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move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here should give a small speedup in dx11 efb2tex
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6 changed files with 16 additions and 8 deletions
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@ -208,6 +208,8 @@ void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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void XFBSource::CopyEFB(float Gamma)
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{
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g_renderer->ResetAPIState(); // reset any game specific settings
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// Copy EFB data to XFB and restore render target again
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)texWidth, (float)texHeight);
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@ -222,6 +224,8 @@ void XFBSource::CopyEFB(float Gamma)
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
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FramebufferManager::GetEFBDepthTexture()->GetDSV());
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g_renderer->RestoreAPIState();
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}
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} // namespace DX11
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