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render target for custom asset library
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1 changed files with 4 additions and 0 deletions
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@ -16,6 +16,7 @@ struct MeshData;
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struct PixelShaderData;
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struct PixelShaderData;
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struct RasterMaterialData;
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struct RasterMaterialData;
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struct RasterShaderData;
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struct RasterShaderData;
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struct RenderTargetData;
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struct TextureData;
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struct TextureData;
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struct TextureAndSamplerData;
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struct TextureAndSamplerData;
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@ -51,5 +52,8 @@ public:
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// Loads a mesh
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// Loads a mesh
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virtual LoadInfo LoadMesh(const AssetID& asset_id, MeshData* data) = 0;
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virtual LoadInfo LoadMesh(const AssetID& asset_id, MeshData* data) = 0;
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// Loads a render target
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virtual LoadInfo LoadRenderTarget(const AssetID& asset_id, RenderTargetData* data) = 0;
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};
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};
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} // namespace VideoCommon
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} // namespace VideoCommon
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