mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-01 05:38:50 +00:00
OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
This commit is contained in:
parent
dced84d440
commit
c211450b99
24 changed files with 231 additions and 7 deletions
|
@ -104,6 +104,9 @@ public:
|
|||
|
||||
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
|
||||
|
||||
virtual u16 BBoxRead(int index) = 0;
|
||||
virtual void BBoxWrite(int index, u16 value) = 0;
|
||||
|
||||
// What's the real difference between these? Too similar names.
|
||||
virtual void ResetAPIState() = 0;
|
||||
virtual void RestoreAPIState() = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue