NetPlay: Add cancel button for chunked data transfers

This commit is contained in:
Techjar 2019-03-30 06:20:24 -04:00
commit c90df946ba
5 changed files with 45 additions and 2 deletions

View file

@ -1347,6 +1347,16 @@ bool NetPlayServer::StartGame()
return true;
}
void NetPlayServer::AbortGameStart()
{
if (m_start_pending)
{
m_dialog->OnGameStartAborted();
ChunkedDataAbort();
m_start_pending = false;
}
}
// called from ---GUI--- thread
bool NetPlayServer::SyncSaveData()
{