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https://github.com/dolphin-emu/dolphin.git
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hack out a test gui
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parent
625c26c1b3
commit
c9a8039957
7 changed files with 219 additions and 1 deletions
2
Externals/imgui/imgui.h
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2
Externals/imgui/imgui.h
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@ -449,7 +449,7 @@ namespace ImGui
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IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d");
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IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f);
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IMGUI_API bool SliderCustom(const char* label, ImVec4 color, int* v, int v_min, int v_max, float power, const char* format = "%d");
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// Widgets: Input with Keyboard
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// - If you want to use InputText() with a dynamic string type such as std::string or your own, see misc/cpp/imgui_stdlib.h
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// - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.
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1
Externals/imgui/imgui_internal.h
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1
Externals/imgui/imgui_internal.h
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@ -1543,6 +1543,7 @@ namespace ImGui
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IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
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IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power, ImGuiDragFlags flags);
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IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
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IMGUI_API bool SliderCustomBehavior(const ImRect& frame_bb, ImGuiID id, int* v, int v_min, int v_max, float power, ImGuiSliderFlags flags, ImVec4 color, ImVec2 valuesize, const char* label, char* value);
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IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
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173
Externals/imgui/imgui_widgets.cpp
vendored
173
Externals/imgui/imgui_widgets.cpp
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@ -2414,6 +2414,122 @@ bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type
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return false;
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}
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bool ImGui::SliderCustomBehavior(const ImRect& bb, ImGuiID id, int* v, int v_min, int v_max, float power, ImGuiSliderFlags flags, ImVec4 color, ImVec2 valuesize, const char* label, char* value)
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{
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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ImGuiWindow* window = GetCurrentWindow();
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const bool hovered = ItemHoverable(bb, id);
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const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X;
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const bool is_decimal = false; // TODO handle other types
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const bool is_power = (power != 1.0f) && is_decimal;
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const float grab_padding = 2.0f;
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const float slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0f;
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float grab_sz = ImMin(ImMax(1.0f * (slider_sz / ((v_min < v_max ? v_max - v_min : v_min - v_max) + 1.0f)), style.GrabMinSize), slider_sz);
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int v_range = (v_min < v_max ? v_max - v_min : v_min - v_max);
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if (!is_decimal && v_range >= 0) // v_range < 0 may happen on integer overflows
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grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit
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grab_sz = ImMin(grab_sz, slider_sz);
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const float slider_usable_sz = slider_sz - grab_sz;
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const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz * 0.5f;
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const float slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz * 0.5f;
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float linear_zero_pos = 0.0f;
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if (is_power && v_min * v_max < 0.0f)
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{
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const float linear_dist_min_to_0 = ImPow(v_min >= 0 ? (float)v_min : -(float)v_min, (float)1.0f / power);
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const float linear_dist_max_to_0 = ImPow(v_max >= 0 ? (float)v_max : -(float)v_max, (float)1.0f / power);
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linear_zero_pos = (float)(linear_dist_min_to_0 / (linear_dist_min_to_0 + linear_dist_max_to_0));
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}
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else
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{
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linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
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}
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bool isDown = false;
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bool value_changed = false;
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if (g.ActiveId == id)
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{
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if (!g.IO.MouseDown[0])
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{
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ClearActiveID();
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}
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else
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{
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isDown = true;
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const float mouse_abs_pos = g.IO.MousePos[axis];
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float clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f;
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if (axis == ImGuiAxis_Y)
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clicked_t = 1.0f - clicked_t;
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int new_value;
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if (is_power)
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{
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if (clicked_t < linear_zero_pos)
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{
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float a = 1.0f - (clicked_t / linear_zero_pos);
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a = ImPow(a, power);
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new_value = ImLerp(ImMin(v_max, 0), v_min, a);
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}
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else
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{
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float a;
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if (ImFabs(linear_zero_pos - 1.0f) > 1.e-6f)
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a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
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else
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a = clicked_t;
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a = ImPow(a, power);
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new_value = ImLerp(ImMax(v_min, 0), v_max, a);
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}
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}
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else
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{
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new_value = ImLerp(v_min, v_max, clicked_t);
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}
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if (*v != new_value)
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{
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*v = new_value;
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value_changed = true;
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}
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}
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}
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float grab_t = SliderCalcRatioFromValueT<int, float>(ImGuiDataType_S32, *v, v_min, v_max, power, linear_zero_pos);
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if (axis == ImGuiAxis_Y)
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grab_t = 1.0f - grab_t;
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const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
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ImRect grab_bb;
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if (axis == ImGuiAxis_X)
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grab_bb = ImRect(ImVec2(grab_pos - grab_sz * 0.5f, bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz * 0.5f, bb.Max.y - grab_padding));
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else
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grab_bb = ImRect(ImVec2(bb.Min.x + grab_padding, grab_pos - grab_sz * 0.5f), ImVec2(bb.Max.x - grab_padding, grab_pos + grab_sz * 0.5f));
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// Draw all the things
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// Grey background line
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ImVec2(bb.Max.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 0.5f)), 4);
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// Whiter, more opaque line up to mouse position
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if (hovered)
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ImVec2(grab_bb.Min.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)), 4);
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ImVec2(grab_bb.Min.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.00f)), 4);
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if (isDown) {
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window->DrawList->AddCircleFilled(ImVec2(grab_bb.Min.x + 6, grab_bb.Min.y + ((grab_bb.Max.y - grab_bb.Min.y) / 2)), 8, ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)));
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float width = (valuesize.x + 2 * 2.f); //width = (textWidth + 2 * padding)
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window->DrawList->AddText(ImVec2(grab_bb.GetCenter().x - valuesize.x / 2, bb.Min.y), ImColor(255, 255, 255), value, label);
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}
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//window->DrawList->AddCircleFilled(ImVec2(grab_bb.Min.x + 6, grab_bb.Min.y + ((grab_bb.Max.y - grab_bb.Min.y) / 2)), 5, ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.00f)));
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window->DrawList->AddRectFilled(ImVec2(grab_bb.Min.x, bb.Min.y + 2), ImVec2(grab_bb.Max.x + valuesize.x, bb.Min.y + 14), ColorConvertFloat4ToU32(ImVec4(0.21f, 0.20f, 0.21f, 1.00f)), 3);
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return value_changed;
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}
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bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -2520,6 +2636,63 @@ bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, i
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return value_changed;
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}
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// TODO: this really should be templated but I'm lazy
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bool ImGui::SliderCustom(const char* label, ImVec4 color, int* v, int v_min, int v_max, float power, const char* format)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const float w = CalcItemWidth();
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const ImVec2 label_size = CalcTextSize(label, NULL, true) * 2.7;
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 0.5f));
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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if (!ItemAdd(total_bb, id))
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{
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ItemSize(total_bb, style.FramePadding.y);
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return false;
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}
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const bool hovered = ItemHoverable(frame_bb, id);
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if (hovered)
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SetHoveredID(id);
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if (!format)
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format = "%d";
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bool start_text_input = false;
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const bool tab_focus_requested = FocusableItemRegister(window, g.ActiveId == id);
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if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]))
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{
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SetActiveID(id, window);
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FocusWindow(window);
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if (tab_focus_requested || g.IO.KeyCtrl)
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{
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start_text_input = true;
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g.ScalarAsInputTextId = 0;
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}
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}
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if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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return InputScalarAsWidgetReplacement(frame_bb, id, label, ImGuiDataType_S32, v, format);
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ItemSize(total_bb, style.FramePadding.y);
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char value_buf[64];
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const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), format, *v);
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const bool value_changed = SliderCustomBehavior(frame_bb, id, v, v_min, v_max, power, ImGuiSliderFlags_None, color, CalcTextSize(value_buf, NULL, true), value_buf_end, value_buf);
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Min.x + style.ItemInnerSpacing.x, frame_bb.Min.y + 25), label);
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return value_changed;
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}
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bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power)
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{
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return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power);
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@ -20,6 +20,10 @@
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#include <QTimer>
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#include <QWindow>
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//test ui stuff
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#include <QVBoxLayout>
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#include <QPushButton>
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#include "imgui.h"
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#include "Core/Config/MainSettings.h"
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@ -13,6 +13,7 @@
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#include <imgui.h>
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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@ -36,6 +37,7 @@ struct Message
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};
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static std::multimap<MessageType, Message> s_messages;
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static std::mutex s_messages_mutex;
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static int value = 0;
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static ImVec4 RGBAToImVec4(const u32 rgba)
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{
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std::lock_guard lock{s_messages_mutex};
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s_messages.clear();
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}
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void DrawSlippiPlaybackControls()
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{
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const auto height = ImGui::GetWindowHeight();
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// We have to provide a window name, and these shouldn't be duplicated.
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// So instead, we generate a name based on the number of messages drawn.
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const std::string window_name = fmt::format("Slippi Playback Controls");
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const float alpha = 0.5f;
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
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if (ImGui::Begin(window_name.c_str(), nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoBackground |
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
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{
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if (ImGui::Button("start")) {
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INFO_LOG(SLIPPI, "pressed button!");
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};
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if (ImGui::Button("stop")) {
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INFO_LOG(SLIPPI, "pressed button!");
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};
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ImGui::PushItemWidth(ImGui::GetWindowWidth());
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ImGui::SliderCustom("test", ImVec4(1.0f, 0.0f, 0.0f, 1.0f), &value, 0, 8000, 1.0);
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ImGui::SetWindowSize(ImVec2(ImGui::GetIO().DisplaySize.x, std::min(static_cast<float>(50.0), ImGui::GetWindowHeight())));
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ImGui::SetWindowPos(
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ImVec2(0, ImGui::GetIO().DisplaySize.y - ImGui::GetWindowHeight()),
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true);
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}
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ImGui::End();
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ImGui::PopStyleVar();
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}
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} // namespace OSD
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@ -44,4 +44,7 @@ void AddTypedMessage(MessageType type, std::string message, u32 ms = Duration::S
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// Draw the current messages on the screen. Only call once per frame.
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void DrawMessages();
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void ClearMessages();
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// Draw playback controls when playing Slippi replays
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void DrawSlippiPlaybackControls();
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} // namespace OSD
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@ -1249,6 +1249,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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DrawDebugText();
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OSD::DrawMessages();
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OSD::DrawSlippiPlaybackControls();
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ImGui::Render();
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}
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