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- I've fixed possibles random hangs in DC mode.
- I've fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc) - I've implemented accurate manage of Pixel Engine Interrupts, now the GPU loop is stopped when a PE Interrupt needs to be managed and resume when Pixel Engine finish, I think now, the Fifo in DC mode is more accurate than SC mode. :) Time to close the big fifo Issue 3694 (snif), please if you have a possible fifo issue report this like a game issue. I was working with Skid_AU together, especially thanks for him. Test a lot all games, and compare the performance with the master maybe this accuracy has a cost (not a lot). I think now the fifo is very stable, overflow fixed, random hang fixed, if you have a game with a hang with this rev and not in master please report this.
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@ -468,4 +468,9 @@ void ResetSetToken()
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}
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CommandProcessor::interruptTokenWaiting = false;
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}
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bool WaitingForPEInterrupt()
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{
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return CommandProcessor::interruptFinishWaiting || CommandProcessor::interruptTokenWaiting || interruptSetFinish || interruptSetToken;
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}
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} // end of namespace PixelEngine
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