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two fixes in this commit:
first fix for issues introduced in sms in r6501, please test for a regressions in The Calling Second Fix for Issue 3539, by making pixel Dept calculation an option. in games with this issue Enabling pixel depth will solve the issue, in other games disabling the option will not cause speed lost some cleanup in dlist cache git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6517 8ced0084-cf51-0410-be5f-012b33b47a6e
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7 changed files with 20 additions and 18 deletions
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@ -162,6 +162,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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szr_enh->Add(new SettingCheckBox(page_general, wxT("Load Native Mipmaps"), vconfig.bUseNativeMips));
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szr_enh->Add(new SettingCheckBox(page_general, wxT("EFB Scaled Copy"), vconfig.bCopyEFBScaled));
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szr_enh->Add(new SettingCheckBox(page_general, wxT("Pixel Lighting"), vconfig.bEnablePixelLigting));
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szr_enh->Add(new SettingCheckBox(page_general, wxT("Pixel Depth"), vconfig.bEnablePerPixelDepth));
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szr_enh->Add(new SettingCheckBox(page_general, wxT("Force Bi/Trilinear Filtering"), vconfig.bForceFiltering));
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if (vconfig.backend_info.bSupports3DVision)
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