DolphinWX: Make the main config dialog modeless

This commit is contained in:
Lioncash 2016-11-05 20:53:40 -04:00
parent bfa9cc2736
commit c2d00d25fe
8 changed files with 81 additions and 41 deletions

View file

@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/Frame.h"
#include <atomic>
#include <cstddef>
#include <fstream>
@ -49,8 +51,8 @@
#include "Core/Movie.h"
#include "Core/State.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/LogWindow.h"
@ -310,6 +312,8 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
{
BindEvents();
m_main_config_dialog = new CConfigMain(this);
for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
bFloatWindow[i] = false;
@ -488,6 +492,7 @@ void CFrame::BindEvents()
BindMenuBarEvents();
Bind(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, &CFrame::OnReloadThemeBitmaps, this);
Bind(DOLPHIN_EVT_RELOAD_GAMELIST, &CFrame::OnReloadGameList, this);
}
bool CFrame::RendererIsFullscreen()