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Added Disabled flag to Achievement Manager
The Disabled state sits between Game Closed and completely Shutdown - stronger than the former, as it refuses to let a game be opened again until AchievementManager is restored (which only happens upon a fresh core boot) but it isn't completely shut down and will still allow the player to be logged in and access the achievement settings and their (global) achievement header.
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6 changed files with 84 additions and 2 deletions
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@ -37,6 +37,11 @@ AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(pare
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m_game_progress_hard = new QProgressBar();
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m_game_progress_soft = new QProgressBar();
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m_rich_presence = new QLabel();
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m_locked_warning = new QLabel();
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m_locked_warning->setText(tr("Achievements have been disabled.<br>Please close all running "
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"games to re-enable achievements."));
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m_locked_warning->setStyleSheet(QStringLiteral("QLabel { color : red; }"));
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QSizePolicy sp_retain = m_game_progress_hard->sizePolicy();
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sp_retain.setRetainSizeWhenHidden(true);
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@ -54,6 +59,7 @@ AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(pare
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text_col->addWidget(m_game_progress_hard);
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text_col->addWidget(m_game_progress_soft);
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text_col->addWidget(m_rich_presence);
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text_col->addWidget(m_locked_warning);
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QHBoxLayout* header_layout = new QHBoxLayout();
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header_layout->addLayout(icon_col);
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header_layout->addLayout(text_col);
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@ -148,6 +154,7 @@ void AchievementHeaderWidget::UpdateData()
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QString::fromUtf8(AchievementManager::GetInstance()->GetRichPresence().data()));
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if (!m_rich_presence->isVisible())
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m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
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m_locked_warning->setVisible(false);
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}
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else
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{
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@ -157,6 +164,10 @@ void AchievementHeaderWidget::UpdateData()
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m_game_progress_hard->setVisible(false);
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m_game_progress_soft->setVisible(false);
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m_rich_presence->setVisible(false);
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if (AchievementManager::GetInstance()->IsDisabled())
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{
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m_locked_warning->setVisible(true);
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}
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}
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}
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