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TextureCache: Renaming some variables
OGL: Fix a possible bug at texture dumping OGL: Add a TODO about a possible bug
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8 changed files with 41 additions and 39 deletions
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@ -233,7 +233,7 @@ void VertexManager::vFlush()
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
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PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
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}
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else
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ERROR_LOG(VIDEO, "error loading texture");
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