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VideoBackend: Remove PeekMessages method
The video thread and backend no longer create any windows, therefore there will never be any messages dispatched to their thread.
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10 changed files with 0 additions and 38 deletions
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@ -299,8 +299,6 @@ void RunGpuLoop()
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[] {
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const SConfig& param = SConfig::GetInstance();
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g_video_backend->PeekMessages();
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// Do nothing while paused
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if (!s_emu_running_state.IsSet())
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return;
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@ -35,8 +35,6 @@ class VideoBackendBase
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{
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public:
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virtual ~VideoBackendBase() {}
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virtual unsigned int PeekMessages() = 0;
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virtual bool Initialize(void* window_handle) = 0;
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virtual void Shutdown() = 0;
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