mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-18 17:12:39 +00:00
Reverted r762 and r763 - i don't see any good reason to keep this revision as long as nobody fixes the windows build (btw: i don't understand why we need a non-WX build at all). if someone is going to fix it he can revert this revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@766 8ced0084-cf51-0410-be5f-012b33b47a6e
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59b115d197
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20 changed files with 102 additions and 139 deletions
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@ -15,7 +15,10 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// =======================================================================================
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// Includes
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// ------------------
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#include "Globals.h"
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#include "ChunkFile.h"
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#include "resource.h"
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@ -33,12 +36,14 @@
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#include "DSPHandler.h"
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#include "Config.h"
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#ifdef USE_WX
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#include "Debugger/Debugger.h" // for the CDebugger class
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#include "Logging/Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
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#endif
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// ===================
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// =======================================================================================
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// DSP struct
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// -------------------
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DSPInitialize g_dspInitialize;
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u8* g_pMemory;
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@ -63,9 +68,12 @@ struct DSPState
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};
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DSPState g_dspState;
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// ====================
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#ifdef USE_WX
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//////////////////////////////////////////////////////////////////////////////////////////
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// wxWidgets - Some kind of stuff wx needs
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// ッッッッッッッッッ
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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@ -76,7 +84,8 @@ class wxDLLApp : public wxApp
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#endif
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///////////////////
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#ifdef _WIN32
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HINSTANCE g_hInstance = NULL;
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@ -117,7 +126,9 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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#endif
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// =======================================================================================
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// Open and close console
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// -------------------
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void OpenConsole()
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{
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#if defined (_WIN32)
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@ -134,21 +145,22 @@ void CloseConsole()
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FreeConsole();
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#endif
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}
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// ===================
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// =======================================================================================
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// Create debugging window - We could use use wxWindow win; new CDebugger(win) like nJoy but I don't
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// know why it would be better. - There's a lockup problem with ShowModal(), but Show() doesn't work
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// because then DLL_PROCESS_DETACH is called immediately after DLL_PROCESS_ATTACH.
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#ifdef USE_WX
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// -------------------
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CDebugger* m_frame;
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#endif
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void DllDebugger(HWND _hParent)
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{
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#ifdef USE_WX
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m_frame = new CDebugger(NULL);
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m_frame->ShowModal();
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#endif
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}
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// ===================
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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