mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-04 17:32:47 +00:00
OpenGL: use shader 420pack if available to staticly bind ubo location
Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
This commit is contained in:
parent
4fff5ac90d
commit
c42f274e22
5 changed files with 8 additions and 4 deletions
|
@ -284,7 +284,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
|
|||
out.Write("\n");
|
||||
|
||||
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
||||
out.Write("layout(std140) uniform PSBlock {\n");
|
||||
out.Write("layout(std140%s) uniform PSBlock {\n", g_ActiveConfig.backend_info.bSupportShadingLanguage420pack ? ", binding = 1" : "");
|
||||
|
||||
DeclareUniform(out, ApiType, g_ActiveConfig.backend_info.bSupportsGLSLUBO, C_COLORS, "float4", I_COLORS"[4]");
|
||||
DeclareUniform(out, ApiType, g_ActiveConfig.backend_info.bSupportsGLSLUBO, C_KCOLORS, "float4", I_KCOLORS"[4]");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue