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Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
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15 changed files with 389 additions and 133 deletions
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@ -220,7 +220,7 @@ void BPWritten(const Bypass& bp)
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const float yScale = bpmem.dispcopyyscale / 256.0f;
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const float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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RenderToXFB(bp, multirc, yScale, xfbLines,
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Memory_GetPtr(bpmem.copyTexDest << 5),
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bpmem.copyTexDest << 5,
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bpmem.copyMipMapStrideChannels << 4,
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(u32)ceil(xfbLines));
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}
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