mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-28 05:06:42 +00:00
Second Experimental commit:
corrected peek color and peek z to correctly emulate real hardware formats. implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback) i need a lot of feedback in this changes please enjoy git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
f3336a84a1
commit
c2283ad6c0
25 changed files with 201 additions and 101 deletions
|
@ -33,7 +33,7 @@ public:
|
|||
|
||||
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
|
||||
|
||||
void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc);
|
||||
void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
|
||||
|
||||
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue