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Add wiimote tas input.
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11 changed files with 691 additions and 998 deletions
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@ -23,6 +23,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "DolphinWX/Globals.h"
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#include "InputCommon/GCPadStatus.h"
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@ -98,7 +99,7 @@ public:
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CCodeWindow* g_pCodeWindow;
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NetPlaySetupDiag* g_NetPlaySetupDiag;
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wxCheatsWindow* g_CheatsWindow;
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TASInputDlg* g_TASInputDlg[4];
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TASInputDlg* g_TASInputDlg[8];
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void InitBitmaps();
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void DoPause();
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@ -346,6 +347,7 @@ void OnAfterLoadCallback();
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void OnStoppedCallback();
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// For TASInputDlg
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void TASManipFunction(GCPadStatus* PadStatus, int controllerID);
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void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID);
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void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID);
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bool TASInputHasFocus();
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extern int g_saveSlot;
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