Second Experimental commit:

corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2010-12-27 03:18:01 +00:00
parent f3336a84a1
commit c2283ad6c0
25 changed files with 201 additions and 101 deletions

View file

@ -99,15 +99,15 @@ const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbA
return &m_overlappingXFBArray[0];
}
void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
{
if (g_ActiveConfig.bUseRealXFB)
g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
else
CopyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
CopyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
}
void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
{
VirtualXFBListType::iterator vxfb = FindVirtualXFB(xfbAddr, fbWidth, fbHeight);
@ -162,7 +162,7 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHe
g_renderer->ResetAPIState(); // reset any game specific settings
// Copy EFB data to XFB and restore render target again
vxfb->xfbSource->CopyEFB();
vxfb->xfbSource->CopyEFB(Gamma);
g_renderer->RestoreAPIState();
}