mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-04 23:29:17 +00:00
ShaderGen: inline constant shaders
This commit is contained in:
parent
b0878c54b2
commit
c82991df5b
3 changed files with 28 additions and 37 deletions
|
@ -86,19 +86,18 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
|
|||
out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : "");
|
||||
else
|
||||
out.Write("cbuffer VSBlock {\n");
|
||||
|
||||
DeclareUniform(out, api_type, C_POSNORMALMATRIX, "float4", I_POSNORMALMATRIX"[6]");
|
||||
DeclareUniform(out, api_type, C_PROJECTION, "float4", I_PROJECTION"[4]");
|
||||
DeclareUniform(out, api_type, C_MATERIALS, "int4", I_MATERIALS"[4]");
|
||||
DeclareUniform(out, api_type, C_LIGHT_COLORS, "int4", I_LIGHT_COLORS"[8]");
|
||||
DeclareUniform(out, api_type, C_LIGHTS, "float4", I_LIGHTS"[32]");
|
||||
DeclareUniform(out, api_type, C_TEXMATRICES, "float4", I_TEXMATRICES"[24]");
|
||||
DeclareUniform(out, api_type, C_TRANSFORMMATRICES, "float4", I_TRANSFORMMATRICES"[64]");
|
||||
DeclareUniform(out, api_type, C_NORMALMATRICES, "float4", I_NORMALMATRICES"[32]");
|
||||
DeclareUniform(out, api_type, C_POSTTRANSFORMMATRICES, "float4", I_POSTTRANSFORMMATRICES"[64]");
|
||||
DeclareUniform(out, api_type, C_DEPTHPARAMS, "float4", I_DEPTHPARAMS);
|
||||
|
||||
out.Write("};\n");
|
||||
out.Write(
|
||||
"\tfloat4 " I_POSNORMALMATRIX"[6];\n"
|
||||
"\tfloat4 " I_PROJECTION"[4];\n"
|
||||
"\tint4 " I_MATERIALS"[4];\n"
|
||||
"\tint4 " I_LIGHT_COLORS"[8];\n"
|
||||
"\tfloat4 " I_LIGHTS"[32];\n"
|
||||
"\tfloat4 " I_TEXMATRICES"[24];\n"
|
||||
"\tfloat4 " I_TRANSFORMMATRICES"[64];\n"
|
||||
"\tfloat4 " I_NORMALMATRICES"[32];\n"
|
||||
"\tfloat4 " I_POSTTRANSFORMMATRICES"[64];\n"
|
||||
"\tfloat4 " I_DEPTHPARAMS";\n"
|
||||
"};\n");
|
||||
|
||||
GenerateVSOutputStruct(out, api_type);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue