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RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters
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6 changed files with 30 additions and 23 deletions
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@ -9,6 +9,7 @@
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#include <memory>
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#include <string>
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#include <strsafe.h>
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#include <tuple>
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#include <unordered_map>
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#include "Common/Align.h"
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@ -1203,7 +1204,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D
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if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
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{
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TargetRectangle left_rc, right_rc;
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ConvertStereoRectangle(dst, left_rc, right_rc);
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std::tie(left_rc, right_rc) = ConvertStereoRectangle(dst);
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// Swap chain backbuffer is never multisampled..
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