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fix: prevent loading savestates when connected
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fb3ab25e57
commit
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1 changed files with 11 additions and 0 deletions
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@ -46,6 +46,7 @@
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#include "Core/Movie.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayClient.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/Slippi/SlippiNetplay.h"
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#include "Core/System.h"
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#include "Core/System.h"
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#include "VideoCommon/FrameDumpFFMpeg.h"
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#include "VideoCommon/FrameDumpFFMpeg.h"
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@ -210,6 +211,11 @@ void LoadFromBuffer(std::vector<u8>& buffer)
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return;
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return;
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}
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}
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if (IsOnline())
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{
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return;
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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#ifdef USE_RETRO_ACHIEVEMENTS
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if (AchievementManager::GetInstance().IsHardcoreModeActive())
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if (AchievementManager::GetInstance().IsHardcoreModeActive())
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{
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{
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@ -847,6 +853,11 @@ void LoadAs(const std::string& filename)
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return;
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return;
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}
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}
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if (IsOnline())
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{
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return;
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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#ifdef USE_RETRO_ACHIEVEMENTS
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if (AchievementManager::GetInstance().IsHardcoreModeActive())
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if (AchievementManager::GetInstance().IsHardcoreModeActive())
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{
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{
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