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ShaderCache: Don't create or load shader cache with Null backend
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@ -35,7 +35,7 @@ bool ShaderCache::Initialize()
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m_async_shader_compiler->ResizeWorkerThreads(g_ActiveConfig.GetShaderPrecompilerThreads());
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// Load shader and UID caches.
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if (g_ActiveConfig.bShaderCache)
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if (g_ActiveConfig.bShaderCache && m_api_type != APIType::Nothing)
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{
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LoadShaderCaches();
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LoadPipelineUIDCache();
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