Make sure that configuration dialog titles for the plugins are translated and a few other missed strings.

Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6847 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-01-14 15:09:30 +00:00
parent 3cba9afe79
commit c99f0d03a4
28 changed files with 2482 additions and 1449 deletions

View file

@ -54,51 +54,76 @@
#include "FramebufferManager.h"
#include "DLCache.h"
#include "DebuggerPanel.h"
#include "IniFile.h"
HINSTANCE g_hInstance = NULL;
wxLocale *InitLanguageSupport()
{
wxLocale *m_locale;
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(language);
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
m_locale->AddCatalog(wxT("dolphin-emu"));
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
return m_locale;
}
// This is used for the functions right below here which use wxwidgets
#if defined(HAVE_WX) && HAVE_WX
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
void *DllDebugger(void *_hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
return new GFXDebuggerPanel((wxWindow*)_hParent);
#else
return NULL;
#endif
}
#if defined(HAVE_WX) && HAVE_WX
class wxDLLApp : public wxApp
class wxDLLApp : public wxApp
{
bool OnInit()
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
static wxLocale *m_locale;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
#if defined(HAVE_WX) && HAVE_WX
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
#endif
m_locale = InitLanguageSupport();
}
break;
case DLL_PROCESS_DETACH:
#if defined(HAVE_WX) && HAVE_WX
wxUninitialize();
#endif
delete m_locale;
break;
}
@ -136,7 +161,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
#elif defined _DEBUG
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11 (Debug)");
#else
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D11");
sprintf_s(_PluginInfo->Name, 100, _trans("Dolphin Direct3D11"));
#endif
}
@ -209,7 +234,7 @@ void DllConfig(void *_hParent)
factory->Release();
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "Direct3D11", "gfx_dx11");
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, _trans("Direct3D11"), "gfx_dx11");
diag->ShowModal();
diag->Destroy();