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two fixes in this commit:
first fix for issues introduced in sms in r6501, please test for a regressions in The Calling Second Fix for Issue 3539, by making pixel Dept calculation an option. in games with this issue Enabling pixel depth will solve the issue, in other games disabling the option will not cause speed lost some cleanup in dlist cache git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6517 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
7901e74f00
commit
c8305a7b7d
7 changed files with 20 additions and 18 deletions
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@ -58,7 +58,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
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for (int i = 0; i < 8; i += 2)
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((u8*)&uid->values[1])[i / 2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
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u32 enableZTexture = (!bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable)?1:0;
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u32 enableZTexture = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc || g_ActiveConfig.bEnablePerPixelDepth)? 1 : 0;
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uid->values[2] = (u32)bpmem.fog.c_proj_fsel.fsel |
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((u32)bpmem.fog.c_proj_fsel.proj << 3) |
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@ -466,7 +466,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt;
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}
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}
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DepthTextureEnable = bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable;
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DepthTextureEnable = bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc || g_ActiveConfig.bEnablePerPixelDepth ;
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// Declare samplers
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if(ApiType != API_D3D11)
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@ -816,11 +816,13 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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if (DepthTextureEnable)
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{
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// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
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if (bpmem.ztex2.op == ZTEXTURE_ADD)
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WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord;\n");
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else
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WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w;\n");
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if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc)
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{
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if (bpmem.ztex2.op == ZTEXTURE_ADD)
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WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord;\n");
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else
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WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w;\n");
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}
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// scale to make result from frac correct
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WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n");
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WRITE(p, "zCoord = frac(zCoord);\n");
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