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VideoCommon: VertexManager -> VertexManagerBase
It may be a bit weird to see calls to static functions in VertexManagerBase now, but at least it's easier to see what's going on.
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10 changed files with 43 additions and 43 deletions
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@ -54,7 +54,7 @@ static void DoState(PointerWrap &p)
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GeometryShaderManager::DoState(p);
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p.DoMarker("GeometryShaderManager");
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VertexManager::DoState(p);
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VertexManagerBase::DoState(p);
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p.DoMarker("VertexManager");
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BoundingBox::DoState(p);
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