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Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5361 8ced0084-cf51-0410-be5f-012b33b47a6e
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14 changed files with 179 additions and 78 deletions
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@ -157,13 +157,17 @@ void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample)
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}
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}
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// integer part of sample location
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int imageS = s >> 7;
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int imageT = t >> 7;
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if (linear)
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{
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// linear sampling
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// offset linear sampling
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s -= 64;
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t -= 64;
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// integer part of sample location
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int imageS = s >> 7;
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int imageT = t >> 7;
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// linear sampling
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int imageSPlus1 = imageS + 1;
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int fractS = s & 0x7f;
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@ -197,6 +201,10 @@ void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample)
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}
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else
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{
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// integer part of sample location
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int imageS = s >> 7;
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int imageT = t >> 7;
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// nearest neighbor sampling
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WrapCoord(imageS, tm0.wrap_s, imageWidth);
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WrapCoord(imageT, tm0.wrap_t, imageHeight);
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