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OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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24 changed files with 231 additions and 7 deletions
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@ -132,7 +132,7 @@ int Renderer::EFBToScaledX(int x)
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{
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switch (g_ActiveConfig.iEFBScale)
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{
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case SCALE_AUTO: // fractional
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case SCALE_AUTO: // fractional
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return FramebufferManagerBase::ScaleToVirtualXfbWidth(x, s_backbuffer_width);
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default:
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