged(g_ActiveConfig);
|
||||
|
||||
SetWindowSize(fbWidth, fbHeight);
|
||||
|
||||
|
@ -1089,16 +1146,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
}
|
||||
|
||||
// update FPS counter
|
||||
static int fpscount = 0;
|
||||
static unsigned long lasttime = 0;
|
||||
if (Common::Timer::GetTimeMs() - lasttime >= 1000)
|
||||
{
|
||||
lasttime = Common::Timer::GetTimeMs();
|
||||
s_fps = fpscount;
|
||||
fpscount = 0;
|
||||
}
|
||||
if (XFBWrited)
|
||||
++fpscount;
|
||||
s_fps = UpdateFPSCounter();
|
||||
|
||||
// Begin new frame
|
||||
// Set default viewport and scissor, for the clear to work correctly
|
||||
|
@ -1117,10 +1166,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
s_LastAA = g_ActiveConfig.iMultisampleMode;
|
||||
PixelShaderCache::InvalidateMSAAShaders();
|
||||
|
||||
// TODO: Aren't we still holding a reference to the back buffer right now?
|
||||
D3D::Reset();
|
||||
s_backbuffer_width = D3D::GetBackBufferWidth();
|
||||
s_backbuffer_height = D3D::GetBackBufferHeight();
|
||||
if (windowResized)
|
||||
{
|
||||
// TODO: Aren't we still holding a reference to the back buffer right now?
|
||||
D3D::Reset();
|
||||
SAFE_RELEASE(s_screenshot_texture);
|
||||
s_backbuffer_width = D3D::GetBackBufferWidth();
|
||||
s_backbuffer_height = D3D::GetBackBufferHeight();
|
||||
}
|
||||
|
||||
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
||||
|
||||
|
@ -1130,7 +1183,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
CalculateTargetSize();
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), NULL);
|
||||
|
||||
|
||||
delete g_framebuffer_manager;
|
||||
g_framebuffer_manager = new FramebufferManager;
|
||||
float clear_col[4] = { 0.f, 0.f, 0.f, 1.f };
|
||||
|
@ -1163,7 +1216,7 @@ void Renderer::RestoreAPIState()
|
|||
D3D::stateman->PopDepthState();
|
||||
D3D::stateman->PopRasterizerState();
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
SetScissorRect();
|
||||
BPFunctions::SetScissor();
|
||||
}
|
||||
|
||||
void Renderer::ApplyState(bool bUseDstAlpha)
|
||||
|
@ -1375,9 +1428,10 @@ void Renderer::SetSamplerState(int stage, int texindex)
|
|||
gx_state.sampdc[stage].AddressU = d3dClamps[tm0.wrap_s];
|
||||
gx_state.sampdc[stage].AddressV = d3dClamps[tm0.wrap_t];
|
||||
|
||||
gx_state.sampdc[stage].MipLODBias = (float)tm0.lod_bias/32.0f;
|
||||
gx_state.sampdc[stage].MaxLOD = (float)tm1.max_lod/16.f;
|
||||
// When mipfilter is set to "none", just disable mipmapping altogether
|
||||
gx_state.sampdc[stage].MaxLOD = (mip == TEXF_NONE) ? 0.0f : (float)tm1.max_lod/16.f;
|
||||
gx_state.sampdc[stage].MinLOD = (float)tm1.min_lod/16.f;
|
||||
gx_state.sampdc[stage].MipLODBias = (float)tm0.lod_bias/32.0f;
|
||||
}
|
||||
|
||||
void Renderer::SetInterlacingMode()
|
||||
|
@ -1385,4 +1439,4 @@ void Renderer::SetInterlacingMode()
|
|||
// TODO
|
||||
}
|
||||
|
||||
} // namespace DX11
|
||||
} // namespace DX11
|
||||
|
|
|
@ -15,7 +15,7 @@ public:
|
|||
|
||||
void SetColorMask();
|
||||
void SetBlendMode(bool forceUpdate);
|
||||
bool SetScissorRect();
|
||||
void SetScissorRect(const TargetRectangle& rc);
|
||||
void SetGenerationMode();
|
||||
void SetDepthMode();
|
||||
void SetLogicOpMode();
|
||||
|
|
|
@ -45,8 +45,16 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
|
|||
D3D::context->PSSetShaderResources(stage, 1, &texture->GetSRV());
|
||||
}
|
||||
|
||||
bool TextureCache::TCacheEntry::Save(const char filename[])
|
||||
bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
|
||||
{
|
||||
// TODO: Somehow implement this (D3DX11 doesn't support dumping individual LODs)
|
||||
static bool warn_once = true;
|
||||
if (level && warn_once)
|
||||
{
|
||||
WARN_LOG(VIDEO, "Dumping individual LOD not supported by D3D11 backend!");
|
||||
warn_once = false;
|
||||
return false;
|
||||
}
|
||||
return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename));
|
||||
}
|
||||
|
||||
|
@ -102,12 +110,12 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
|
||||
const float *colmat)
|
||||
{
|
||||
if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
|
||||
if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
g_renderer->ResetAPIState();
|
||||
|
||||
// stretch picture with increased internal resolution
|
||||
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtualW, (float)virtualH);
|
||||
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtual_width, (float)virtual_height);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
|
||||
// set transformation
|
||||
|
@ -149,17 +157,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
if (!g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
u8* dst = Memory::GetPointer(dstAddr);
|
||||
size_t encodeSize = g_encoder->Encode(dst, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf);
|
||||
hash = GetHash64(dst, encodeSize, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if (g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
{
|
||||
// If the texture in RAM is already in the texture cache,
|
||||
// do not copy it again as it has not changed.
|
||||
if (TextureCache::Find(dstAddr, hash))
|
||||
return;
|
||||
}
|
||||
size_t encoded_size = g_encoder->Encode(dst, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf);
|
||||
|
||||
TextureCache::MakeRangeDynamic(dstAddr, encodeSize);
|
||||
u64 hash = GetHash64(dst, (int)encoded_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
|
||||
// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
|
||||
if (!g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
|
||||
else if (!TextureCache::Find(addr, hash))
|
||||
TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
|
||||
|
||||
this->hash = hash;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ private:
|
|||
const float *colmat);
|
||||
|
||||
void Bind(unsigned int stage);
|
||||
bool Save(const char filename[]);
|
||||
bool Save(const char filename[], unsigned int level);
|
||||
};
|
||||
|
||||
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
|
||||
|
|
|
@ -39,33 +39,41 @@ namespace DX11
|
|||
{
|
||||
|
||||
// TODO: Find sensible values for these two
|
||||
const UINT IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE*2 * 16;
|
||||
const UINT IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * 16 * sizeof(u16);
|
||||
const UINT VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 16;
|
||||
const UINT MAXVBUFFER_COUNT = 2;
|
||||
|
||||
void VertexManager::CreateDeviceObjects()
|
||||
{
|
||||
D3D11_BUFFER_DESC bufdesc = CD3D11_BUFFER_DESC(IBUFFER_SIZE,
|
||||
D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
|
||||
|
||||
CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, &m_indexBuffer)),
|
||||
"Failed to create index buffer.");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)m_indexBuffer, "index buffer of VertexManager");
|
||||
|
||||
bufdesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
bufdesc.ByteWidth = VBUFFER_SIZE;
|
||||
|
||||
CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, &m_vertexBuffer)),
|
||||
"Failed to create vertex buffer.");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)m_vertexBuffer, "vertex buffer of VertexManager");
|
||||
|
||||
m_indexBufferCursor = 0;
|
||||
m_vertexBufferCursor = 0;
|
||||
m_vertexDrawOffset = 0;
|
||||
|
||||
m_triangleDrawIndex = 0;
|
||||
m_lineDrawIndex = 0;
|
||||
m_pointDrawIndex = 0;
|
||||
|
||||
m_indexBuffers = new PID3D11Buffer[MAXVBUFFER_COUNT];
|
||||
m_vertexBuffers = new PID3D11Buffer[MAXVBUFFER_COUNT];
|
||||
for (m_activeIndexBuffer = 0; m_activeIndexBuffer < MAXVBUFFER_COUNT; m_activeIndexBuffer++)
|
||||
{
|
||||
m_indexBuffers[m_activeIndexBuffer] = NULL;
|
||||
CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, &m_indexBuffers[m_activeIndexBuffer])),
|
||||
"Failed to create index buffer.");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)m_indexBuffers[m_activeIndexBuffer], "index buffer of VertexManager");
|
||||
}
|
||||
bufdesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
bufdesc.ByteWidth = VBUFFER_SIZE;
|
||||
for (m_activeVertexBuffer = 0; m_activeVertexBuffer < MAXVBUFFER_COUNT; m_activeVertexBuffer++)
|
||||
{
|
||||
m_vertexBuffers[m_activeVertexBuffer] = NULL;
|
||||
CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, &m_vertexBuffers[m_activeVertexBuffer])),
|
||||
"Failed to create vertex buffer.");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)m_vertexBuffers[m_activeVertexBuffer], "Vertex buffer of VertexManager");
|
||||
}
|
||||
m_activeVertexBuffer = 0;
|
||||
m_activeIndexBuffer = 0;
|
||||
m_indexBufferCursor = IBUFFER_SIZE;
|
||||
m_vertexBufferCursor = VBUFFER_SIZE;
|
||||
m_lineShader.Init();
|
||||
m_pointShader.Init();
|
||||
}
|
||||
|
@ -74,9 +82,12 @@ void VertexManager::DestroyDeviceObjects()
|
|||
{
|
||||
m_pointShader.Shutdown();
|
||||
m_lineShader.Shutdown();
|
||||
|
||||
SAFE_RELEASE(m_vertexBuffer);
|
||||
SAFE_RELEASE(m_indexBuffer);
|
||||
for (m_activeVertexBuffer = 0; m_activeVertexBuffer < MAXVBUFFER_COUNT; m_activeVertexBuffer++)
|
||||
{
|
||||
SAFE_RELEASE(m_vertexBuffers[m_activeVertexBuffer]);
|
||||
SAFE_RELEASE(m_indexBuffers[m_activeVertexBuffer]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
VertexManager::VertexManager()
|
||||
|
@ -94,42 +105,41 @@ void VertexManager::LoadBuffers()
|
|||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
|
||||
UINT vSize = UINT(s_pCurBufferPointer - LocalVBuffer);
|
||||
D3D11_MAP MapType = D3D11_MAP_WRITE_NO_OVERWRITE;
|
||||
if (m_vertexBufferCursor + vSize >= VBUFFER_SIZE)
|
||||
{
|
||||
// Wrap around
|
||||
D3D::context->Map(m_vertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
||||
m_activeVertexBuffer = (m_activeVertexBuffer + 1) % MAXVBUFFER_COUNT;
|
||||
m_vertexBufferCursor = 0;
|
||||
MapType = D3D11_MAP_WRITE_DISCARD;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Append data
|
||||
D3D::context->Map(m_vertexBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map);
|
||||
}
|
||||
|
||||
D3D::context->Map(m_vertexBuffers[m_activeVertexBuffer], 0, MapType, 0, &map);
|
||||
|
||||
memcpy((u8*)map.pData + m_vertexBufferCursor, LocalVBuffer, vSize);
|
||||
D3D::context->Unmap(m_vertexBuffer, 0);
|
||||
D3D::context->Unmap(m_vertexBuffers[m_activeVertexBuffer], 0);
|
||||
m_vertexDrawOffset = m_vertexBufferCursor;
|
||||
m_vertexBufferCursor += vSize;
|
||||
|
||||
UINT iCount = IndexGenerator::GetTriangleindexLen() +
|
||||
IndexGenerator::GetLineindexLen() + IndexGenerator::GetPointindexLen();
|
||||
if (m_indexBufferCursor + iCount >= IBUFFER_SIZE/2)
|
||||
MapType = D3D11_MAP_WRITE_NO_OVERWRITE;
|
||||
if (m_indexBufferCursor + iCount >= (IBUFFER_SIZE / sizeof(u16)))
|
||||
{
|
||||
// Wrap around
|
||||
D3D::context->Map(m_indexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
||||
m_activeIndexBuffer = (m_activeIndexBuffer + 1) % MAXVBUFFER_COUNT;
|
||||
m_indexBufferCursor = 0;
|
||||
MapType = D3D11_MAP_WRITE_DISCARD;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Append data
|
||||
D3D::context->Map(m_indexBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map);
|
||||
}
|
||||
D3D::context->Map(m_indexBuffers[m_activeIndexBuffer], 0, MapType, 0, &map);
|
||||
|
||||
m_triangleDrawIndex = m_indexBufferCursor;
|
||||
m_lineDrawIndex = m_triangleDrawIndex + IndexGenerator::GetTriangleindexLen();
|
||||
m_pointDrawIndex = m_lineDrawIndex + IndexGenerator::GetLineindexLen();
|
||||
memcpy((u16*)map.pData + m_triangleDrawIndex, TIBuffer, 2*IndexGenerator::GetTriangleindexLen());
|
||||
memcpy((u16*)map.pData + m_lineDrawIndex, LIBuffer, 2*IndexGenerator::GetLineindexLen());
|
||||
memcpy((u16*)map.pData + m_pointDrawIndex, PIBuffer, 2*IndexGenerator::GetPointindexLen());
|
||||
D3D::context->Unmap(m_indexBuffer, 0);
|
||||
memcpy((u16*)map.pData + m_triangleDrawIndex, TIBuffer, sizeof(u16) * IndexGenerator::GetTriangleindexLen());
|
||||
memcpy((u16*)map.pData + m_lineDrawIndex, LIBuffer, sizeof(u16) * IndexGenerator::GetLineindexLen());
|
||||
memcpy((u16*)map.pData + m_pointDrawIndex, PIBuffer, sizeof(u16) * IndexGenerator::GetPointindexLen());
|
||||
D3D::context->Unmap(m_indexBuffers[m_activeIndexBuffer], 0);
|
||||
m_indexBufferCursor += iCount;
|
||||
}
|
||||
|
||||
|
@ -139,9 +149,9 @@ static const float LINE_PT_TEX_OFFSETS[8] = {
|
|||
|
||||
void VertexManager::Draw(UINT stride)
|
||||
{
|
||||
D3D::context->IASetVertexBuffers(0, 1, &m_vertexBuffer, &stride, &m_vertexDrawOffset);
|
||||
D3D::context->IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R16_UINT, 0);
|
||||
|
||||
D3D::context->IASetVertexBuffers(0, 1, &m_vertexBuffers[m_activeVertexBuffer], &stride, &m_vertexDrawOffset);
|
||||
D3D::context->IASetIndexBuffer(m_indexBuffers[m_activeIndexBuffer], DXGI_FORMAT_R16_UINT, 0);
|
||||
|
||||
if (IndexGenerator::GetNumTriangles() > 0)
|
||||
{
|
||||
D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
|
@ -227,13 +237,14 @@ void VertexManager::vFlush()
|
|||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format,
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
|
||||
(tex.texMode1[i&3].max_lod >> 4));
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
|
||||
tex.texMode1[i&3].max_lod >> 4,
|
||||
tex.texImage1[i&3].image_type);
|
||||
|
||||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
|
@ -259,12 +270,11 @@ void VertexManager::vFlush()
|
|||
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
|
||||
LoadBuffers();
|
||||
unsigned int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
|
||||
g_renderer->ApplyState(useDstAlpha);
|
||||
LoadBuffers();
|
||||
|
||||
Draw(stride);
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
|
||||
|
|
|
@ -32,10 +32,11 @@ public:
|
|||
~VertexManager();
|
||||
|
||||
NativeVertexFormat* CreateNativeVertexFormat();
|
||||
|
||||
private:
|
||||
void CreateDeviceObjects();
|
||||
void DestroyDeviceObjects();
|
||||
|
||||
private:
|
||||
|
||||
void LoadBuffers();
|
||||
void Draw(UINT stride);
|
||||
// temp
|
||||
|
@ -46,9 +47,12 @@ private:
|
|||
UINT m_vertexDrawOffset;
|
||||
UINT m_triangleDrawIndex;
|
||||
UINT m_lineDrawIndex;
|
||||
UINT m_pointDrawIndex;
|
||||
ID3D11Buffer* m_indexBuffer;
|
||||
ID3D11Buffer* m_vertexBuffer;
|
||||
UINT m_pointDrawIndex;
|
||||
UINT m_activeVertexBuffer;
|
||||
UINT m_activeIndexBuffer;
|
||||
typedef ID3D11Buffer* PID3D11Buffer;
|
||||
PID3D11Buffer* m_indexBuffers;
|
||||
PID3D11Buffer* m_vertexBuffers;
|
||||
|
||||
LineGeometryShader m_lineShader;
|
||||
PointGeometryShader m_pointShader;
|
||||
|
|
|
@ -37,6 +37,7 @@ namespace DX11 {
|
|||
|
||||
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
||||
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
|
||||
VERTEXSHADERUID VertexShaderCache::last_uid;
|
||||
|
||||
static ID3D11VertexShader* SimpleVertexShader = NULL;
|
||||
static ID3D11VertexShader* ClearVertexShader = NULL;
|
||||
|
@ -174,6 +175,11 @@ void VertexShaderCache::Init()
|
|||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
VertexShaderCacheInserter inserter;
|
||||
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
|
||||
|
||||
if (g_Config.bEnableShaderDebugging)
|
||||
Clear();
|
||||
|
||||
last_entry = NULL;
|
||||
}
|
||||
|
||||
void VertexShaderCache::Clear()
|
||||
|
@ -181,6 +187,8 @@ void VertexShaderCache::Clear()
|
|||
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
|
||||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
|
||||
last_entry = NULL;
|
||||
}
|
||||
|
||||
void VertexShaderCache::Shutdown()
|
||||
|
@ -202,22 +210,26 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
{
|
||||
VERTEXSHADERUID uid;
|
||||
GetVertexShaderId(&uid, components);
|
||||
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
|
||||
if (last_entry)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return (vshaders[uid].shader != NULL);
|
||||
if (uid == last_uid)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
ValidateVertexShaderIDs(API_D3D11, last_entry->safe_uid, last_entry->code, components);
|
||||
return (last_entry->shader != NULL);
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
|
||||
last_uid = uid;
|
||||
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
if (iter != vshaders.end())
|
||||
{
|
||||
iter->second.frameCount = frameCount;
|
||||
const VSCacheEntry &entry = iter->second;
|
||||
last_entry = &entry;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
ValidateVertexShaderIDs(API_D3D11, entry.safe_uid, entry.code, components);
|
||||
return (entry.shader != NULL);
|
||||
}
|
||||
|
||||
|
@ -228,34 +240,36 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
|
||||
if (pbytecode == NULL)
|
||||
{
|
||||
PanicAlert("Failed to compile Vertex Shader %s %d:\n\n%s", __FILE__, __LINE__, code);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
return false;
|
||||
}
|
||||
g_vs_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
|
||||
g_vs_disk_cache.Sync();
|
||||
|
||||
bool result = InsertByteCode(uid, pbytecode);
|
||||
bool success = InsertByteCode(uid, pbytecode);
|
||||
pbytecode->Release();
|
||||
|
||||
if (g_ActiveConfig.bEnableShaderDebugging && success)
|
||||
{
|
||||
vshaders[uid].code = code;
|
||||
GetSafeVertexShaderId(&vshaders[uid].safe_uid, components);
|
||||
}
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return result;
|
||||
return success;
|
||||
}
|
||||
|
||||
bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, D3DBlob* bcodeblob)
|
||||
{
|
||||
ID3D11VertexShader* shader = D3D::CreateVertexShaderFromByteCode(bcodeblob);
|
||||
if (shader == NULL)
|
||||
{
|
||||
PanicAlert("Failed to create vertex shader from %p size %d at %s %d\n", bcodeblob->Data(), bcodeblob->Size(), __FILE__, __LINE__);
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Somehow make the debug name a bit more specific
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)shader, "a vertex shader of VertexShaderCache");
|
||||
|
||||
// Make an entry in the table
|
||||
VSCacheEntry entry;
|
||||
entry.shader = shader;
|
||||
entry.frameCount = frameCount;
|
||||
entry.SetByteCode(bcodeblob);
|
||||
|
||||
vshaders[uid] = entry;
|
||||
|
|
|
@ -18,12 +18,12 @@
|
|||
#ifndef _VERTEXSHADERCACHE_H
|
||||
#define _VERTEXSHADERCACHE_H
|
||||
|
||||
#include <map>
|
||||
#include "VertexShaderGen.h"
|
||||
|
||||
#include "D3DBase.h"
|
||||
#include "D3DBlob.h"
|
||||
|
||||
class VERTEXSHADERUID;
|
||||
#include <map>
|
||||
|
||||
namespace DX11 {
|
||||
|
||||
|
@ -51,9 +51,11 @@ private:
|
|||
{
|
||||
ID3D11VertexShader* shader;
|
||||
D3DBlob* bytecode; // needed to initialize the input layout
|
||||
int frameCount;
|
||||
|
||||
VSCacheEntry() : shader(NULL), bytecode(NULL), frameCount(0) {}
|
||||
VERTEXSHADERUIDSAFE safe_uid;
|
||||
std::string code;
|
||||
|
||||
VSCacheEntry() : shader(NULL), bytecode(NULL) {}
|
||||
void SetByteCode(D3DBlob* blob)
|
||||
{
|
||||
SAFE_RELEASE(bytecode);
|
||||
|
@ -70,6 +72,7 @@ private:
|
|||
|
||||
static VSCache vshaders;
|
||||
static const VSCacheEntry* last_entry;
|
||||
static VERTEXSHADERUID last_uid;
|
||||
};
|
||||
|
||||
} // namespace DX11
|
||||
|
|
|
@ -68,9 +68,9 @@ unsigned int VideoBackend::PeekMessages()
|
|||
|
||||
void VideoBackend::UpdateFPSDisplay(const char *text)
|
||||
{
|
||||
char temp[512];
|
||||
sprintf_s(temp, sizeof temp, "%s | DX11 | %s", scm_rev_str, text);
|
||||
SetWindowTextA(EmuWindow::GetWnd(), temp);
|
||||
TCHAR temp[512];
|
||||
swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs | DX11 | %hs"), scm_rev_str, text);
|
||||
EmuWindow::SetWindowText(temp);
|
||||
}
|
||||
|
||||
std::string VideoBackend::GetName()
|
||||
|
@ -150,6 +150,7 @@ void VideoBackend::ShowConfig(void *_hParent)
|
|||
|
||||
bool VideoBackend::Initialize(void *&window_handle)
|
||||
{
|
||||
InitializeShared();
|
||||
InitBackendInfo();
|
||||
|
||||
frameCount = 0;
|
||||
|
@ -229,6 +230,7 @@ void VideoBackend::Shutdown()
|
|||
delete g_texture_cache;
|
||||
delete g_renderer;
|
||||
g_renderer = NULL;
|
||||
g_texture_cache = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
|
@ -57,7 +57,6 @@
|
|||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
|
@ -123,7 +122,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||
|
@ -136,7 +135,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -145,7 +144,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -156,7 +155,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -167,7 +166,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -178,7 +177,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
|
|
@ -28,7 +28,8 @@ D3DXCOMPILESHADERTYPE PD3DXCompileShader = NULL;
|
|||
|
||||
namespace DX9
|
||||
{
|
||||
|
||||
static char vsVersions[5][7] = {"ERROR", "vs_1_4", "vs_2_a", "vs_3_0", "vs_4_0"};
|
||||
static char psVersions[5][7] = {"ERROR", "ps_1_4", "ps_2_a", "ps_3_0", "ps_4_0"};
|
||||
// D3DX
|
||||
HINSTANCE hD3DXDll = NULL;
|
||||
int d3dx_dll_ref = 0;
|
||||
|
@ -55,6 +56,7 @@ static bool auto_depth_stencil = false;
|
|||
|
||||
#define VENDOR_NVIDIA 4318
|
||||
#define VENDOR_ATI 4098
|
||||
#define VENDOR_INTEL 32902
|
||||
|
||||
bool bFrameInProgress = false;
|
||||
|
||||
|
@ -112,6 +114,10 @@ bool IsATIDevice()
|
|||
{
|
||||
return GetCurAdapter().ident.VendorId == VENDOR_ATI;
|
||||
}
|
||||
bool IsIntelDevice()
|
||||
{
|
||||
return GetCurAdapter().ident.VendorId == VENDOR_INTEL;
|
||||
}
|
||||
|
||||
|
||||
HRESULT Init()
|
||||
|
@ -139,6 +145,11 @@ HRESULT Init()
|
|||
int adapter = g_Config.iAdapter;
|
||||
D3D->GetDeviceCaps((adapter >= 0 && adapter < std::min(MAX_ADAPTERS, numAdapters)) ? adapter : D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
|
||||
Enumerate();
|
||||
if(IsIntelDevice()){
|
||||
// Murder the a because Intel doesn't support 2.0a because the 'a' part was a ATI and Nvidia war going on
|
||||
psVersions[2][5] = '0';
|
||||
vsVersions[2][5] = '0';
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -522,16 +533,14 @@ D3DFORMAT GetSupportedDepthSurfaceFormat(D3DFORMAT target_format)
|
|||
|
||||
const char *VertexShaderVersionString()
|
||||
{
|
||||
static const char *versions[5] = {"ERROR", "vs_1_4", "vs_2_a", "vs_3_0", "vs_4_0"};
|
||||
int version = ((D3D::caps.VertexShaderVersion >> 8) & 0xFF);
|
||||
return versions[std::min(4, version)];
|
||||
return vsVersions[std::min(4, version)];
|
||||
}
|
||||
|
||||
const char *PixelShaderVersionString()
|
||||
{
|
||||
static const char *versions[5] = {"ERROR", "ps_1_4", "ps_2_a", "ps_3_0", "ps_4_0"};
|
||||
int version = ((D3D::caps.PixelShaderVersion >> 8) & 0xFF);
|
||||
return versions[std::min(4, version)];
|
||||
return psVersions[std::min(4, version)];
|
||||
}
|
||||
|
||||
LPDIRECT3DSURFACE9 GetBackBufferSurface()
|
||||
|
|
|
@ -47,6 +47,7 @@ namespace D3D
|
|||
#define FOURCC_NULL ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')))
|
||||
|
||||
bool IsATIDevice();
|
||||
bool IsIntelDevice();
|
||||
HRESULT Init();
|
||||
HRESULT Create(int adapter, HWND wnd, int resolution, int aa_mode, bool auto_depth);
|
||||
void Close();
|
||||
|
|
|
@ -383,7 +383,7 @@ void drawShadedTexQuad(IDirect3DTexture9 *texture,
|
|||
float v2=((float)rSource->bottom) * sh;
|
||||
float g = 1.0f/Gamma;
|
||||
|
||||
struct Q2DVertex { float x,y,z,rhw,u,v,w,h,G; } coords[4] = {
|
||||
const struct Q2DVertex { float x,y,z,rhw,u,v,w,h,G; } coords[4] = {
|
||||
{-1.0f - dw,-1.0f + dh, 0.0f,1.0f, u1, v2, sw, sh, g},
|
||||
{-1.0f - dw, 1.0f + dh, 0.0f,1.0f, u1, v1, sw, sh, g},
|
||||
{ 1.0f - dw,-1.0f + dh, 0.0f,1.0f, u2, v2, sw, sh, g},
|
||||
|
@ -434,15 +434,13 @@ void drawShadedTexSubQuad(IDirect3DTexture9 *texture,
|
|||
|
||||
// Fills a certain area of the current render target with the specified color
|
||||
// Z buffer disabled; destination coordinates normalized to (-1;1)
|
||||
void drawColorQuad(int DestWidth, int DestHeight, u32 Color, float x1, float y1, float x2, float y2)
|
||||
void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2)
|
||||
{
|
||||
float dw = 1.f / (float)DestWidth;
|
||||
float dh = 1.f / (float)DestHeight;
|
||||
struct CQVertex { float x, y, z, rhw; u32 col; } coords[4] = {
|
||||
{ x1-dw, y2+dh, 0.f, 1.f, Color },
|
||||
{ x2-dw, y2+dh, 0.f, 1.f, Color },
|
||||
{ x1-dw, y1+dh, 0.f, 1.f, Color },
|
||||
{ x2-dw, y1+dh, 0.f, 1.f, Color },
|
||||
{ x1, y2, 0.f, 1.f, Color },
|
||||
{ x2, y2, 0.f, 1.f, Color },
|
||||
{ x1, y1, 0.f, 1.f, Color },
|
||||
{ x2, y1, 0.f, 1.f, Color },
|
||||
};
|
||||
dev->SetVertexShader(VertexShaderCache::GetClearVertexShader());
|
||||
dev->SetPixelShader(PixelShaderCache::GetClearProgram());
|
||||
|
@ -451,15 +449,13 @@ void drawColorQuad(int DestWidth, int DestHeight, u32 Color, float x1, float y1,
|
|||
RestoreShaders();
|
||||
}
|
||||
|
||||
void drawClearQuad(int DestWidth, int DestHeight, u32 Color, float z, IDirect3DPixelShader9 *PShader, IDirect3DVertexShader9 *Vshader)
|
||||
void drawClearQuad(u32 Color,float z,IDirect3DPixelShader9 *PShader,IDirect3DVertexShader9 *Vshader)
|
||||
{
|
||||
float dw = 1.f / (float)DestWidth;
|
||||
float dh = 1.f / (float)DestHeight;
|
||||
struct Q2DVertex { float x,y,z,rhw;u32 color;} coords[4] = {
|
||||
{-1.0f-dw, 1.0f+dh, z, 1.0f, Color},
|
||||
{ 1.0f-dw, 1.0f+dh, z, 1.0f, Color},
|
||||
{ 1.0f-dw, -1.0f+dh, z, 1.0f, Color},
|
||||
{-1.0f-dw, -1.0f+dh, z, 1.0f, Color}
|
||||
{-1.0f, 1.0f, z, 1.0f, Color},
|
||||
{ 1.0f, 1.0f, z, 1.0f, Color},
|
||||
{ 1.0f, -1.0f, z, 1.0f, Color},
|
||||
{-1.0f, -1.0f, z, 1.0f, Color}
|
||||
};
|
||||
dev->SetVertexShader(Vshader);
|
||||
dev->SetPixelShader(PShader);
|
||||
|
|
|
@ -82,8 +82,8 @@ namespace D3D
|
|||
IDirect3DPixelShader9 *PShader,
|
||||
IDirect3DVertexShader9 *Vshader,
|
||||
float Gamma = 1.0f);
|
||||
void drawClearQuad(int DestWidth, int DestHeight, u32 Color, float z, IDirect3DPixelShader9 *PShader, IDirect3DVertexShader9 *Vshader);
|
||||
void drawColorQuad(int DestWidth, int DestHeight, u32 Color, float x1, float y1, float x2, float y2);
|
||||
void drawClearQuad(u32 Color, float z, IDirect3DPixelShader9 *PShader, IDirect3DVertexShader9 *Vshader);
|
||||
void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2);
|
||||
|
||||
void SaveRenderStates();
|
||||
void RestoreRenderStates();
|
||||
|
|
|
@ -43,6 +43,7 @@ namespace DX9
|
|||
|
||||
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
|
||||
const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry;
|
||||
PIXELSHADERUID PixelShaderCache::last_uid;
|
||||
|
||||
static LinearDiskCache<PIXELSHADERUID, u8> g_ps_disk_cache;
|
||||
static std::set<u32> unique_shaders;
|
||||
|
@ -233,6 +234,8 @@ static LPDIRECT3DPIXELSHADER9 CreateCopyShader(int copyMatrixType, int depthConv
|
|||
|
||||
void PixelShaderCache::Init()
|
||||
{
|
||||
last_entry = NULL;
|
||||
|
||||
//program used for clear screen
|
||||
{
|
||||
char pprog[3072];
|
||||
|
@ -283,6 +286,9 @@ void PixelShaderCache::Init()
|
|||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
PixelShaderCacheInserter inserter;
|
||||
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
|
||||
|
||||
if (g_Config.bEnableShaderDebugging)
|
||||
Clear();
|
||||
}
|
||||
|
||||
// ONLY to be used during shutdown.
|
||||
|
@ -292,7 +298,7 @@ void PixelShaderCache::Clear()
|
|||
iter->second.Destroy();
|
||||
PixelShaders.clear();
|
||||
|
||||
memset(&last_pixel_shader_uid, 0xFF, sizeof(last_pixel_shader_uid));
|
||||
last_entry = NULL;
|
||||
}
|
||||
|
||||
void PixelShaderCache::Shutdown()
|
||||
|
@ -326,41 +332,47 @@ void PixelShaderCache::Shutdown()
|
|||
|
||||
bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
{
|
||||
const API_TYPE api = ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF) < 3 ? API_D3D9_SM20 : API_D3D9_SM30;
|
||||
PIXELSHADERUID uid;
|
||||
GetPixelShaderId(&uid, dstAlphaMode);
|
||||
GetPixelShaderId(&uid, dstAlphaMode, components);
|
||||
|
||||
// Check if the shader is already set
|
||||
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
|
||||
if (last_entry)
|
||||
{
|
||||
PSCache::const_iterator iter = PixelShaders.find(uid);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return (iter != PixelShaders.end() && iter->second.shader);
|
||||
if (uid == last_uid)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
ValidatePixelShaderIDs(api, last_entry->safe_uid, last_entry->code, dstAlphaMode, components);
|
||||
return last_entry->shader != NULL;
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(&last_pixel_shader_uid, &uid, sizeof(PIXELSHADERUID));
|
||||
last_uid = uid;
|
||||
|
||||
// Check if the shader is already in the cache
|
||||
PSCache::iterator iter;
|
||||
iter = PixelShaders.find(uid);
|
||||
if (iter != PixelShaders.end())
|
||||
{
|
||||
iter->second.frameCount = frameCount;
|
||||
const PSCacheEntry &entry = iter->second;
|
||||
last_entry = &entry;
|
||||
|
||||
if (entry.shader) D3D::SetPixelShader(entry.shader);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
ValidatePixelShaderIDs(api, entry.safe_uid, entry.code, dstAlphaMode, components);
|
||||
return (entry.shader != NULL);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Need to compile a new shader
|
||||
const char *code = GeneratePixelShaderCode(dstAlphaMode, ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF) < 3 ? API_D3D9_SM20 : API_D3D9_SM30, components);
|
||||
const char *code = GeneratePixelShaderCode(dstAlphaMode, api, components);
|
||||
|
||||
u32 code_hash = HashAdler32((const u8 *)code, strlen(code));
|
||||
unique_shaders.insert(code_hash);
|
||||
SETSTAT(stats.numUniquePixelShaders, unique_shaders.size());
|
||||
if (g_ActiveConfig.bEnableShaderDebugging)
|
||||
{
|
||||
u32 code_hash = HashAdler32((const u8 *)code, strlen(code));
|
||||
unique_shaders.insert(code_hash);
|
||||
SETSTAT(stats.numUniquePixelShaders, unique_shaders.size());
|
||||
}
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
|
@ -381,14 +393,19 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
|||
|
||||
// Insert the bytecode into the caches
|
||||
g_ps_disk_cache.Append(uid, bytecode, bytecodelen);
|
||||
g_ps_disk_cache.Sync();
|
||||
|
||||
// And insert it into the shader cache.
|
||||
bool result = InsertByteCode(uid, bytecode, bytecodelen, true);
|
||||
bool success = InsertByteCode(uid, bytecode, bytecodelen, true);
|
||||
delete [] bytecode;
|
||||
|
||||
if (g_ActiveConfig.bEnableShaderDebugging && success)
|
||||
{
|
||||
PixelShaders[uid].code = code;
|
||||
GetSafePixelShaderId(&PixelShaders[uid].safe_uid, dstAlphaMode, components);
|
||||
}
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return result;
|
||||
return success;
|
||||
}
|
||||
|
||||
bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate)
|
||||
|
@ -398,7 +415,6 @@ bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytec
|
|||
// Make an entry in the table
|
||||
PSCacheEntry newentry;
|
||||
newentry.shader = shader;
|
||||
newentry.frameCount = frameCount;
|
||||
PixelShaders[uid] = newentry;
|
||||
last_entry = &PixelShaders[uid];
|
||||
|
||||
|
|
|
@ -40,9 +40,11 @@ private:
|
|||
{
|
||||
LPDIRECT3DPIXELSHADER9 shader;
|
||||
bool owns_shader;
|
||||
int frameCount;
|
||||
|
||||
PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
|
||||
PIXELSHADERUIDSAFE safe_uid;
|
||||
std::string code;
|
||||
|
||||
PSCacheEntry() : shader(NULL), owns_shader(true) {}
|
||||
void Destroy()
|
||||
{
|
||||
if (shader && owns_shader)
|
||||
|
@ -55,6 +57,7 @@ private:
|
|||
|
||||
static PSCache PixelShaders;
|
||||
static const PSCacheEntry *last_entry;
|
||||
static PIXELSHADERUID last_uid;
|
||||
static void Clear();
|
||||
|
||||
public:
|
||||
|
|
|
@ -53,18 +53,14 @@
|
|||
#include "Debugger.h"
|
||||
#include "Core.h"
|
||||
#include "Movie.h"
|
||||
#include "BPFunctions.h"
|
||||
#include "FPSCounter.h"
|
||||
|
||||
namespace DX9
|
||||
{
|
||||
|
||||
static int s_fps = 0;
|
||||
|
||||
static int s_recordWidth;
|
||||
static int s_recordHeight;
|
||||
|
||||
static bool s_bLastFrameDumped;
|
||||
static bool s_bAVIDumping;
|
||||
|
||||
static u32 s_blendMode;
|
||||
static u32 s_LastAA;
|
||||
static bool IS_AMD;
|
||||
|
@ -229,6 +225,7 @@ void SetupDeviceObjects()
|
|||
// To avoid shader compilation stutters, read back all shaders from cache.
|
||||
VertexShaderCache::Init();
|
||||
PixelShaderCache::Init();
|
||||
g_vertex_manager->CreateDeviceObjects();
|
||||
// Texture cache will recreate themselves over time.
|
||||
}
|
||||
|
||||
|
@ -242,16 +239,19 @@ void TeardownDeviceObjects()
|
|||
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
|
||||
delete g_framebuffer_manager;
|
||||
D3D::font.Shutdown();
|
||||
TextureCache::Invalidate(false);
|
||||
TextureCache::Invalidate();
|
||||
VertexLoaderManager::Shutdown();
|
||||
VertexShaderCache::Shutdown();
|
||||
PixelShaderCache::Shutdown();
|
||||
TextureConverter::Shutdown();
|
||||
g_vertex_manager->DestroyDeviceObjects();
|
||||
}
|
||||
|
||||
// Init functions
|
||||
Renderer::Renderer()
|
||||
{
|
||||
InitFPSCounter();
|
||||
|
||||
st = new char[32768];
|
||||
|
||||
int fullScreenRes, x, y, w_temp, h_temp;
|
||||
|
@ -296,9 +296,6 @@ Renderer::Renderer()
|
|||
// Make sure to use valid texture sizes
|
||||
D3D::FixTextureSize(s_target_width, s_target_height);
|
||||
|
||||
s_bLastFrameDumped = false;
|
||||
s_bAVIDumping = false;
|
||||
|
||||
// We're not using fixed function.
|
||||
// Let's just set the matrices to identity to be sure.
|
||||
D3DXMATRIX mtx;
|
||||
|
@ -341,10 +338,6 @@ Renderer::~Renderer()
|
|||
D3D::Present();
|
||||
D3D::Close();
|
||||
|
||||
if (s_bAVIDumping)
|
||||
{
|
||||
AVIDump::Stop();
|
||||
}
|
||||
delete[] st;
|
||||
}
|
||||
|
||||
|
@ -426,55 +419,9 @@ bool Renderer::CheckForResize()
|
|||
return false;
|
||||
}
|
||||
|
||||
bool Renderer::SetScissorRect()
|
||||
void Renderer::SetScissorRect(const TargetRectangle& rc)
|
||||
{
|
||||
TargetRectangle rc;
|
||||
GetScissorRect(rc);
|
||||
|
||||
if (rc.left < 0) rc.left = 0;
|
||||
if (rc.right < 0) rc.right = 0;
|
||||
if (rc.top < 0) rc.top = 0;
|
||||
if (rc.bottom < 0) rc.bottom = 0;
|
||||
|
||||
if (rc.left > EFB_WIDTH) rc.left = EFB_WIDTH;
|
||||
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
|
||||
if (rc.top > EFB_HEIGHT) rc.top = EFB_HEIGHT;
|
||||
if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
|
||||
|
||||
if (rc.left > rc.right)
|
||||
{
|
||||
int temp = rc.right;
|
||||
rc.right = rc.left;
|
||||
rc.left = temp;
|
||||
}
|
||||
if (rc.top > rc.bottom)
|
||||
{
|
||||
int temp = rc.bottom;
|
||||
rc.bottom = rc.top;
|
||||
rc.top = temp;
|
||||
}
|
||||
|
||||
rc.left = EFBToScaledX(rc.left);
|
||||
rc.top = EFBToScaledY(rc.top);
|
||||
rc.right = EFBToScaledX(rc.right);
|
||||
rc.bottom = EFBToScaledY(rc.bottom);
|
||||
|
||||
// Check that the coordinates are good
|
||||
if (rc.right != rc.left && rc.bottom != rc.top)
|
||||
{
|
||||
D3D::dev->SetScissorRect(rc.AsRECT());
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
|
||||
rc.left = 0;
|
||||
rc.top = 0;
|
||||
rc.right = s_target_width;
|
||||
rc.bottom = s_target_height;
|
||||
D3D::dev->SetScissorRect(rc.AsRECT());
|
||||
}
|
||||
return false;
|
||||
D3D::dev->SetScissorRect(rc.AsRECT());
|
||||
}
|
||||
|
||||
void Renderer::SetColorMask()
|
||||
|
@ -680,7 +627,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
|||
{
|
||||
// TODO: Speed this up by batching pokes?
|
||||
ResetAPIState();
|
||||
D3D::drawColorQuad(GetTargetWidth(), GetTargetHeight(), poke_data,
|
||||
D3D::drawColorQuad(poke_data,
|
||||
(float)RectToLock.left * 2.f / (float)Renderer::GetTargetWidth() - 1.f,
|
||||
- (float)RectToLock.top * 2.f / (float)Renderer::GetTargetHeight() + 1.f,
|
||||
(float)RectToLock.right * 2.f / (float)Renderer::GetTargetWidth() - 1.f,
|
||||
|
@ -805,7 +752,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
|
|||
vp.MinZ = 0.0;
|
||||
vp.MaxZ = 1.0;
|
||||
D3D::dev->SetViewport(&vp);
|
||||
D3D::drawClearQuad(GetTargetWidth(), GetTargetHeight(), color, (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
|
||||
D3D::drawClearQuad(color, (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
|
||||
RestoreAPIState();
|
||||
}
|
||||
|
||||
|
@ -819,7 +766,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
|
|||
else if (convtype == 2) pixel_shader = PixelShaderCache::ReinterpRGBA6ToRGB8();
|
||||
else
|
||||
{
|
||||
PanicAlert("Trying to reinterpret pixel data with unsupported conversion type %d", convtype);
|
||||
ERROR_LOG(VIDEO, "Trying to reinterpret pixel data with unsupported conversion type %d", convtype);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -889,12 +836,11 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
|||
// This function has the final picture. We adjust the aspect ratio here.
|
||||
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
|
||||
{
|
||||
static char* data = 0;
|
||||
static int w = 0, h = 0;
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && data)
|
||||
AVIDump::AddFrame(data);
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
AVIDump::AddFrame(frame_data);
|
||||
|
||||
Core::Callback_VideoCopiedToXFB(false);
|
||||
return;
|
||||
}
|
||||
|
@ -907,6 +853,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
AVIDump::AddFrame(frame_data);
|
||||
|
||||
Core::Callback_VideoCopiedToXFB(false);
|
||||
return;
|
||||
}
|
||||
|
@ -952,7 +901,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
D3D::dev->SetViewport(&vp);
|
||||
D3D::drawClearQuad(GetTargetWidth(), GetTargetHeight(), 0, 1.0, PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
|
||||
D3D::drawClearQuad(0, 1.0, PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1072,15 +1021,21 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
SaveScreenshot(s_sScreenshotName, dst_rect);
|
||||
s_bScreenshot = false;
|
||||
}
|
||||
|
||||
// Dump frames
|
||||
static int w = 0, h = 0;
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
static int s_recordWidth;
|
||||
static int s_recordHeight;
|
||||
|
||||
HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
|
||||
if (!s_bLastFrameDumped)
|
||||
if (!bLastFrameDumped)
|
||||
{
|
||||
s_recordWidth = dst_rect.GetWidth();
|
||||
s_recordHeight = dst_rect.GetHeight();
|
||||
s_bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||
if (!s_bAVIDumping)
|
||||
bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
|
||||
if (!bAVIDumping)
|
||||
{
|
||||
PanicAlert("Error dumping frames to AVI.");
|
||||
}
|
||||
|
@ -1092,40 +1047,40 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
OSD::AddMessage(msg, 2000);
|
||||
}
|
||||
}
|
||||
if (s_bAVIDumping)
|
||||
if (bAVIDumping)
|
||||
{
|
||||
D3DLOCKED_RECT rect;
|
||||
if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, dst_rect.AsRECT(), D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
|
||||
{
|
||||
if (!data || w != s_recordWidth || h != s_recordHeight)
|
||||
if (!frame_data || w != s_recordWidth || h != s_recordHeight)
|
||||
{
|
||||
free(data);
|
||||
data = (char*)malloc(3 * s_recordWidth * s_recordHeight);
|
||||
delete[] frame_data;
|
||||
frame_data = new char[3 * s_recordWidth * s_recordHeight];
|
||||
w = s_recordWidth;
|
||||
h = s_recordHeight;
|
||||
}
|
||||
formatBufferDump((const char*)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
|
||||
AVIDump::AddFrame(data);
|
||||
formatBufferDump((const char*)rect.pBits, frame_data, s_recordWidth, s_recordHeight, rect.Pitch);
|
||||
AVIDump::AddFrame(frame_data);
|
||||
ScreenShootMEMSurface->UnlockRect();
|
||||
}
|
||||
}
|
||||
s_bLastFrameDumped = true;
|
||||
bLastFrameDumped = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_bLastFrameDumped && s_bAVIDumping)
|
||||
if (bLastFrameDumped && bAVIDumping)
|
||||
{
|
||||
if (data)
|
||||
if (frame_data)
|
||||
{
|
||||
free(data);
|
||||
data = 0;
|
||||
delete[] frame_data;
|
||||
frame_data = 0;
|
||||
w = h = 0;
|
||||
}
|
||||
AVIDump::Stop();
|
||||
s_bAVIDumping = false;
|
||||
bAVIDumping = false;
|
||||
OSD::AddMessage("Stop dumping frames to AVI", 2000);
|
||||
}
|
||||
s_bLastFrameDumped = false;
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
|
||||
// Finish up the current frame, print some stats
|
||||
|
@ -1157,20 +1112,16 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
|
||||
OSD::DrawMessages();
|
||||
D3D::EndFrame();
|
||||
frameCount++;
|
||||
++frameCount;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
|
||||
|
||||
DLCache::ProgressiveCleanup();
|
||||
TextureCache::Cleanup();
|
||||
|
||||
// reload textures if these settings changed
|
||||
if (g_Config.bSafeTextureCache != g_ActiveConfig.bSafeTextureCache ||
|
||||
g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
|
||||
TextureCache::Invalidate(false);
|
||||
|
||||
// Enable any configuration changes
|
||||
// Enable configuration changes
|
||||
UpdateActiveConfig();
|
||||
TextureCache::OnConfigChanged(g_ActiveConfig);
|
||||
|
||||
SetWindowSize(fbWidth, fbHeight);
|
||||
|
||||
|
@ -1222,20 +1173,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0);
|
||||
}
|
||||
|
||||
// Place messages on the picture, then copy it to the screen
|
||||
// ---------------------------------------------------------------------
|
||||
// Count FPS.
|
||||
// -------------
|
||||
static int fpscount = 0;
|
||||
static unsigned long lasttime = 0;
|
||||
if (Common::Timer::GetTimeMs() - lasttime >= 1000)
|
||||
{
|
||||
lasttime = Common::Timer::GetTimeMs();
|
||||
s_fps = fpscount;
|
||||
fpscount = 0;
|
||||
}
|
||||
if (XFBWrited)
|
||||
++fpscount;
|
||||
s_fps = UpdateFPSCounter();
|
||||
|
||||
// Begin new frame
|
||||
// Set default viewport and scissor, for the clear to work correctly
|
||||
|
@ -1261,6 +1200,14 @@ void Renderer::ApplyState(bool bUseDstAlpha)
|
|||
{
|
||||
D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
|
||||
D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
|
||||
if(bpmem.zmode.testenable && bpmem.zmode.updateenable)
|
||||
{
|
||||
//This is needed to draw to the correct pixels in multi-pass algorithms
|
||||
//this avoid z-figthing and grants that you write to the same pixels
|
||||
//affected by the last pass
|
||||
D3D::ChangeRenderState(D3DRS_ZWRITEENABLE, false);
|
||||
D3D::ChangeRenderState(D3DRS_ZFUNC, D3DCMP_EQUAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1268,7 +1215,11 @@ void Renderer::RestoreState()
|
|||
{
|
||||
D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
|
||||
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
|
||||
|
||||
if(bpmem.zmode.testenable && bpmem.zmode.updateenable)
|
||||
{
|
||||
D3D::RefreshRenderState(D3DRS_ZWRITEENABLE);
|
||||
D3D::RefreshRenderState(D3DRS_ZFUNC);
|
||||
}
|
||||
// TODO: Enable this code. Caused glitches for me however (neobrain)
|
||||
// for (unsigned int i = 0; i < 8; ++i)
|
||||
// D3D::dev->SetTexture(i, NULL);
|
||||
|
@ -1293,7 +1244,7 @@ void Renderer::RestoreAPIState()
|
|||
D3D::SetRenderState(D3DRS_FILLMODE, g_ActiveConfig.bWireFrame ? D3DFILL_WIREFRAME : D3DFILL_SOLID);
|
||||
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
SetScissorRect();
|
||||
BPFunctions::SetScissor();
|
||||
if (bpmem.zmode.testenable) {
|
||||
D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||
if (bpmem.zmode.updateenable)
|
||||
|
|
|
@ -15,7 +15,7 @@ public:
|
|||
|
||||
void SetColorMask();
|
||||
void SetBlendMode(bool forceUpdate);
|
||||
bool SetScissorRect();
|
||||
void SetScissorRect(const TargetRectangle& rc);
|
||||
void SetGenerationMode();
|
||||
void SetDepthMode();
|
||||
void SetLogicOpMode();
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "Statistics.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "Hash.h"
|
||||
#include "HW/Memmap.h"
|
||||
|
||||
#include "CommonPaths.h"
|
||||
#include "FileUtil.h"
|
||||
|
@ -57,9 +58,17 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
|
|||
D3D::SetTexture(stage, texture);
|
||||
}
|
||||
|
||||
bool TextureCache::TCacheEntry::Save(const char filename[])
|
||||
bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
|
||||
{
|
||||
return SUCCEEDED(PD3DXSaveTextureToFileA(filename, D3DXIFF_PNG, texture, 0));
|
||||
IDirect3DSurface9* surface;
|
||||
HRESULT hr = texture->GetSurfaceLevel(level, &surface);
|
||||
if (FAILED(hr))
|
||||
return false;
|
||||
|
||||
hr = PD3DXSaveSurfaceToFileA(filename, D3DXIFF_PNG, surface, NULL, NULL);
|
||||
surface->Release();
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
|
||||
|
@ -78,7 +87,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
FramebufferManager::GetEFBDepthTexture() :
|
||||
FramebufferManager::GetEFBColorTexture();
|
||||
|
||||
if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
|
||||
if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
LPDIRECT3DSURFACE9 Rendersurf = NULL;
|
||||
texture->GetSurfaceLevel(0, &Rendersurf);
|
||||
|
@ -90,15 +99,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
// Stretch picture with increased internal resolution
|
||||
vp.X = 0;
|
||||
vp.Y = 0;
|
||||
vp.Width = virtualW;
|
||||
vp.Height = virtualH;
|
||||
vp.Width = virtual_width;
|
||||
vp.Height = virtual_height;
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
D3D::dev->SetViewport(&vp);
|
||||
RECT destrect;
|
||||
destrect.bottom = virtualH;
|
||||
destrect.bottom = virtual_height;
|
||||
destrect.left = 0;
|
||||
destrect.right = virtualW;
|
||||
destrect.right = virtual_width;
|
||||
destrect.top = 0;
|
||||
|
||||
PixelShaderManager::SetColorMatrix(colmat); // set transformation
|
||||
|
@ -133,7 +142,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
|
||||
D3D::drawShadedTexQuad(read_texture, &sourcerect,
|
||||
Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
|
||||
virtualW, virtualH,
|
||||
virtual_width, virtual_height,
|
||||
// TODO: why is D3DFMT_D24X8 singled out here? why not D3DFMT_D24X4S4/D24S8/D24FS8/D32/D16/D15S1 too, or none of them?
|
||||
PixelShaderCache::GetDepthMatrixProgram(SSAAMode, (srcFormat == PIXELFMT_Z24) && bformat != FOURCC_RAWZ && bformat != D3DFMT_D24X8),
|
||||
VertexShaderCache::GetSimpleVertexShader(SSAAMode));
|
||||
|
@ -143,16 +152,27 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
|
||||
if (!g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
hash = TextureConverter::EncodeToRamFromTexture(
|
||||
addr,
|
||||
read_texture,
|
||||
Renderer::GetTargetWidth(),
|
||||
Renderer::GetTargetHeight(),
|
||||
srcFormat == PIXELFMT_Z24,
|
||||
isIntensity,
|
||||
dstFormat,
|
||||
scaleByHalf,
|
||||
srcRect);
|
||||
int encoded_size = TextureConverter::EncodeToRamFromTexture(
|
||||
addr,
|
||||
read_texture,
|
||||
Renderer::GetTargetWidth(),
|
||||
Renderer::GetTargetHeight(),
|
||||
srcFormat == PIXELFMT_Z24,
|
||||
isIntensity,
|
||||
dstFormat,
|
||||
scaleByHalf,
|
||||
srcRect);
|
||||
|
||||
u8* dst = Memory::GetPointer(addr);
|
||||
u64 hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
|
||||
// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
|
||||
if (!g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
TextureCache::MakeRangeDynamic(addr,encoded_size);
|
||||
else if (!TextureCache::Find(addr, hash))
|
||||
TextureCache::MakeRangeDynamic(addr,encoded_size);
|
||||
|
||||
this->hash = hash;
|
||||
}
|
||||
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||
|
|
|
@ -52,7 +52,7 @@ private:
|
|||
const float *colmat);
|
||||
|
||||
void Bind(unsigned int stage);
|
||||
bool Save(const char filename[]);
|
||||
bool Save(const char filename[], unsigned int level);
|
||||
};
|
||||
|
||||
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
|
||||
|
|
|
@ -252,10 +252,10 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
|
|||
|
||||
s_texConvReadSurface = TrnBuffers[index].ReadSurface;
|
||||
Rendersurf = TrnBuffers[index].RenderSurface;
|
||||
|
||||
|
||||
hr = D3D::dev->SetDepthStencilSurface(NULL);
|
||||
hr = D3D::dev->SetRenderTarget(0, Rendersurf);
|
||||
|
||||
|
||||
if (linearFilter)
|
||||
{
|
||||
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
|
@ -290,7 +290,7 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
|
|||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||
// .. and then read back the results.
|
||||
// TODO: make this less slow.
|
||||
|
||||
|
||||
hr = D3D::dev->GetRenderTargetData(Rendersurf,s_texConvReadSurface);
|
||||
|
||||
D3DLOCKED_RECT drect;
|
||||
|
@ -313,76 +313,7 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
|
|||
hr = s_texConvReadSurface->UnlockRect();
|
||||
}
|
||||
|
||||
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
{
|
||||
u32 format = copyfmt;
|
||||
|
||||
if (bFromZBuffer)
|
||||
{
|
||||
format |= _GX_TF_ZTF;
|
||||
if (copyfmt == 11)
|
||||
format = GX_TF_Z16;
|
||||
else if (format < GX_TF_Z8 || format > GX_TF_Z24X8)
|
||||
format |= _GX_TF_CTF;
|
||||
}
|
||||
else
|
||||
if (copyfmt > GX_TF_RGBA8 || (copyfmt < GX_TF_RGB565 && !bIsIntensityFmt))
|
||||
format |= _GX_TF_CTF;
|
||||
|
||||
LPDIRECT3DPIXELSHADER9 texconv_shader = GetOrCreateEncodingShader(format);
|
||||
if (!texconv_shader)
|
||||
return;
|
||||
|
||||
u8 *dest_ptr = Memory::GetPointer(address);
|
||||
|
||||
LPDIRECT3DTEXTURE9 source_texture = bFromZBuffer ? FramebufferManager::GetEFBDepthTexture() : FramebufferManager::GetEFBColorTexture();
|
||||
int width = (source.right - source.left) >> bScaleByHalf;
|
||||
int height = (source.bottom - source.top) >> bScaleByHalf;
|
||||
|
||||
int size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, format);
|
||||
|
||||
// Invalidate any existing texture covering this memory range.
|
||||
// TODO - don't delete the texture if it already exists, just replace the contents.
|
||||
TextureCache::InvalidateRange(address, size_in_bytes);
|
||||
|
||||
u16 blkW = TexDecoder_GetBlockWidthInTexels(format) - 1;
|
||||
u16 blkH = TexDecoder_GetBlockHeightInTexels(format) - 1;
|
||||
u16 samples = TextureConversionShader::GetEncodedSampleCount(format);
|
||||
|
||||
// only copy on cache line boundaries
|
||||
// extra pixels are copied but not displayed in the resulting texture
|
||||
s32 expandedWidth = (width + blkW) & (~blkW);
|
||||
s32 expandedHeight = (height + blkH) & (~blkH);
|
||||
|
||||
float sampleStride = bScaleByHalf ? 2.f : 1.f;
|
||||
TextureConversionShader::SetShaderParameters(
|
||||
(float)expandedWidth,
|
||||
(float)Renderer::EFBToScaledY(expandedHeight), // TODO: Why do we scale this?
|
||||
(float)Renderer::EFBToScaledX(source.left),
|
||||
(float)Renderer::EFBToScaledY(source.top),
|
||||
Renderer::EFBToScaledXf(sampleStride),
|
||||
Renderer::EFBToScaledYf(sampleStride),
|
||||
(float)Renderer::GetTargetWidth(),
|
||||
(float)Renderer::GetTargetHeight());
|
||||
|
||||
TargetRectangle scaledSource;
|
||||
scaledSource.top = 0;
|
||||
scaledSource.bottom = expandedHeight;
|
||||
scaledSource.left = 0;
|
||||
scaledSource.right = expandedWidth / samples;
|
||||
int cacheBytes = 32;
|
||||
if ((format & 0x0f) == 6)
|
||||
cacheBytes = 64;
|
||||
|
||||
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
|
||||
g_renderer->ResetAPIState();
|
||||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0,1.0f);
|
||||
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
|
||||
g_renderer->RestoreAPIState();
|
||||
}
|
||||
|
||||
u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
int EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
{
|
||||
u32 format = copyfmt;
|
||||
|
||||
|
@ -440,16 +371,7 @@ u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 So
|
|||
|
||||
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
|
||||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0,1.0f);
|
||||
u64 hash = GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if (g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
{
|
||||
// If the texture in RAM is already in the texture cache, do not copy it again as it has not changed.
|
||||
if (TextureCache::Find(address, hash))
|
||||
return hash;
|
||||
}
|
||||
|
||||
TextureCache::MakeRangeDynamic(address,size_in_bytes);
|
||||
return hash;
|
||||
return size_in_bytes; // TODO: D3D11 is calculating this value differently!
|
||||
}
|
||||
|
||||
void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight,float Gamma)
|
||||
|
@ -490,7 +412,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE
|
|||
destTexture->GetSurfaceLevel(0,&Rendersurf);
|
||||
D3D::dev->SetDepthStencilSurface(NULL);
|
||||
D3D::dev->SetRenderTarget(0, Rendersurf);
|
||||
|
||||
|
||||
D3DVIEWPORT9 vp;
|
||||
|
||||
// Stretch picture with increased internal resolution
|
||||
|
|
|
@ -35,15 +35,13 @@ namespace TextureConverter
|
|||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
|
||||
u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
|
||||
void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourceRc,
|
||||
u8* destAddr, int dstWidth, int dstHeight,float Gamma);
|
||||
|
||||
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE9 destTexture);
|
||||
|
||||
u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
// returns size of the encoded data (in bytes)
|
||||
int EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -39,9 +39,12 @@
|
|||
|
||||
// internal state for loading vertices
|
||||
extern NativeVertexFormat *g_nativeVertexFmt;
|
||||
|
||||
namespace DX9
|
||||
{
|
||||
//This are the initially requeted size for the buffers expresed in elements
|
||||
const u32 IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * 16;
|
||||
const u32 VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 16;
|
||||
const u32 MAXVBUFFER_COUNT = 2;
|
||||
|
||||
inline void DumpBadShaders()
|
||||
{
|
||||
|
@ -62,8 +65,202 @@ inline void DumpBadShaders()
|
|||
#endif
|
||||
}
|
||||
|
||||
void VertexManager::Draw(int stride)
|
||||
void VertexManager::CreateDeviceObjects()
|
||||
{
|
||||
NumVBuffers = 0;
|
||||
VBuffers = NULL;
|
||||
IBuffers = NULL;
|
||||
D3DCAPS9 DeviceCaps = D3D::GetCaps();
|
||||
u32 devicevMaxBufferSize = DeviceCaps.MaxPrimitiveCount * 3 * DeviceCaps.MaxStreamStride;
|
||||
//Calculate Device Dependant size
|
||||
CurrentVBufferSize = (VBUFFER_SIZE > devicevMaxBufferSize) ? devicevMaxBufferSize : VBUFFER_SIZE;
|
||||
CurrentIBufferSize = (IBUFFER_SIZE > DeviceCaps.MaxVertexIndex) ? DeviceCaps.MaxVertexIndex : IBUFFER_SIZE;
|
||||
//if device caps are not enough for Vbuffer fall back to vertex arrays
|
||||
if (CurrentIBufferSize < MAXIBUFFERSIZE || CurrentVBufferSize < MAXVBUFFERSIZE) return;
|
||||
|
||||
VBuffers = new LPDIRECT3DVERTEXBUFFER9[MAXVBUFFER_COUNT];
|
||||
IBuffers = new LPDIRECT3DINDEXBUFFER9[MAXVBUFFER_COUNT];
|
||||
|
||||
bool Fail = false;
|
||||
for (CurrentVBuffer = 0; CurrentVBuffer < MAXVBUFFER_COUNT; CurrentVBuffer++)
|
||||
{
|
||||
VBuffers[CurrentVBuffer] = NULL;
|
||||
IBuffers[CurrentVBuffer] = NULL;
|
||||
}
|
||||
for (CurrentVBuffer = 0; CurrentVBuffer < MAXVBUFFER_COUNT; CurrentVBuffer++)
|
||||
{
|
||||
if(FAILED( D3D::dev->CreateVertexBuffer( CurrentVBufferSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &VBuffers[CurrentVBuffer], NULL ) ) )
|
||||
{
|
||||
Fail = true;
|
||||
break;
|
||||
}
|
||||
if( FAILED( D3D::dev->CreateIndexBuffer( CurrentIBufferSize * sizeof(u16), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &IBuffers[CurrentVBuffer], NULL ) ) )
|
||||
{
|
||||
Fail = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
NumVBuffers = CurrentVBuffer;
|
||||
CurrentVBuffer = 0;
|
||||
CurrentIBuffer = 0;
|
||||
CurrentIBufferIndex = CurrentIBufferSize;
|
||||
CurrentVBufferIndex = CurrentVBufferSize;
|
||||
|
||||
if (Fail)
|
||||
{
|
||||
NumVBuffers--;
|
||||
if (NumVBuffers < 2)
|
||||
{
|
||||
//Error creating Vertex buffers. clean and fall to Vertex arrays
|
||||
NumVBuffers = MAXVBUFFER_COUNT;
|
||||
DestroyDeviceObjects();
|
||||
}
|
||||
}
|
||||
}
|
||||
void VertexManager::DestroyDeviceObjects()
|
||||
{
|
||||
D3D::dev->SetStreamSource( 0, NULL, 0, 0);
|
||||
D3D::dev->SetIndices(NULL);
|
||||
for (int i = 0; i < MAXVBUFFER_COUNT; i++)
|
||||
{
|
||||
if(VBuffers)
|
||||
{
|
||||
if (VBuffers[i])
|
||||
{
|
||||
VBuffers[i]->Release();
|
||||
VBuffers[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (IBuffers[i])
|
||||
{
|
||||
IBuffers[i]->Release();
|
||||
IBuffers[i] = NULL;
|
||||
}
|
||||
}
|
||||
if(VBuffers)
|
||||
delete [] VBuffers;
|
||||
if(IBuffers)
|
||||
delete [] IBuffers;
|
||||
VBuffers = NULL;
|
||||
IBuffers = NULL;
|
||||
}
|
||||
|
||||
void VertexManager::PrepareVBuffers(int stride)
|
||||
{
|
||||
if (!NumVBuffers)
|
||||
{
|
||||
return;
|
||||
}
|
||||
u8* pVertices;
|
||||
u16* pIndices;
|
||||
int datasize = IndexGenerator::GetNumVerts() * stride;
|
||||
int TdataSize = IndexGenerator::GetTriangleindexLen();
|
||||
int LDataSize = IndexGenerator::GetLineindexLen();
|
||||
int PDataSize = IndexGenerator::GetPointindexLen();
|
||||
int IndexDataSize = TdataSize + LDataSize + PDataSize;
|
||||
DWORD LockMode = D3DLOCK_NOOVERWRITE;
|
||||
|
||||
if (CurrentVBufferIndex > CurrentVBufferSize - datasize)
|
||||
{
|
||||
LockMode = D3DLOCK_DISCARD;
|
||||
CurrentVBufferIndex = 0;
|
||||
CurrentVBuffer = (CurrentVBuffer + 1) % NumVBuffers;
|
||||
}
|
||||
|
||||
if(FAILED(VBuffers[CurrentVBuffer]->Lock(CurrentVBufferIndex, datasize,(VOID**)(&pVertices), LockMode)))
|
||||
{
|
||||
DestroyDeviceObjects();
|
||||
return;
|
||||
}
|
||||
memcpy(pVertices, LocalVBuffer, datasize);
|
||||
VBuffers[CurrentVBuffer]->Unlock();
|
||||
|
||||
LockMode = D3DLOCK_NOOVERWRITE;
|
||||
|
||||
if (CurrentIBufferIndex > CurrentIBufferSize - IndexDataSize)
|
||||
{
|
||||
LockMode = D3DLOCK_DISCARD;
|
||||
CurrentIBufferIndex = 0;
|
||||
CurrentIBuffer = (CurrentIBuffer + 1) % NumVBuffers;
|
||||
}
|
||||
|
||||
if(FAILED(IBuffers[CurrentIBuffer]->Lock(CurrentIBufferIndex * sizeof(u16), IndexDataSize * sizeof(u16), (VOID**)(&pIndices), LockMode )))
|
||||
{
|
||||
DestroyDeviceObjects();
|
||||
return;
|
||||
}
|
||||
if(TdataSize)
|
||||
{
|
||||
memcpy(pIndices, TIBuffer, TdataSize * sizeof(u16));
|
||||
pIndices += TdataSize;
|
||||
}
|
||||
if(LDataSize)
|
||||
{
|
||||
memcpy(pIndices, LIBuffer, LDataSize * sizeof(u16));
|
||||
pIndices += LDataSize;
|
||||
}
|
||||
if(PDataSize)
|
||||
{
|
||||
memcpy(pIndices, PIBuffer, PDataSize * sizeof(u16));
|
||||
}
|
||||
IBuffers[CurrentIBuffer]->Unlock();
|
||||
D3D::dev->SetStreamSource( 0, VBuffers[CurrentVBuffer], CurrentVBufferIndex, stride);
|
||||
if(CurrentIBufferIndex == 0)
|
||||
{
|
||||
D3D::dev->SetIndices(IBuffers[CurrentIBuffer]);
|
||||
}
|
||||
}
|
||||
|
||||
void VertexManager::DrawVB(int stride)
|
||||
{
|
||||
if (IndexGenerator::GetNumTriangles() > 0)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitive(
|
||||
D3DPT_TRIANGLELIST,
|
||||
0,
|
||||
0,
|
||||
IndexGenerator::GetNumVerts(),
|
||||
CurrentIBufferIndex,
|
||||
IndexGenerator::GetNumTriangles())))
|
||||
{
|
||||
DumpBadShaders();
|
||||
}
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if (IndexGenerator::GetNumLines() > 0)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitive(
|
||||
D3DPT_LINELIST,
|
||||
0,
|
||||
0,
|
||||
IndexGenerator::GetNumVerts(),
|
||||
CurrentIBufferIndex + IndexGenerator::GetTriangleindexLen(),
|
||||
IndexGenerator::GetNumLines())))
|
||||
{
|
||||
DumpBadShaders();
|
||||
}
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if (IndexGenerator::GetNumPoints() > 0)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitive(
|
||||
D3DPT_POINTLIST,
|
||||
0,
|
||||
0,
|
||||
IndexGenerator::GetNumVerts(),
|
||||
CurrentIBufferIndex + IndexGenerator::GetTriangleindexLen() + IndexGenerator::GetLineindexLen(),
|
||||
IndexGenerator::GetNumPoints())))
|
||||
{
|
||||
DumpBadShaders();
|
||||
}
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void VertexManager::DrawVA(int stride)
|
||||
{
|
||||
if (IndexGenerator::GetNumTriangles() > 0)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
|
||||
|
@ -105,7 +302,7 @@ void VertexManager::Draw(int stride)
|
|||
DumpBadShaders();
|
||||
}
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VertexManager::vFlush()
|
||||
|
@ -136,13 +333,14 @@ void VertexManager::vFlush()
|
|||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format,
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
|
||||
(tex.texMode1[i&3].max_lod >> 4));
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
|
||||
tex.texMode1[i&3].max_lod >> 4,
|
||||
tex.texImage1[i&3].image_type);
|
||||
|
||||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
|
@ -152,7 +350,7 @@ void VertexManager::vFlush()
|
|||
// set global constants
|
||||
VertexShaderManager::SetConstants();
|
||||
PixelShaderManager::SetConstants();
|
||||
|
||||
int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
if (!PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components))
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
|
@ -164,17 +362,14 @@ void VertexManager::vFlush()
|
|||
goto shader_fail;
|
||||
|
||||
}
|
||||
|
||||
int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
|
||||
Draw(stride);
|
||||
PrepareVBuffers(stride);
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
if(NumVBuffers){ DrawVB(stride);} else { DrawVA(stride);}
|
||||
|
||||
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
|
||||
bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
|
||||
if (useDstAlpha)
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (!PixelShaderCache::SetShader(DSTALPHA_ALPHA_PASS, g_nativeVertexFmt->m_components))
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
|
@ -182,12 +377,17 @@ void VertexManager::vFlush()
|
|||
}
|
||||
// update alpha only
|
||||
g_renderer->ApplyState(true);
|
||||
Draw(stride);
|
||||
if(NumVBuffers){ DrawVB(stride);} else { DrawVA(stride);}
|
||||
g_renderer->RestoreState();
|
||||
}
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
|
||||
|
||||
shader_fail:
|
||||
if(NumVBuffers)
|
||||
{
|
||||
CurrentIBufferIndex += IndexGenerator::GetTriangleindexLen() + IndexGenerator::GetLineindexLen() + IndexGenerator::GetPointindexLen();
|
||||
CurrentVBufferIndex += IndexGenerator::GetNumVerts() * stride;
|
||||
}
|
||||
ResetBuffer();
|
||||
}
|
||||
|
||||
|
|
|
@ -31,9 +31,21 @@ class VertexManager : public ::VertexManager
|
|||
public:
|
||||
NativeVertexFormat* CreateNativeVertexFormat();
|
||||
void GetElements(NativeVertexFormat* format, D3DVERTEXELEMENT9** elems, int* num);
|
||||
|
||||
void CreateDeviceObjects();
|
||||
void DestroyDeviceObjects();
|
||||
private:
|
||||
void Draw(int stride);
|
||||
u32 CurrentVBufferIndex;
|
||||
u32 CurrentVBufferSize;
|
||||
u32 CurrentIBufferIndex;
|
||||
u32 CurrentIBufferSize;
|
||||
u32 NumVBuffers;
|
||||
u32 CurrentVBuffer;
|
||||
u32 CurrentIBuffer;
|
||||
LPDIRECT3DVERTEXBUFFER9 *VBuffers;
|
||||
LPDIRECT3DINDEXBUFFER9 *IBuffers;
|
||||
void PrepareVBuffers(int stride);
|
||||
void DrawVB(int stride);
|
||||
void DrawVA(int stride);
|
||||
// temp
|
||||
void vFlush();
|
||||
};
|
||||
|
|
|
@ -38,6 +38,7 @@ namespace DX9
|
|||
|
||||
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
||||
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
|
||||
VERTEXSHADERUID VertexShaderCache::last_uid;
|
||||
|
||||
#define MAX_SSAA_SHADERS 3
|
||||
|
||||
|
@ -151,6 +152,11 @@ void VertexShaderCache::Init()
|
|||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
VertexShaderCacheInserter inserter;
|
||||
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
|
||||
|
||||
if (g_Config.bEnableShaderDebugging)
|
||||
Clear();
|
||||
|
||||
last_entry = NULL;
|
||||
}
|
||||
|
||||
void VertexShaderCache::Clear()
|
||||
|
@ -159,7 +165,7 @@ void VertexShaderCache::Clear()
|
|||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
|
||||
memset(&last_vertex_shader_uid, 0xFF, sizeof(last_vertex_shader_uid));
|
||||
last_entry = NULL;
|
||||
}
|
||||
|
||||
void VertexShaderCache::Shutdown()
|
||||
|
@ -184,23 +190,27 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
{
|
||||
VERTEXSHADERUID uid;
|
||||
GetVertexShaderId(&uid, components);
|
||||
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
|
||||
if (last_entry)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return (vshaders[uid].shader != NULL);
|
||||
if (uid == last_uid)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
ValidateVertexShaderIDs(API_D3D9, last_entry->safe_uid, last_entry->code, components);
|
||||
return (last_entry->shader != NULL);
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
|
||||
last_uid = uid;
|
||||
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
if (iter != vshaders.end())
|
||||
{
|
||||
iter->second.frameCount = frameCount;
|
||||
const VSCacheEntry &entry = iter->second;
|
||||
last_entry = &entry;
|
||||
|
||||
if (entry.shader) D3D::SetVertexShader(entry.shader);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
ValidateVertexShaderIDs(API_D3D9, entry.safe_uid, entry.code, components);
|
||||
return (entry.shader != NULL);
|
||||
}
|
||||
|
||||
|
@ -213,12 +223,16 @@ bool VertexShaderCache::SetShader(u32 components)
|
|||
return false;
|
||||
}
|
||||
g_vs_disk_cache.Append(uid, bytecode, bytecodelen);
|
||||
g_vs_disk_cache.Sync();
|
||||
|
||||
bool result = InsertByteCode(uid, bytecode, bytecodelen, true);
|
||||
bool success = InsertByteCode(uid, bytecode, bytecodelen, true);
|
||||
if (g_ActiveConfig.bEnableShaderDebugging && success)
|
||||
{
|
||||
vshaders[uid].code = code;
|
||||
GetSafeVertexShaderId(&vshaders[uid].safe_uid, components);
|
||||
}
|
||||
delete [] bytecode;
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return result;
|
||||
return success;
|
||||
}
|
||||
|
||||
bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate) {
|
||||
|
@ -227,7 +241,6 @@ bool VertexShaderCache::InsertByteCode(const VERTEXSHADERUID &uid, const u8 *byt
|
|||
// Make an entry in the table
|
||||
VSCacheEntry entry;
|
||||
entry.shader = shader;
|
||||
entry.frameCount = frameCount;
|
||||
|
||||
vshaders[uid] = entry;
|
||||
last_entry = &vshaders[uid];
|
||||
|
|
|
@ -34,11 +34,11 @@ private:
|
|||
struct VSCacheEntry
|
||||
{
|
||||
LPDIRECT3DVERTEXSHADER9 shader;
|
||||
int frameCount;
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
|
||||
std::string code;
|
||||
#endif
|
||||
VSCacheEntry() : shader(NULL), frameCount(0) {}
|
||||
VERTEXSHADERUIDSAFE safe_uid;
|
||||
|
||||
VSCacheEntry() : shader(NULL) {}
|
||||
void Destroy()
|
||||
{
|
||||
if (shader)
|
||||
|
@ -51,6 +51,7 @@ private:
|
|||
|
||||
static VSCache vshaders;
|
||||
static const VSCacheEntry *last_entry;
|
||||
static VERTEXSHADERUID last_uid;
|
||||
static void Clear();
|
||||
|
||||
public:
|
||||
|
|
|
@ -78,7 +78,7 @@ void VideoBackend::UpdateFPSDisplay(const char *text)
|
|||
{
|
||||
TCHAR temp[512];
|
||||
swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs | DX9 | %hs"), scm_rev_str, text);
|
||||
SetWindowText(EmuWindow::GetWnd(), temp);
|
||||
EmuWindow::SetWindowText(temp);
|
||||
}
|
||||
|
||||
std::string VideoBackend::GetName()
|
||||
|
@ -132,6 +132,7 @@ void VideoBackend::ShowConfig(void* parent)
|
|||
|
||||
bool VideoBackend::Initialize(void *&window_handle)
|
||||
{
|
||||
InitializeShared();
|
||||
InitBackendInfo();
|
||||
|
||||
frameCount = 0;
|
||||
|
@ -167,9 +168,9 @@ void VideoBackend::Video_Prepare()
|
|||
s_swapRequested = FALSE;
|
||||
|
||||
// internal interfaces
|
||||
g_renderer = new Renderer;
|
||||
g_texture_cache = new TextureCache;
|
||||
g_vertex_manager = new VertexManager;
|
||||
g_renderer = new Renderer;
|
||||
g_texture_cache = new TextureCache;
|
||||
// VideoCommon
|
||||
BPInit();
|
||||
Fifo_Init();
|
||||
|
@ -207,10 +208,11 @@ void VideoBackend::Shutdown()
|
|||
// internal interfaces
|
||||
PixelShaderCache::Shutdown();
|
||||
VertexShaderCache::Shutdown();
|
||||
delete g_vertex_manager;
|
||||
delete g_texture_cache;
|
||||
delete g_renderer;
|
||||
delete g_vertex_manager;
|
||||
g_renderer = NULL;
|
||||
g_texture_cache = NULL;
|
||||
}
|
||||
D3D::Shutdown();
|
||||
}
|
||||
|
|
|
@ -22,8 +22,10 @@ if(wxWidgets_FOUND)
|
|||
set(LIBS ${LIBS} ${wxWidgets_LIBRARIES})
|
||||
endif(wxWidgets_FOUND)
|
||||
|
||||
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
if(WIN32 OR ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
set(LIBS ${LIBS} Cg CgGL)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
list(APPEND LIBS "${CMAKE_SOURCE_DIR}/Externals/Cg/Cg.framework")
|
||||
endif()
|
||||
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
|
@ -57,7 +57,6 @@
|
|||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
|
@ -118,7 +117,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -130,7 +129,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -142,7 +141,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -156,7 +155,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -170,7 +169,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -184,7 +183,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\GLew\include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -236,7 +235,6 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="CMakeLists.txt" />
|
||||
<None Include="Src\SConscript" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\Externals\zlib\zlib.vcxproj">
|
||||
|
|
|
@ -74,7 +74,6 @@
|
|||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Src\SConscript" />
|
||||
<None Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
# -*- python -*-
|
||||
|
||||
Import('env')
|
||||
import os
|
||||
import sys
|
||||
|
||||
files = [
|
||||
'Src/FramebufferManager.cpp',
|
||||
'Src/GLUtil.cpp',
|
||||
'Src/NativeVertexFormat.cpp',
|
||||
'Src/PixelShaderCache.cpp',
|
||||
'Src/PostProcessing.cpp',
|
||||
'Src/RasterFont.cpp',
|
||||
'Src/Render.cpp',
|
||||
'Src/TextureCache.cpp',
|
||||
'Src/TextureConverter.cpp',
|
||||
'Src/VertexManager.cpp',
|
||||
'Src/VertexShaderCache.cpp',
|
||||
'Src/main.cpp',
|
||||
]
|
||||
|
||||
env['LIBS'] += env.StaticLibrary('videoogl', files)
|
|
@ -73,8 +73,9 @@ void OpenGL_SetWindowText(const char *text)
|
|||
#elif defined(__APPLE__)
|
||||
[GLWin.cocoaWin setTitle: [NSString stringWithUTF8String: text]];
|
||||
#elif defined(_WIN32)
|
||||
// TODO convert text to unicode and change SetWindowTextA to SetWindowText
|
||||
SetWindowTextA(EmuWindow::GetWnd(), text);
|
||||
TCHAR temp[512];
|
||||
swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs"), text);
|
||||
EmuWindow::SetWindowText(temp);
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
// Tell X to ask the window manager to set the window title.
|
||||
// (X itself doesn't provide window title functionality.)
|
||||
|
@ -173,7 +174,7 @@ void XEventThread()
|
|||
OSDChoice = 1;
|
||||
// Toggle native resolution
|
||||
g_Config.iEFBScale = g_Config.iEFBScale + 1;
|
||||
if (g_Config.iEFBScale > 4) g_Config.iEFBScale = 0;
|
||||
if (g_Config.iEFBScale > 7) g_Config.iEFBScale = 0;
|
||||
break;
|
||||
case XK_4:
|
||||
OSDChoice = 2;
|
||||
|
@ -197,10 +198,6 @@ void XEventThread()
|
|||
OSDChoice = 4;
|
||||
g_Config.bDisableFog = !g_Config.bDisableFog;
|
||||
break;
|
||||
case XK_7:
|
||||
OSDChoice = 5;
|
||||
g_Config.bDisableLighting = !g_Config.bDisableLighting;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -271,21 +271,13 @@ void GLVertexFormat::EnableComponents(u32 components)
|
|||
// tex
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if (!g_ActiveConfig.bDisableTexturing)
|
||||
{
|
||||
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
|
||||
{
|
||||
glClientActiveTexture(GL_TEXTURE0 + i);
|
||||
if (components & (VB_HAS_UV0 << i))
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
else
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
}
|
||||
else
|
||||
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
|
||||
{
|
||||
glClientActiveTexture(GL_TEXTURE0 + i);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
if (components & (VB_HAS_UV0 << i))
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
else
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -44,7 +44,8 @@ bool PixelShaderCache::s_displayCompileAlert;
|
|||
GLuint PixelShaderCache::CurrentShader;
|
||||
bool PixelShaderCache::ShaderEnabled;
|
||||
|
||||
static FRAGMENTSHADER* pShaderLast = NULL;
|
||||
PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry = NULL;
|
||||
PIXELSHADERUID PixelShaderCache::last_uid;
|
||||
|
||||
GLuint PixelShaderCache::GetDepthMatrixProgram()
|
||||
{
|
||||
|
@ -61,10 +62,9 @@ void PixelShaderCache::Init()
|
|||
glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
ShaderEnabled = true;
|
||||
CurrentShader = 0;
|
||||
last_entry = NULL;
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
memset(&last_pixel_shader_uid, 0xFF, sizeof(last_pixel_shader_uid));
|
||||
|
||||
s_displayCompileAlert = true;
|
||||
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
|
||||
|
@ -184,38 +184,43 @@ void PixelShaderCache::Shutdown()
|
|||
FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
{
|
||||
PIXELSHADERUID uid;
|
||||
GetPixelShaderId(&uid, dstAlphaMode);
|
||||
|
||||
GetPixelShaderId(&uid, dstAlphaMode, components);
|
||||
|
||||
// Check if the shader is already set
|
||||
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
|
||||
if (last_entry)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
if (uid == last_uid)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
ValidatePixelShaderIDs(API_OPENGL, last_entry->safe_uid, last_entry->shader.strprog, dstAlphaMode, components);
|
||||
return &last_entry->shader;
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(&last_pixel_shader_uid, &uid, sizeof(PIXELSHADERUID));
|
||||
last_uid = uid;
|
||||
|
||||
PSCache::iterator iter = PixelShaders.find(uid);
|
||||
|
||||
if (iter != PixelShaders.end())
|
||||
{
|
||||
iter->second.frameCount = frameCount;
|
||||
PSCacheEntry &entry = iter->second;
|
||||
if (&entry.shader != pShaderLast)
|
||||
{
|
||||
pShaderLast = &entry.shader;
|
||||
}
|
||||
last_entry = &entry;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
ValidatePixelShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, dstAlphaMode, components);
|
||||
return &last_entry->shader;
|
||||
}
|
||||
|
||||
// Make an entry in the table
|
||||
PSCacheEntry& newentry = PixelShaders[uid];
|
||||
newentry.frameCount = frameCount;
|
||||
pShaderLast = &newentry.shader;
|
||||
last_entry = &newentry;
|
||||
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, components);
|
||||
|
||||
if (g_ActiveConfig.bEnableShaderDebugging && code)
|
||||
{
|
||||
GetSafePixelShaderId(&newentry.safe_uid, dstAlphaMode, components);
|
||||
newentry.shader.strprog = code;
|
||||
}
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
|
@ -234,7 +239,7 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
|
|||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, PixelShaders.size());
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
return &last_entry->shader;
|
||||
}
|
||||
|
||||
bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
|
||||
|
@ -247,7 +252,7 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
|
|||
|
||||
#if defined HAVE_CG && HAVE_CG
|
||||
char stropt[128];
|
||||
sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
|
||||
sprintf(stropt, "MaxLocalParams=224,NumInstructionSlots=%d", s_nMaxPixelInstructions);
|
||||
const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
|
||||
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
|
||||
|
||||
|
@ -318,9 +323,6 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
|
|||
cgDestroyProgram(tempprog);
|
||||
#endif
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
ps.strprog = pstrprogram;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -39,9 +39,7 @@ struct FRAGMENTSHADER
|
|||
}
|
||||
}
|
||||
GLuint glprogid; // opengl program id
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
std::string strprog;
|
||||
#endif
|
||||
};
|
||||
|
||||
class PixelShaderCache
|
||||
|
@ -49,13 +47,13 @@ class PixelShaderCache
|
|||
struct PSCacheEntry
|
||||
{
|
||||
FRAGMENTSHADER shader;
|
||||
int frameCount;
|
||||
PSCacheEntry() : frameCount(0) {}
|
||||
PSCacheEntry() {}
|
||||
~PSCacheEntry() {}
|
||||
void Destroy()
|
||||
{
|
||||
shader.Destroy();
|
||||
}
|
||||
PIXELSHADERUIDSAFE safe_uid;
|
||||
};
|
||||
|
||||
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
|
||||
|
@ -67,6 +65,8 @@ class PixelShaderCache
|
|||
static bool s_displayCompileAlert;
|
||||
|
||||
static GLuint CurrentShader;
|
||||
static PSCacheEntry* last_entry;
|
||||
static PIXELSHADERUID last_uid;
|
||||
|
||||
static bool ShaderEnabled;
|
||||
|
||||
|
|
|
@ -60,6 +60,8 @@
|
|||
#include "Core.h"
|
||||
#include "Movie.h"
|
||||
#include "Host.h"
|
||||
#include "BPFunctions.h"
|
||||
#include "FPSCounter.h"
|
||||
|
||||
#include "main.h" // Local
|
||||
#ifdef _WIN32
|
||||
|
@ -109,12 +111,6 @@ int s_fps=0;
|
|||
|
||||
RasterFont* s_pfont = NULL;
|
||||
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
static bool s_bAVIDumping = false;
|
||||
#else
|
||||
static File::IOFile f_pFrameDump;
|
||||
#endif
|
||||
|
||||
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
|
||||
static int s_MSAASamples = 1;
|
||||
static int s_MSAACoverageSamples = 0;
|
||||
|
@ -128,6 +124,12 @@ static u32 s_blendMode;
|
|||
static std::thread scrshotThread;
|
||||
#endif
|
||||
|
||||
// EFB cache related
|
||||
const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks.
|
||||
const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up
|
||||
const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE;
|
||||
static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT];
|
||||
static std::vector<u32> s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR
|
||||
|
||||
static const GLenum glSrcFactors[8] =
|
||||
{
|
||||
|
@ -249,9 +251,8 @@ Renderer::Renderer()
|
|||
|
||||
s_fps=0;
|
||||
s_blendMode = 0;
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
s_bAVIDumping = false;
|
||||
#endif
|
||||
|
||||
InitFPSCounter();
|
||||
|
||||
#if defined HAVE_CG && HAVE_CG
|
||||
g_cgcontext = cgCreateContext();
|
||||
|
@ -515,19 +516,6 @@ Renderer::~Renderer()
|
|||
#endif
|
||||
|
||||
delete g_framebuffer_manager;
|
||||
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
if(s_bAVIDumping)
|
||||
{
|
||||
AVIDump::Stop();
|
||||
s_bLastFrameDumped = false;
|
||||
s_bAVIDumping = false;
|
||||
}
|
||||
#else
|
||||
if (f_pFrameDump.IsOpen())
|
||||
f_pFrameDump.Close();
|
||||
s_bLastFrameDumped = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Create On-Screen-Messages
|
||||
|
@ -610,7 +598,7 @@ void Renderer::RenderText(const char *text, int left, int top, u32 color)
|
|||
{
|
||||
const int nBackbufferWidth = (int)OpenGL_GetBackbufferWidth();
|
||||
const int nBackbufferHeight = (int)OpenGL_GetBackbufferHeight();
|
||||
|
||||
|
||||
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
|
||||
((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
|
||||
|
||||
|
@ -642,49 +630,9 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
|||
// Renderer::GetTargetHeight() = the fixed ini file setting
|
||||
// donkopunchstania - it appears scissorBR is the bottom right pixel inside the scissor box
|
||||
// therefore the width and height are (scissorBR + 1) - scissorTL
|
||||
bool Renderer::SetScissorRect()
|
||||
void Renderer::SetScissorRect(const TargetRectangle& rc)
|
||||
{
|
||||
MathUtil::Rectangle<float> rc;
|
||||
GetScissorRect(rc);
|
||||
|
||||
if (rc.left < 0) rc.left = 0;
|
||||
if (rc.top < 0) rc.top = 0;
|
||||
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
|
||||
if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
|
||||
|
||||
if (rc.left > rc.right)
|
||||
{
|
||||
int temp = rc.right;
|
||||
rc.right = rc.left;
|
||||
rc.left = temp;
|
||||
}
|
||||
if (rc.top > rc.bottom)
|
||||
{
|
||||
int temp = rc.bottom;
|
||||
rc.bottom = rc.top;
|
||||
rc.top = temp;
|
||||
}
|
||||
|
||||
// Check that the coordinates are good
|
||||
if (rc.right != rc.left && rc.bottom != rc.top)
|
||||
{
|
||||
glScissor(
|
||||
EFBToScaledX(rc.left), // x = 0 for example
|
||||
EFBToScaledY(EFB_HEIGHT - rc.bottom), // y = 0 for example
|
||||
EFBToScaledX(rc.right - rc.left), // width = 640 for example
|
||||
EFBToScaledY(rc.bottom - rc.top)); // height = 480 for example
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
glScissor(
|
||||
0,
|
||||
0,
|
||||
Renderer::GetTargetWidth(),
|
||||
Renderer::GetTargetHeight()
|
||||
);
|
||||
}
|
||||
return false;
|
||||
glScissor(rc.left, rc.bottom, rc.GetWidth(), rc.GetHeight());
|
||||
}
|
||||
|
||||
void Renderer::SetColorMask()
|
||||
|
@ -698,6 +646,44 @@ void Renderer::SetColorMask()
|
|||
glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask);
|
||||
}
|
||||
|
||||
void ClearEFBCache()
|
||||
{
|
||||
for (u32 i = 0; i < EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT; ++i)
|
||||
s_efbCacheValid[0][i] = false;
|
||||
|
||||
for (u32 i = 0; i < EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT; ++i)
|
||||
s_efbCacheValid[1][i] = false;
|
||||
}
|
||||
|
||||
void Renderer::UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data)
|
||||
{
|
||||
u32 cacheType = (type == PEEK_Z ? 0 : 1);
|
||||
|
||||
if (!s_efbCache[cacheType][cacheRectIdx].size())
|
||||
s_efbCache[cacheType][cacheRectIdx].resize(EFB_CACHE_RECT_SIZE * EFB_CACHE_RECT_SIZE);
|
||||
|
||||
u32 targetPixelRcWidth = targetPixelRc.right - targetPixelRc.left;
|
||||
u32 efbPixelRcHeight = efbPixelRc.bottom - efbPixelRc.top;
|
||||
u32 efbPixelRcWidth = efbPixelRc.right - efbPixelRc.left;
|
||||
|
||||
for (u32 yCache = 0; yCache < efbPixelRcHeight; ++yCache)
|
||||
{
|
||||
u32 yEFB = efbPixelRc.top + yCache;
|
||||
u32 yPixel = (EFBToScaledY(EFB_HEIGHT - yEFB) + EFBToScaledY(EFB_HEIGHT - yEFB - 1)) / 2;
|
||||
u32 yData = yPixel - targetPixelRc.bottom;
|
||||
|
||||
for (u32 xCache = 0; xCache < efbPixelRcWidth; ++xCache)
|
||||
{
|
||||
u32 xEFB = efbPixelRc.left + xCache;
|
||||
u32 xPixel = (EFBToScaledX(xEFB) + EFBToScaledX(xEFB + 1)) / 2;
|
||||
u32 xData = xPixel - targetPixelRc.left;
|
||||
s_efbCache[cacheType][cacheRectIdx][yCache * EFB_CACHE_RECT_SIZE + xCache] = data[yData * targetPixelRcWidth + xData];
|
||||
}
|
||||
}
|
||||
|
||||
s_efbCacheValid[cacheType][cacheRectIdx] = true;
|
||||
}
|
||||
|
||||
// This function allows the CPU to directly access the EFB.
|
||||
// There are EFB peeks (which will read the color or depth of a pixel)
|
||||
// and EFB pokes (which will change the color or depth of a pixel).
|
||||
|
@ -717,34 +703,50 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
|||
if (!g_ActiveConfig.bEFBAccessEnable)
|
||||
return 0;
|
||||
|
||||
// Get the rectangular target region covered by the EFB pixel
|
||||
u32 cacheRectIdx = (y / EFB_CACHE_RECT_SIZE) * EFB_CACHE_WIDTH
|
||||
+ (x / EFB_CACHE_RECT_SIZE);
|
||||
|
||||
// Get the rectangular target region containing the EFB pixel
|
||||
EFBRectangle efbPixelRc;
|
||||
efbPixelRc.left = x;
|
||||
efbPixelRc.top = y;
|
||||
efbPixelRc.right = x + 1;
|
||||
efbPixelRc.bottom = y + 1;
|
||||
efbPixelRc.left = (x / EFB_CACHE_RECT_SIZE) * EFB_CACHE_RECT_SIZE;
|
||||
efbPixelRc.top = (y / EFB_CACHE_RECT_SIZE) * EFB_CACHE_RECT_SIZE;
|
||||
efbPixelRc.right = std::min(efbPixelRc.left + EFB_CACHE_RECT_SIZE, (u32)EFB_WIDTH);
|
||||
efbPixelRc.bottom = std::min(efbPixelRc.top + EFB_CACHE_RECT_SIZE, (u32)EFB_HEIGHT);
|
||||
|
||||
TargetRectangle targetPixelRc = ConvertEFBRectangle(efbPixelRc);
|
||||
u32 targetPixelRcWidth = targetPixelRc.right - targetPixelRc.left;
|
||||
u32 targetPixelRcHeight = targetPixelRc.top - targetPixelRc.bottom;
|
||||
|
||||
// TODO (FIX) : currently, AA path is broken/offset and doesn't return the correct pixel
|
||||
switch (type)
|
||||
{
|
||||
case PEEK_Z:
|
||||
{
|
||||
if (s_MSAASamples > 1)
|
||||
u32 z;
|
||||
|
||||
if (!s_efbCacheValid[0][cacheRectIdx])
|
||||
{
|
||||
// Resolve our rectangle.
|
||||
FramebufferManager::GetEFBDepthTexture(efbPixelRc);
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, FramebufferManager::GetResolvedFramebuffer());
|
||||
if (s_MSAASamples > 1)
|
||||
{
|
||||
// Resolve our rectangle.
|
||||
FramebufferManager::GetEFBDepthTexture(efbPixelRc);
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, FramebufferManager::GetResolvedFramebuffer());
|
||||
}
|
||||
|
||||
u32* depthMap = new u32[targetPixelRcWidth * targetPixelRcHeight];
|
||||
|
||||
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
|
||||
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, depthMap);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, depthMap);
|
||||
|
||||
delete[] depthMap;
|
||||
}
|
||||
|
||||
// Sample from the center of the target region.
|
||||
int srcX = (targetPixelRc.left + targetPixelRc.right) / 2;
|
||||
int srcY = (targetPixelRc.top + targetPixelRc.bottom) / 2;
|
||||
|
||||
u32 z = 0;
|
||||
glReadPixels(srcX, srcY, 1, 1, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, &z);
|
||||
GL_REPORT_ERRORD();
|
||||
u32 xRect = x % EFB_CACHE_RECT_SIZE;
|
||||
u32 yRect = y % EFB_CACHE_RECT_SIZE;
|
||||
z = s_efbCache[0][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect];
|
||||
|
||||
// Scale the 32-bit value returned by glReadPixels to a 24-bit
|
||||
// value (GC uses a 24-bit Z-buffer).
|
||||
|
@ -769,21 +771,31 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
|||
// determine if we're aiming at an enemy (0x80 / 0x88) or not (0x70)
|
||||
// Wind Waker is also using it for the pictograph to determine the color of each pixel
|
||||
|
||||
if (s_MSAASamples > 1)
|
||||
u32 color;
|
||||
|
||||
if (!s_efbCacheValid[1][cacheRectIdx])
|
||||
{
|
||||
// Resolve our rectangle.
|
||||
FramebufferManager::GetEFBColorTexture(efbPixelRc);
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, FramebufferManager::GetResolvedFramebuffer());
|
||||
if (s_MSAASamples > 1)
|
||||
{
|
||||
// Resolve our rectangle.
|
||||
FramebufferManager::GetEFBColorTexture(efbPixelRc);
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, FramebufferManager::GetResolvedFramebuffer());
|
||||
}
|
||||
|
||||
u32* colorMap = new u32[targetPixelRcWidth * targetPixelRcHeight];
|
||||
|
||||
glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight,
|
||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, colorMap);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, colorMap);
|
||||
|
||||
delete[] colorMap;
|
||||
}
|
||||
|
||||
// Sample from the center of the target region.
|
||||
int srcX = (targetPixelRc.left + targetPixelRc.right) / 2;
|
||||
int srcY = (targetPixelRc.top + targetPixelRc.bottom) / 2;
|
||||
|
||||
// Read back pixel in BGRA format, then byteswap to get GameCube's ARGB Format.
|
||||
u32 color = 0;
|
||||
glReadPixels(srcX, srcY, 1, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &color);
|
||||
GL_REPORT_ERRORD();
|
||||
u32 xRect = x % EFB_CACHE_RECT_SIZE;
|
||||
u32 yRect = y % EFB_CACHE_RECT_SIZE;
|
||||
color = s_efbCache[1][cacheRectIdx][yRect * EFB_CACHE_RECT_SIZE + xRect];
|
||||
|
||||
// check what to do with the alpha channel (GX_PokeAlphaRead)
|
||||
PixelEngine::UPEAlphaReadReg alpha_read_mode;
|
||||
|
@ -865,64 +877,35 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
|
|||
{
|
||||
ResetAPIState();
|
||||
|
||||
GLenum ColorMask = GL_FALSE, AlphaMask = GL_FALSE;
|
||||
if (colorEnable) ColorMask = GL_TRUE;
|
||||
if (alphaEnable) AlphaMask = GL_TRUE;
|
||||
glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask);
|
||||
// color
|
||||
GLboolean const
|
||||
color_mask = colorEnable ? GL_TRUE : GL_FALSE,
|
||||
alpha_mask = alphaEnable ? GL_TRUE : GL_FALSE;
|
||||
glColorMask(color_mask, color_mask, color_mask, alpha_mask);
|
||||
|
||||
if (zEnable)
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glDepthFunc(GL_ALWAYS);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
glDepthFunc(GL_NEVER);
|
||||
}
|
||||
glClearColor(
|
||||
float((color >> 16) & 0xFF) / 255.0f,
|
||||
float((color >> 8) & 0xFF) / 255.0f,
|
||||
float((color >> 0) & 0xFF) / 255.0f,
|
||||
float((color >> 24) & 0xFF) / 255.0f);
|
||||
|
||||
// Update viewport for clearing the picture
|
||||
TargetRectangle targetRc = ConvertEFBRectangle(rc);
|
||||
glViewport(targetRc.left, targetRc.bottom, targetRc.GetWidth(), targetRc.GetHeight());
|
||||
glDepthRange(0.0, (float)(z & 0xFFFFFF) / float(0xFFFFFF));
|
||||
// depth
|
||||
glDepthMask(zEnable ? GL_TRUE : GL_FALSE);
|
||||
|
||||
GLfloat vtx1[] = {
|
||||
-1, -1, 1,
|
||||
-1, 1, 1,
|
||||
1, 1, 1,
|
||||
1, -1, 1
|
||||
};
|
||||
GLfloat col1[] = { // This looks terrible
|
||||
(float)((color >> 16) & 0xFF) / 255.0f,
|
||||
(float)((color >> 8) & 0xFF) / 255.0f,
|
||||
(float)(color & 0xFF) / 255.0f,
|
||||
(float)((color >> 24) & 0xFF) / 255.0f,
|
||||
glClearDepth(float(z & 0xFFFFFF) / float(0xFFFFFF));
|
||||
|
||||
(float)((color >> 16) & 0xFF) / 255.0f,
|
||||
(float)((color >> 8) & 0xFF) / 255.0f,
|
||||
(float)(color & 0xFF) / 255.0f,
|
||||
(float)((color >> 24) & 0xFF) / 255.0f,
|
||||
// Update rect for clearing the picture
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
(float)((color >> 16) & 0xFF) / 255.0f,
|
||||
(float)((color >> 8) & 0xFF) / 255.0f,
|
||||
(float)(color & 0xFF) / 255.0f,
|
||||
(float)((color >> 24) & 0xFF) / 255.0f,
|
||||
TargetRectangle const targetRc = ConvertEFBRectangle(rc);
|
||||
glScissor(targetRc.left, targetRc.bottom, targetRc.GetWidth(), targetRc.GetHeight());
|
||||
|
||||
(float)((color >> 16) & 0xFF) / 255.0f,
|
||||
(float)((color >> 8) & 0xFF) / 255.0f,
|
||||
(float)(color & 0xFF) / 255.0f,
|
||||
(float)((color >> 24) & 0xFF) / 255.0f
|
||||
};
|
||||
glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS); // Only need this to not overwrite the GL_COLOR_ARRAY state
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glColorPointer(4, GL_FLOAT, 0 ,col1);
|
||||
glVertexPointer(3, GL_FLOAT, 0, vtx1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glPopClientAttrib();
|
||||
// glColorMask/glDepthMask/glScissor affect glClear (glViewport does not)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
RestoreAPIState();
|
||||
|
||||
ClearEFBCache();
|
||||
}
|
||||
|
||||
void Renderer::ReinterpretPixelData(unsigned int convtype)
|
||||
|
@ -1009,16 +992,17 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
|||
// This function has the final picture. We adjust the aspect ratio here.
|
||||
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
|
||||
{
|
||||
static u8 *data = NULL;
|
||||
static int w = 0, h = 0;
|
||||
if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && data)
|
||||
#ifdef _WIN32
|
||||
AVIDump::AddFrame((char *) data);
|
||||
#elif defined HAVE_LIBAV
|
||||
AVIDump::AddFrame(data, w, h);
|
||||
#endif
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
AVIDump::AddFrame(frame_data);
|
||||
#elif defined HAVE_LIBAV
|
||||
AVIDump::AddFrame((u8*)frame_data, w, h);
|
||||
#endif
|
||||
}
|
||||
Core::Callback_VideoCopiedToXFB(false);
|
||||
return;
|
||||
}
|
||||
|
@ -1031,12 +1015,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
|
||||
{
|
||||
if (g_ActiveConfig.bDumpFrames && data)
|
||||
#ifdef _WIN32
|
||||
AVIDump::AddFrame((char *) data);
|
||||
#elif defined HAVE_LIBAV
|
||||
AVIDump::AddFrame(data, w, h);
|
||||
#endif
|
||||
if (g_ActiveConfig.bDumpFrames && frame_data)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
AVIDump::AddFrame(frame_data);
|
||||
#elif defined HAVE_LIBAV
|
||||
AVIDump::AddFrame((u8*)frame_data, w, h);
|
||||
#endif
|
||||
}
|
||||
Core::Callback_VideoCopiedToXFB(false);
|
||||
return;
|
||||
}
|
||||
|
@ -1145,11 +1131,16 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
1, 1, 1,
|
||||
1, -1, 1
|
||||
};
|
||||
GLfloat top = (GLfloat)targetRc.top;
|
||||
GLfloat right = (GLfloat)targetRc.right;
|
||||
GLfloat bottom = (GLfloat)targetRc.bottom;
|
||||
GLfloat left = (GLfloat)targetRc.left;
|
||||
|
||||
GLfloat tex1[] = { // For TEXTURE0
|
||||
targetRc.left, targetRc.bottom,
|
||||
targetRc.left, targetRc.top,
|
||||
targetRc.right, targetRc.top,
|
||||
targetRc.right, targetRc.bottom
|
||||
left, bottom,
|
||||
left, top,
|
||||
right, top,
|
||||
right, bottom
|
||||
};
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
|
@ -1187,26 +1178,26 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
||||
if (!data || w != dst_rect.GetWidth() ||
|
||||
if (!frame_data || w != dst_rect.GetWidth() ||
|
||||
h != dst_rect.GetHeight())
|
||||
{
|
||||
if (data) delete[] data;
|
||||
if (frame_data) delete[] frame_data;
|
||||
w = dst_rect.GetWidth();
|
||||
h = dst_rect.GetHeight();
|
||||
data = new u8[3 * w * h];
|
||||
frame_data = new char[3 * w * h];
|
||||
}
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
|
||||
if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
|
||||
{
|
||||
if (!s_bLastFrameDumped)
|
||||
if (!bLastFrameDumped)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
s_bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
|
||||
bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
|
||||
#else
|
||||
s_bAVIDumping = AVIDump::Start(w, h);
|
||||
bAVIDumping = AVIDump::Start(w, h);
|
||||
#endif
|
||||
if (!s_bAVIDumping)
|
||||
if (!bAVIDumping)
|
||||
OSD::AddMessage("AVIDump Start failed", 2000);
|
||||
else
|
||||
{
|
||||
|
@ -1215,36 +1206,36 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h).c_str(), 2000);
|
||||
}
|
||||
}
|
||||
if (s_bAVIDumping)
|
||||
if (bAVIDumping)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
AVIDump::AddFrame((char *) data);
|
||||
AVIDump::AddFrame(frame_data);
|
||||
#else
|
||||
FlipImageData(data, w, h);
|
||||
AVIDump::AddFrame(data, w, h);
|
||||
FlipImageData((u8*)frame_data, w, h);
|
||||
AVIDump::AddFrame((u8*)frame_data, w, h);
|
||||
#endif
|
||||
}
|
||||
|
||||
s_bLastFrameDumped = true;
|
||||
bLastFrameDumped = true;
|
||||
}
|
||||
else
|
||||
NOTICE_LOG(VIDEO, "Error reading framebuffer");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_bLastFrameDumped && s_bAVIDumping)
|
||||
if (bLastFrameDumped && bAVIDumping)
|
||||
{
|
||||
if (data)
|
||||
if (frame_data)
|
||||
{
|
||||
delete[] data;
|
||||
data = NULL;
|
||||
delete[] frame_data;
|
||||
frame_data = NULL;
|
||||
w = h = 0;
|
||||
}
|
||||
AVIDump::Stop();
|
||||
s_bAVIDumping = false;
|
||||
bAVIDumping = false;
|
||||
OSD::AddMessage("Stop dumping frames", 2000);
|
||||
}
|
||||
s_bLastFrameDumped = false;
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
#else
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
|
@ -1253,16 +1244,16 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
std::string movie_file_name;
|
||||
w = dst_rect.GetWidth();
|
||||
h = dst_rect.GetHeight();
|
||||
data = new u8[3 * w * h];
|
||||
frame_data = new char[3 * w * h];
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
|
||||
glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
|
||||
if (GL_REPORT_ERROR() == GL_NO_ERROR)
|
||||
{
|
||||
if (!s_bLastFrameDumped)
|
||||
if (!bLastFrameDumped)
|
||||
{
|
||||
movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
|
||||
f_pFrameDump.Open(movie_file_name, "wb");
|
||||
if (!f_pFrameDump)
|
||||
pFrameDump.Open(movie_file_name, "wb");
|
||||
if (!pFrameDump)
|
||||
OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
|
||||
else
|
||||
{
|
||||
|
@ -1271,22 +1262,22 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
OSD::AddMessage(msg, 2000);
|
||||
}
|
||||
}
|
||||
if (f_pFrameDump)
|
||||
if (pFrameDump)
|
||||
{
|
||||
FlipImageData(data, w, h);
|
||||
f_pFrameDump.WriteBytes(data, w * 3 * h);
|
||||
f_pFrameDump.Flush();
|
||||
FlipImageData((u8*)frame_data, w, h);
|
||||
pFrameDump.WriteBytes(frame_data, w * 3 * h);
|
||||
pFrameDump.Flush();
|
||||
}
|
||||
s_bLastFrameDumped = true;
|
||||
bLastFrameDumped = true;
|
||||
}
|
||||
|
||||
delete[] data;
|
||||
delete[] frame_data;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_bLastFrameDumped)
|
||||
f_pFrameDump.Close();
|
||||
s_bLastFrameDumped = false;
|
||||
if (bLastFrameDumped)
|
||||
pFrameDump.Close();
|
||||
bLastFrameDumped = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1339,20 +1330,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
}
|
||||
}
|
||||
|
||||
// Place messages on the picture, then copy it to the screen
|
||||
// ---------------------------------------------------------------------
|
||||
// Count FPS.
|
||||
// -------------
|
||||
static int fpscount = 0;
|
||||
static unsigned long lasttime = 0;
|
||||
if (Common::Timer::GetTimeMs() - lasttime >= 1000)
|
||||
{
|
||||
lasttime = Common::Timer::GetTimeMs();
|
||||
s_fps = fpscount;
|
||||
fpscount = 0;
|
||||
}
|
||||
if (XFBWrited)
|
||||
++fpscount;
|
||||
s_fps = UpdateFPSCounter();
|
||||
// ---------------------------------------------------------------------
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
|
@ -1406,15 +1385,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
GL_REPORT_ERRORD();
|
||||
g_Config.iSaveTargetId = 0;
|
||||
|
||||
// reload textures if these settings changed
|
||||
if (g_Config.bSafeTextureCache != g_ActiveConfig.bSafeTextureCache ||
|
||||
g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
|
||||
TextureCache::Invalidate(false);
|
||||
|
||||
if (g_Config.bCopyEFBToTexture != g_ActiveConfig.bCopyEFBToTexture)
|
||||
TextureCache::ClearRenderTargets();
|
||||
|
||||
UpdateActiveConfig();
|
||||
TextureCache::OnConfigChanged(g_ActiveConfig);
|
||||
|
||||
// For testing zbuffer targets.
|
||||
// Renderer::SetZBufferRender();
|
||||
|
@ -1422,6 +1394,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
// GetTargetWidth(), GetTargetHeight());
|
||||
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
|
||||
XFBWrited = false;
|
||||
|
||||
// Invalidate EFB cache
|
||||
ClearEFBCache();
|
||||
}
|
||||
|
||||
// ALWAYS call RestoreAPIState for each ResetAPIState call you're doing
|
||||
|
@ -1437,9 +1412,6 @@ void Renderer::ResetAPIState()
|
|||
glDisable(GL_BLEND);
|
||||
glDepthMask(GL_FALSE);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
// make sure to disable wireframe when drawing the clear quad
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
|
||||
void Renderer::RestoreAPIState()
|
||||
|
@ -1447,14 +1419,13 @@ void Renderer::RestoreAPIState()
|
|||
// Gets us back into a more game-like state.
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
SetGenerationMode();
|
||||
SetScissorRect();
|
||||
BPFunctions::SetScissor();
|
||||
SetColorMask();
|
||||
SetDepthMode();
|
||||
SetBlendMode(true);
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
if (g_ActiveConfig.bWireFrame)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);
|
||||
|
||||
VertexShaderCache::SetCurrentShader(0);
|
||||
PixelShaderCache::SetCurrentShader(0);
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
namespace OGL
|
||||
{
|
||||
|
||||
void ClearEFBCache();
|
||||
|
||||
class Renderer : public ::Renderer
|
||||
{
|
||||
public:
|
||||
|
@ -15,7 +17,7 @@ public:
|
|||
|
||||
void SetColorMask();
|
||||
void SetBlendMode(bool forceUpdate);
|
||||
bool SetScissorRect();
|
||||
void SetScissorRect(const TargetRectangle& rc);
|
||||
void SetGenerationMode();
|
||||
void SetDepthMode();
|
||||
void SetLogicOpMode();
|
||||
|
@ -57,6 +59,9 @@ public:
|
|||
void SetVSConstant4fv(unsigned int const_number, const float *f);
|
||||
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
|
||||
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
|
||||
|
||||
private:
|
||||
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
#include "Globals.h"
|
||||
#include "Hash.h"
|
||||
#include "HiresTextures.h"
|
||||
#include "HW/Memmap.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "PixelShaderCache.h"
|
||||
|
@ -75,11 +76,13 @@ static const GLint c_WrapSettings[4] = {
|
|||
GL_REPEAT,
|
||||
};
|
||||
|
||||
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height)
|
||||
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level)
|
||||
{
|
||||
int width = std::max(virtual_width >> level, 1);
|
||||
int height = std::max(virtual_height >> level, 1);
|
||||
std::vector<u32> data(width * height);
|
||||
glBindTexture(textarget, tex);
|
||||
glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
|
||||
glGetTexImage(textarget, level, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
|
||||
|
||||
const GLenum err = GL_REPORT_ERROR();
|
||||
if (GL_NO_ERROR != err)
|
||||
|
@ -118,13 +121,13 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
|
|||
SetTextureParameters(tm0, tm1);
|
||||
}
|
||||
|
||||
bool TextureCache::TCacheEntry::Save(const char filename[])
|
||||
bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
|
||||
{
|
||||
// TODO: make ogl dump PNGs
|
||||
std::string tga_filename(filename);
|
||||
tga_filename.replace(tga_filename.size() - 3, 3, "tga");
|
||||
|
||||
return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, realW, realH);
|
||||
return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, level);
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
|
||||
|
@ -278,7 +281,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
if (false == isDynamic || g_ActiveConfig.bCopyEFBToTexture)
|
||||
if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
if (s_TempFramebuffer == 0)
|
||||
glGenFramebuffersEXT(1, (GLuint*)&s_TempFramebuffer);
|
||||
|
@ -294,7 +297,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, read_texture);
|
||||
|
||||
glViewport(0, 0, virtualW, virtualH);
|
||||
glViewport(0, 0, virtual_width, virtual_height);
|
||||
|
||||
PixelShaderCache::SetCurrentShader((srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram());
|
||||
PixelShaderManager::SetColorMatrix(colmat); // set transformation
|
||||
|
@ -329,7 +332,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
|
||||
if (false == g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
hash = TextureConverter::EncodeToRamFromTexture(
|
||||
int encoded_size = TextureConverter::EncodeToRamFromTexture(
|
||||
addr,
|
||||
read_texture,
|
||||
srcFormat == PIXELFMT_Z24,
|
||||
|
@ -337,6 +340,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
dstFormat,
|
||||
scaleByHalf,
|
||||
srcRect);
|
||||
|
||||
u8* dst = Memory::GetPointer(addr);
|
||||
u64 hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
|
||||
// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
|
||||
if (!g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
TextureCache::MakeRangeDynamic(addr,encoded_size);
|
||||
else if (!TextureCache::Find(addr, hash))
|
||||
TextureCache::MakeRangeDynamic(addr,encoded_size);
|
||||
|
||||
this->hash = hash;
|
||||
}
|
||||
|
||||
FramebufferManager::SetFramebuffer(0);
|
||||
|
@ -349,7 +363,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
{
|
||||
static int count = 0;
|
||||
SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
|
||||
count++).c_str(), GL_TEXTURE_2D, texture, realW, realH);
|
||||
count++).c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ private:
|
|||
const float *colmat);
|
||||
|
||||
void Bind(unsigned int stage);
|
||||
bool Save(const char filename[]);
|
||||
bool Save(const char filename[], unsigned int level);
|
||||
|
||||
private:
|
||||
void SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1);
|
||||
|
@ -76,7 +76,7 @@ private:
|
|||
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
|
||||
};
|
||||
|
||||
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
|
||||
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -261,78 +261,7 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
|
|||
|
||||
}
|
||||
|
||||
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
{
|
||||
u32 format = copyfmt;
|
||||
|
||||
if (bFromZBuffer)
|
||||
{
|
||||
format |= _GX_TF_ZTF;
|
||||
if (copyfmt == 11)
|
||||
format = GX_TF_Z16;
|
||||
else if (format < GX_TF_Z8 || format > GX_TF_Z24X8)
|
||||
format |= _GX_TF_CTF;
|
||||
}
|
||||
else
|
||||
if (copyfmt > GX_TF_RGBA8 || (copyfmt < GX_TF_RGB565 && !bIsIntensityFmt))
|
||||
format |= _GX_TF_CTF;
|
||||
|
||||
FRAGMENTSHADER& texconv_shader = GetOrCreateEncodingShader(format);
|
||||
if (texconv_shader.glprogid == 0)
|
||||
return;
|
||||
|
||||
u8 *dest_ptr = Memory::GetPointer(address);
|
||||
|
||||
GLuint source_texture = bFromZBuffer ? FramebufferManager::ResolveAndGetDepthTarget(source) : FramebufferManager::ResolveAndGetRenderTarget(source);
|
||||
|
||||
int width = (source.right - source.left) >> bScaleByHalf;
|
||||
int height = (source.bottom - source.top) >> bScaleByHalf;
|
||||
|
||||
int size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, format);
|
||||
|
||||
// Invalidate any existing texture covering this memory range.
|
||||
// TODO - don't delete the texture if it already exists, just replace the contents.
|
||||
TextureCache::InvalidateRange(address, size_in_bytes);
|
||||
|
||||
u16 blkW = TexDecoder_GetBlockWidthInTexels(format) - 1;
|
||||
u16 blkH = TexDecoder_GetBlockHeightInTexels(format) - 1;
|
||||
u16 samples = TextureConversionShader::GetEncodedSampleCount(format);
|
||||
|
||||
// only copy on cache line boundaries
|
||||
// extra pixels are copied but not displayed in the resulting texture
|
||||
s32 expandedWidth = (width + blkW) & (~blkW);
|
||||
s32 expandedHeight = (height + blkH) & (~blkH);
|
||||
|
||||
float sampleStride = bScaleByHalf ? 2.f : 1.f;
|
||||
TextureConversionShader::SetShaderParameters(
|
||||
(float)expandedWidth,
|
||||
(float)Renderer::EFBToScaledY(expandedHeight), // TODO: Why do we scale this?
|
||||
(float)Renderer::EFBToScaledX(source.left),
|
||||
(float)Renderer::EFBToScaledY(EFB_HEIGHT - source.top - expandedHeight),
|
||||
Renderer::EFBToScaledXf(sampleStride),
|
||||
Renderer::EFBToScaledYf(sampleStride));
|
||||
|
||||
TargetRectangle scaledSource;
|
||||
scaledSource.top = 0;
|
||||
scaledSource.bottom = expandedHeight;
|
||||
scaledSource.left = 0;
|
||||
scaledSource.right = expandedWidth / samples;
|
||||
int cacheBytes = 32;
|
||||
if ((format & 0x0f) == 6)
|
||||
cacheBytes = 64;
|
||||
|
||||
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
|
||||
g_renderer->ResetAPIState();
|
||||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0);
|
||||
FramebufferManager::SetFramebuffer(0);
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
TextureCache::DisableStage(0);
|
||||
g_renderer->RestoreAPIState();
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
{
|
||||
u32 format = copyfmt;
|
||||
|
||||
|
@ -390,19 +319,8 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
|
|||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource,
|
||||
dest_ptr, expandedWidth / samples, expandedHeight, readStride,
|
||||
true, bScaleByHalf > 0 && !bFromZBuffer);
|
||||
return size_in_bytes; // TODO: D3D11 is calculating this value differently!
|
||||
|
||||
u64 hash = GetHash64(dest_ptr, size_in_bytes,
|
||||
g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if (g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
{
|
||||
// If the texture in RAM is already in the texture cache,
|
||||
// do not copy it again as it has not changed.
|
||||
if (TextureCache::Find(address, hash))
|
||||
return hash;
|
||||
}
|
||||
|
||||
TextureCache::MakeRangeDynamic(address,size_in_bytes);
|
||||
return hash;
|
||||
}
|
||||
|
||||
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight)
|
||||
|
|
|
@ -32,15 +32,13 @@ namespace TextureConverter
|
|||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
|
||||
u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
|
||||
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
|
||||
u8* destAddr, int dstWidth, int dstHeight);
|
||||
|
||||
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
|
||||
|
||||
u64 EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
// returns size of the encoded data (in bytes)
|
||||
int EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -69,6 +69,16 @@ VertexManager::VertexManager()
|
|||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void VertexManager::CreateDeviceObjects()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
void VertexManager::DestroyDeviceObjects()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void VertexManager::Draw()
|
||||
{
|
||||
if (IndexGenerator::GetNumTriangles() > 0)
|
||||
|
@ -154,22 +164,14 @@ void VertexManager::vFlush()
|
|||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format,
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
|
||||
(tex.texMode1[i&3].max_lod >> 4));
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
|
||||
tex.texMode1[i&3].max_lod >> 4,
|
||||
tex.texImage1[i&3].image_type);
|
||||
|
||||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
|
||||
|
||||
if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
|
||||
{
|
||||
// save the textures
|
||||
char strfile[255];
|
||||
sprintf(strfile, "%stex%.3d_%d.tga",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i);
|
||||
tentry->Save(strfile);
|
||||
}
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
|
@ -268,6 +270,8 @@ void VertexManager::vFlush()
|
|||
#endif
|
||||
g_Config.iSaveTargetId++;
|
||||
|
||||
ClearEFBCache();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,8 @@ public:
|
|||
VertexManager();
|
||||
|
||||
NativeVertexFormat* CreateNativeVertexFormat();
|
||||
|
||||
void CreateDeviceObjects();
|
||||
void DestroyDeviceObjects();
|
||||
private:
|
||||
void Draw();
|
||||
// temp
|
||||
|
|
|
@ -41,7 +41,9 @@ VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
|||
GLuint VertexShaderCache::CurrentShader;
|
||||
bool VertexShaderCache::ShaderEnabled;
|
||||
|
||||
static VERTEXSHADER *pShaderLast = NULL;
|
||||
VertexShaderCache::VSCacheEntry* VertexShaderCache::last_entry = NULL;
|
||||
VERTEXSHADERUID VertexShaderCache::last_uid;
|
||||
|
||||
static int s_nMaxVertexInstructions;
|
||||
|
||||
|
||||
|
@ -50,7 +52,7 @@ void VertexShaderCache::Init()
|
|||
glEnable(GL_VERTEX_PROGRAM_ARB);
|
||||
ShaderEnabled = true;
|
||||
CurrentShader = 0;
|
||||
memset(&last_vertex_shader_uid, 0xFF, sizeof(last_vertex_shader_uid));
|
||||
last_entry = NULL;
|
||||
|
||||
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
|
||||
if (strstr((const char*)glGetString(GL_VENDOR), "Humper") != NULL) s_nMaxVertexInstructions = 4096;
|
||||
|
@ -74,31 +76,34 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
|
|||
{
|
||||
VERTEXSHADERUID uid;
|
||||
GetVertexShaderId(&uid, components);
|
||||
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
|
||||
if (last_entry)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
if (uid == last_uid)
|
||||
{
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
ValidateVertexShaderIDs(API_OPENGL, vshaders[uid].safe_uid, vshaders[uid].shader.strprog, components);
|
||||
return &last_entry->shader;
|
||||
}
|
||||
}
|
||||
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
|
||||
|
||||
last_uid = uid;
|
||||
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
if (iter != vshaders.end())
|
||||
{
|
||||
iter->second.frameCount = frameCount;
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (&entry.shader != pShaderLast) {
|
||||
pShaderLast = &entry.shader;
|
||||
}
|
||||
last_entry = &entry;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
ValidateVertexShaderIDs(API_OPENGL, entry.safe_uid, entry.shader.strprog, components);
|
||||
return &last_entry->shader;
|
||||
}
|
||||
|
||||
// Make an entry in the table
|
||||
VSCacheEntry& entry = vshaders[uid];
|
||||
entry.frameCount = frameCount;
|
||||
pShaderLast = &entry.shader;
|
||||
last_entry = &entry;
|
||||
const char *code = GenerateVertexShaderCode(components, API_OPENGL);
|
||||
GetSafeVertexShaderId(&entry.safe_uid, components);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
|
@ -118,7 +123,7 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
|
|||
INCSTAT(stats.numVertexShadersCreated);
|
||||
SETSTAT(stats.numVertexShadersAlive, vshaders.size());
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
||||
return pShaderLast;
|
||||
return &last_entry->shader;
|
||||
}
|
||||
|
||||
bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
|
||||
|
@ -182,9 +187,8 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
|
|||
cgDestroyProgram(tempprog);
|
||||
#endif
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
vs.strprog = pstrprogram;
|
||||
#endif
|
||||
if (g_ActiveConfig.bEnableShaderDebugging)
|
||||
vs.strprog = pstrprogram;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -32,9 +32,7 @@ struct VERTEXSHADER
|
|||
VERTEXSHADER() : glprogid(0) {}
|
||||
GLuint glprogid; // opengl program id
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
std::string strprog;
|
||||
#endif
|
||||
};
|
||||
|
||||
class VertexShaderCache
|
||||
|
@ -42,8 +40,8 @@ class VertexShaderCache
|
|||
struct VSCacheEntry
|
||||
{
|
||||
VERTEXSHADER shader;
|
||||
int frameCount;
|
||||
VSCacheEntry() : frameCount(0) {}
|
||||
VERTEXSHADERUIDSAFE safe_uid;
|
||||
VSCacheEntry() {}
|
||||
void Destroy() {
|
||||
// printf("Destroying vs %i\n", shader.glprogid);
|
||||
glDeleteProgramsARB(1, &shader.glprogid);
|
||||
|
@ -55,6 +53,9 @@ class VertexShaderCache
|
|||
|
||||
static VSCache vshaders;
|
||||
|
||||
static VSCacheEntry* last_entry;
|
||||
static VERTEXSHADERUID last_uid;
|
||||
|
||||
static GLuint CurrentShader;
|
||||
static bool ShaderEnabled;
|
||||
|
||||
|
|
|
@ -155,6 +155,7 @@ void VideoBackend::ShowConfig(void *_hParent)
|
|||
|
||||
bool VideoBackend::Initialize(void *&window_handle)
|
||||
{
|
||||
InitializeShared();
|
||||
InitBackendInfo();
|
||||
|
||||
frameCount = 0;
|
||||
|
@ -234,6 +235,7 @@ void VideoBackend::Shutdown()
|
|||
OpcodeDecoder_Shutdown();
|
||||
delete g_renderer;
|
||||
g_renderer = NULL;
|
||||
g_texture_cache = NULL;
|
||||
}
|
||||
OpenGL_Shutdown();
|
||||
}
|
||||
|
|
|
@ -46,13 +46,12 @@
|
|||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
|
@ -116,7 +115,7 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -127,7 +126,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -138,7 +137,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -151,7 +150,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -164,12 +163,12 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\..\Core\Common\Src;..\..\Core\Core\Src;..\..\Core\VideoCommon\Src;..\..\Core\DolphinWX\Src;..\..\..\Externals\GLew\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\Include;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
@ -234,22 +233,12 @@
|
|||
<ClInclude Include="Src\XFMemLoader.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\Externals\wxWidgets\build\msw\wx_adv.vcxproj">
|
||||
<Project>{0e231fb1-f3c9-4724-accb-de8bcb3c089e}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\Externals\wxWidgets\build\msw\wx_base.vcxproj">
|
||||
<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\Externals\wxWidgets\build\msw\wx_core.vcxproj">
|
||||
<Project>{11f55366-12ec-4c44-a8cb-1d4e315d61ed}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Core\VideoCommon\VideoCommon.vcxproj">
|
||||
<Project>{3e5c4e02-1ba9-4776-bdbe-e3f91ffa34cf}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="CMakeLists.txt" />
|
||||
<None Include="Src\SConscript" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
|
|
@ -56,7 +56,6 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="CMakeLists.txt" />
|
||||
<None Include="Src\SConscript" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Win32">
|
||||
|
|
|
@ -1,35 +0,0 @@
|
|||
# -*- python -*-
|
||||
|
||||
Import('env')
|
||||
import os
|
||||
import sys
|
||||
|
||||
files = [
|
||||
'Src/BPMemLoader.cpp',
|
||||
'Src/CPMemLoader.cpp',
|
||||
'Src/Clipper.cpp',
|
||||
'Src/DebugUtil.cpp',
|
||||
'Src/EfbCopy.cpp',
|
||||
'Src/EfbInterface.cpp',
|
||||
'Src/HwRasterizer.cpp',
|
||||
'Src/OpcodeDecoder.cpp',
|
||||
'Src/Rasterizer.cpp',
|
||||
'Src/SWCommandProcessor.cpp',
|
||||
'Src/SWPixelEngine.cpp',
|
||||
'Src/SWRenderer.cpp',
|
||||
'Src/SWStatistics.cpp',
|
||||
'Src/SWVertexLoader.cpp',
|
||||
'Src/SWVideoConfig.cpp',
|
||||
'Src/SWmain.cpp',
|
||||
'Src/SetupUnit.cpp',
|
||||
'Src/Tev.cpp',
|
||||
'Src/TextureEncoder.cpp',
|
||||
'Src/TextureSampler.cpp',
|
||||
'Src/TransformUnit.cpp',
|
||||
'Src/XFMemLoader.cpp',
|
||||
]
|
||||
|
||||
if not env['nowx']:
|
||||
files += ['Src/VideoConfigDialog.cpp']
|
||||
|
||||
env['LIBS'] += env.StaticLibrary('videosoftware', files)
|
|
@ -101,14 +101,14 @@ void SWBPWritten(int address, int newvalue)
|
|||
|
||||
// TODO - figure out a cleaner way.
|
||||
if (Core::g_CoreStartupParameter.bWii)
|
||||
ptr = Memory::GetPointer(bpmem.tlutXferSrc << 5);
|
||||
ptr = Memory::GetPointer(bpmem.tmem_config.tlut_src << 5);
|
||||
else
|
||||
ptr = Memory::GetPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
|
||||
ptr = Memory::GetPointer((bpmem.tmem_config.tlut_src & 0xFFFFF) << 5);
|
||||
|
||||
if (ptr)
|
||||
memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
|
||||
else
|
||||
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
|
||||
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tmem_config.tlut_src, bpmem.tmem_config.tlut_src << 5, (bpmem.tmem_config.tlut_src & 0xFFFFF)<< 5);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -64,7 +64,12 @@ RasterBlock rasterBlock;
|
|||
|
||||
void Init()
|
||||
{
|
||||
tev.Init();
|
||||
tev.Init();
|
||||
|
||||
// Set initial z reference plane in the unlikely case that zfreeze is enabled when drawing the first primitive.
|
||||
// TODO: This is just a guess!
|
||||
ZSlope.dfdx = ZSlope.dfdy = 0.f;
|
||||
ZSlope.f0 = 1.f;
|
||||
}
|
||||
|
||||
inline int iround(float x)
|
||||
|
@ -364,7 +369,8 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
|
|||
float w[3] = { 1.0f / v0->projectedPosition.w, 1.0f / v1->projectedPosition.w, 1.0f / v2->projectedPosition.w };
|
||||
InitSlope(&WSlope, w[0], w[1], w[2], fltdx31, fltdx12, fltdy12, fltdy31);
|
||||
|
||||
InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31);
|
||||
if (!bpmem.genMode.zfreeze)
|
||||
InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31);
|
||||
|
||||
for(unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
|
||||
{
|
||||
|
|
|
@ -45,6 +45,7 @@ namespace SW
|
|||
|
||||
static volatile bool fifoStateRun = false;
|
||||
static volatile bool emuRunningState = false;
|
||||
static std::mutex m_csSWVidOccupied;
|
||||
|
||||
|
||||
std::string VideoSoftware::GetName()
|
||||
|
@ -91,6 +92,24 @@ bool VideoSoftware::Initialize(void *&window_handle)
|
|||
|
||||
void VideoSoftware::DoState(PointerWrap&)
|
||||
{
|
||||
// NYI
|
||||
}
|
||||
|
||||
void VideoSoftware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
|
||||
{
|
||||
if (doLock)
|
||||
{
|
||||
EmuStateChange(EMUSTATE_CHANGE_PAUSE);
|
||||
if (!Core::IsGPUThread())
|
||||
m_csSWVidOccupied.lock();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (unpauseOnUnlock)
|
||||
EmuStateChange(EMUSTATE_CHANGE_PLAY);
|
||||
if (!Core::IsGPUThread())
|
||||
m_csSWVidOccupied.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoSoftware::RunLoop(bool enable)
|
||||
|
@ -167,6 +186,7 @@ bool VideoSoftware::Video_Screenshot(const char *_szFilename)
|
|||
// -------------------------------
|
||||
void VideoSoftware::Video_EnterLoop()
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(m_csSWVidOccupied);
|
||||
fifoStateRun = true;
|
||||
|
||||
while (fifoStateRun)
|
||||
|
@ -181,7 +201,9 @@ void VideoSoftware::Video_EnterLoop()
|
|||
while (!emuRunningState && fifoStateRun)
|
||||
{
|
||||
g_video_backend->PeekMessages();
|
||||
m_csSWVidOccupied.unlock();
|
||||
Common::SleepCurrentThread(1);
|
||||
m_csSWVidOccupied.lock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -215,6 +237,12 @@ bool VideoSoftware::Video_IsPossibleWaitingSetDrawDone(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool VideoSoftware::Video_IsHiWatermarkActive(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void VideoSoftware::Video_AbortFrame(void)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -16,7 +16,6 @@ class VideoSoftware : public VideoBackend
|
|||
|
||||
void EmuStateChange(EMUSTATE_CHANGE newState);
|
||||
|
||||
void DoState(PointerWrap &p);
|
||||
void RunLoop(bool enable);
|
||||
|
||||
void ShowConfig(void* parent);
|
||||
|
@ -36,7 +35,7 @@ class VideoSoftware : public VideoBackend
|
|||
void Video_SetRendering(bool bEnabled);
|
||||
|
||||
void Video_GatherPipeBursted();
|
||||
|
||||
bool Video_IsHiWatermarkActive();
|
||||
bool Video_IsPossibleWaitingSetDrawDone();
|
||||
void Video_AbortFrame();
|
||||
|
||||
|
@ -48,6 +47,9 @@ class VideoSoftware : public VideoBackend
|
|||
|
||||
void UpdateFPSDisplay(const char*);
|
||||
unsigned int PeekMessages();
|
||||
|
||||
void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
|
||||
void DoState(PointerWrap &p);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue