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DiscIO: Use std::optional in Volume and Blob
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23 changed files with 232 additions and 237 deletions
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@ -5,6 +5,7 @@
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#include <cinttypes>
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#include <climits>
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#include <memory>
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#include <optional>
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#include "AudioCommon/AudioCommon.h"
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@ -720,7 +721,8 @@ void SConfig::SetRunningGameMetadata(const DiscIO::IVolume& volume,
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const DiscIO::Partition& partition)
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{
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SetRunningGameMetadata(volume.GetGameID(partition), volume.GetTitleID(partition).value_or(0),
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volume.GetRevision(partition), Core::TitleDatabase::TitleType::Other);
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volume.GetRevision(partition).value_or(0),
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Core::TitleDatabase::TitleType::Other);
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}
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void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
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@ -1117,7 +1119,7 @@ IniFile SConfig::LoadGameIni() const
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return LoadGameIni(GetGameID(), m_revision);
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}
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IniFile SConfig::LoadDefaultGameIni(const std::string& id, u16 revision)
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IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
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{
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IniFile game_ini;
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for (const std::string& filename : GetGameIniFilenames(id, revision))
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@ -1125,7 +1127,7 @@ IniFile SConfig::LoadDefaultGameIni(const std::string& id, u16 revision)
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return game_ini;
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}
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IniFile SConfig::LoadLocalGameIni(const std::string& id, u16 revision)
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IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
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{
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IniFile game_ini;
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for (const std::string& filename : GetGameIniFilenames(id, revision))
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@ -1133,7 +1135,7 @@ IniFile SConfig::LoadLocalGameIni(const std::string& id, u16 revision)
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return game_ini;
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}
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IniFile SConfig::LoadGameIni(const std::string& id, u16 revision)
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IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
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{
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IniFile game_ini;
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for (const std::string& filename : GetGameIniFilenames(id, revision))
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@ -1144,7 +1146,8 @@ IniFile SConfig::LoadGameIni(const std::string& id, u16 revision)
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}
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// Returns all possible filenames in ascending order of priority
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std::vector<std::string> SConfig::GetGameIniFilenames(const std::string& id, u16 revision)
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std::vector<std::string> SConfig::GetGameIniFilenames(const std::string& id,
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std::optional<u16> revision)
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{
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std::vector<std::string> filenames;
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@ -1162,7 +1165,8 @@ std::vector<std::string> SConfig::GetGameIniFilenames(const std::string& id, u16
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filenames.push_back(id + ".ini");
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// INIs with specific revisions
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filenames.push_back(id + StringFromFormat("r%d", revision) + ".ini");
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if (revision)
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filenames.push_back(id + StringFromFormat("r%d", *revision) + ".ini");
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return filenames;
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}
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