Merge pull request #6743 from stenzek/faster-disabled-copy-filter

TextureConversionShader: Don't sample from adjacent rows when not needed
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Markus Wick 2018-05-17 10:45:50 +02:00 committed by GitHub
commit c485efdfe1
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8 changed files with 74 additions and 35 deletions

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@ -515,7 +515,8 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
glViewport(0, 0, destination_texture->GetConfig().width, destination_texture->GetConfig().height);
auto uid = TextureConversionShaderGen::GetShaderUid(dst_format, is_depth_copy, is_intensity,
scale_by_half);
scale_by_half,
NeedsCopyFilterInShader(filter_coefficients));
auto it = m_efb_copy_programs.emplace(uid, EFBCopyShader());
EFBCopyShader& shader = it.first->second;