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restructured NAND application loading... it isn't complete but an improvement
i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2455 8ced0084-cf51-0410-be5f-012b33b47a6e
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22 changed files with 526 additions and 260 deletions
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@ -56,6 +56,7 @@ be accessed from Core::GetWindowHandle().
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#include "HW/DVDInterface.h"
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#include "State.h"
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#include "VolumeHandler.h"
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#include "NANDContentLoader.h"
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#include <wx/datetime.h> // wxWidgets
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@ -159,6 +160,12 @@ void CFrame::CreateMenu()
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miscMenu->Append(IDM_MEMCARD, _T("&Memcard Manager"));
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miscMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
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// miscMenu->Append(IDM_SDCARD, _T("Mount &SDCard")); // Disable for now
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if (DiscIO::CNANDContentLoader(FULL_WII_MENU_DIR).IsValid())
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{
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miscMenu->Append(IDM_LOAD_WII_MENU, _T("Load Wii Menu"));
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}
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m_pMenuBar->Append(miscMenu, _T("&Misc"));
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// Help menu
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@ -675,6 +682,11 @@ void CFrame::OnShow_SDCardWindow(wxCommandEvent& WXUNUSED (event))
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wxSDCardWindow SDWindow(this);
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SDWindow.ShowModal();
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}
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void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event))
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{
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BootManager::BootCore(FULL_WII_MENU_DIR);
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}
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/* Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
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the entire screen (when we render to the main window). */
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void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
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