hack out a test gui

This commit is contained in:
R2DLiu 2020-07-11 17:23:00 -04:00
commit c9a8039957
7 changed files with 219 additions and 1 deletions

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@ -449,7 +449,7 @@ namespace ImGui
IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d");
IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format = NULL, float power = 1.0f);
IMGUI_API bool SliderCustom(const char* label, ImVec4 color, int* v, int v_min, int v_max, float power, const char* format = "%d");
// Widgets: Input with Keyboard
// - If you want to use InputText() with a dynamic string type such as std::string or your own, see misc/cpp/imgui_stdlib.h
// - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.

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@ -1543,6 +1543,7 @@ namespace ImGui
IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power, ImGuiDragFlags flags);
IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
IMGUI_API bool SliderCustomBehavior(const ImRect& frame_bb, ImGuiID id, int* v, int v_min, int v_max, float power, ImGuiSliderFlags flags, ImVec4 color, ImVec2 valuesize, const char* label, char* value);
IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging

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@ -2414,6 +2414,122 @@ bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type
return false;
}
bool ImGui::SliderCustomBehavior(const ImRect& bb, ImGuiID id, int* v, int v_min, int v_max, float power, ImGuiSliderFlags flags, ImVec4 color, ImVec2 valuesize, const char* label, char* value)
{
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
ImGuiWindow* window = GetCurrentWindow();
const bool hovered = ItemHoverable(bb, id);
const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X;
const bool is_decimal = false; // TODO handle other types
const bool is_power = (power != 1.0f) && is_decimal;
const float grab_padding = 2.0f;
const float slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0f;
float grab_sz = ImMin(ImMax(1.0f * (slider_sz / ((v_min < v_max ? v_max - v_min : v_min - v_max) + 1.0f)), style.GrabMinSize), slider_sz);
int v_range = (v_min < v_max ? v_max - v_min : v_min - v_max);
if (!is_decimal && v_range >= 0) // v_range < 0 may happen on integer overflows
grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit
grab_sz = ImMin(grab_sz, slider_sz);
const float slider_usable_sz = slider_sz - grab_sz;
const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz * 0.5f;
const float slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz * 0.5f;
float linear_zero_pos = 0.0f;
if (is_power && v_min * v_max < 0.0f)
{
const float linear_dist_min_to_0 = ImPow(v_min >= 0 ? (float)v_min : -(float)v_min, (float)1.0f / power);
const float linear_dist_max_to_0 = ImPow(v_max >= 0 ? (float)v_max : -(float)v_max, (float)1.0f / power);
linear_zero_pos = (float)(linear_dist_min_to_0 / (linear_dist_min_to_0 + linear_dist_max_to_0));
}
else
{
linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
}
bool isDown = false;
bool value_changed = false;
if (g.ActiveId == id)
{
if (!g.IO.MouseDown[0])
{
ClearActiveID();
}
else
{
isDown = true;
const float mouse_abs_pos = g.IO.MousePos[axis];
float clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f;
if (axis == ImGuiAxis_Y)
clicked_t = 1.0f - clicked_t;
int new_value;
if (is_power)
{
if (clicked_t < linear_zero_pos)
{
float a = 1.0f - (clicked_t / linear_zero_pos);
a = ImPow(a, power);
new_value = ImLerp(ImMin(v_max, 0), v_min, a);
}
else
{
float a;
if (ImFabs(linear_zero_pos - 1.0f) > 1.e-6f)
a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
else
a = clicked_t;
a = ImPow(a, power);
new_value = ImLerp(ImMax(v_min, 0), v_max, a);
}
}
else
{
new_value = ImLerp(v_min, v_max, clicked_t);
}
if (*v != new_value)
{
*v = new_value;
value_changed = true;
}
}
}
float grab_t = SliderCalcRatioFromValueT<int, float>(ImGuiDataType_S32, *v, v_min, v_max, power, linear_zero_pos);
if (axis == ImGuiAxis_Y)
grab_t = 1.0f - grab_t;
const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
ImRect grab_bb;
if (axis == ImGuiAxis_X)
grab_bb = ImRect(ImVec2(grab_pos - grab_sz * 0.5f, bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz * 0.5f, bb.Max.y - grab_padding));
else
grab_bb = ImRect(ImVec2(bb.Min.x + grab_padding, grab_pos - grab_sz * 0.5f), ImVec2(bb.Max.x - grab_padding, grab_pos + grab_sz * 0.5f));
// Draw all the things
// Grey background line
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ImVec2(bb.Max.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 0.5f)), 4);
// Whiter, more opaque line up to mouse position
if (hovered)
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ImVec2(grab_bb.Min.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)), 4);
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ImVec2(grab_bb.Min.x, bb.Min.y + ((bb.Max.y - bb.Min.y) / 2)), ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.00f)), 4);
if (isDown) {
window->DrawList->AddCircleFilled(ImVec2(grab_bb.Min.x + 6, grab_bb.Min.y + ((grab_bb.Max.y - grab_bb.Min.y) / 2)), 8, ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)));
float width = (valuesize.x + 2 * 2.f); //width = (textWidth + 2 * padding)
window->DrawList->AddText(ImVec2(grab_bb.GetCenter().x - valuesize.x / 2, bb.Min.y), ImColor(255, 255, 255), value, label);
}
//window->DrawList->AddCircleFilled(ImVec2(grab_bb.Min.x + 6, grab_bb.Min.y + ((grab_bb.Max.y - grab_bb.Min.y) / 2)), 5, ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.00f)));
window->DrawList->AddRectFilled(ImVec2(grab_bb.Min.x, bb.Min.y + 2), ImVec2(grab_bb.Max.x + valuesize.x, bb.Min.y + 14), ColorConvertFloat4ToU32(ImVec4(0.21f, 0.20f, 0.21f, 1.00f)), 3);
return value_changed;
}
bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power)
{
ImGuiWindow* window = GetCurrentWindow();
@ -2520,6 +2636,63 @@ bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, i
return value_changed;
}
// TODO: this really should be templated but I'm lazy
bool ImGui::SliderCustom(const char* label, ImVec4 color, int* v, int v_min, int v_max, float power, const char* format)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const float w = CalcItemWidth();
const ImVec2 label_size = CalcTextSize(label, NULL, true) * 2.7;
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 0.5f));
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
if (!ItemAdd(total_bb, id))
{
ItemSize(total_bb, style.FramePadding.y);
return false;
}
const bool hovered = ItemHoverable(frame_bb, id);
if (hovered)
SetHoveredID(id);
if (!format)
format = "%d";
bool start_text_input = false;
const bool tab_focus_requested = FocusableItemRegister(window, g.ActiveId == id);
if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]))
{
SetActiveID(id, window);
FocusWindow(window);
if (tab_focus_requested || g.IO.KeyCtrl)
{
start_text_input = true;
g.ScalarAsInputTextId = 0;
}
}
if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
return InputScalarAsWidgetReplacement(frame_bb, id, label, ImGuiDataType_S32, v, format);
ItemSize(total_bb, style.FramePadding.y);
char value_buf[64];
const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), format, *v);
const bool value_changed = SliderCustomBehavior(frame_bb, id, v, v_min, v_max, power, ImGuiSliderFlags_None, color, CalcTextSize(value_buf, NULL, true), value_buf_end, value_buf);
if (label_size.x > 0.0f)
RenderText(ImVec2(frame_bb.Min.x + style.ItemInnerSpacing.x, frame_bb.Min.y + 25), label);
return value_changed;
}
bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power)
{
return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power);

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@ -20,6 +20,10 @@
#include <QTimer>
#include <QWindow>
//test ui stuff
#include <QVBoxLayout>
#include <QPushButton>
#include "imgui.h"
#include "Core/Config/MainSettings.h"

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@ -13,6 +13,7 @@
#include <imgui.h>
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/Timer.h"
#include "Core/ConfigManager.h"
@ -36,6 +37,7 @@ struct Message
};
static std::multimap<MessageType, Message> s_messages;
static std::mutex s_messages_mutex;
static int value = 0;
static ImVec4 RGBAToImVec4(const u32 rgba)
{
@ -127,4 +129,38 @@ void ClearMessages()
std::lock_guard lock{s_messages_mutex};
s_messages.clear();
}
void DrawSlippiPlaybackControls()
{
const auto height = ImGui::GetWindowHeight();
// We have to provide a window name, and these shouldn't be duplicated.
// So instead, we generate a name based on the number of messages drawn.
const std::string window_name = fmt::format("Slippi Playback Controls");
const float alpha = 0.5f;
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
if (ImGui::Begin(window_name.c_str(), nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
if (ImGui::Button("start")) {
INFO_LOG(SLIPPI, "pressed button!");
};
if (ImGui::Button("stop")) {
INFO_LOG(SLIPPI, "pressed button!");
};
ImGui::PushItemWidth(ImGui::GetWindowWidth());
ImGui::SliderCustom("test", ImVec4(1.0f, 0.0f, 0.0f, 1.0f), &value, 0, 8000, 1.0);
ImGui::SetWindowSize(ImVec2(ImGui::GetIO().DisplaySize.x, std::min(static_cast<float>(50.0), ImGui::GetWindowHeight())));
ImGui::SetWindowPos(
ImVec2(0, ImGui::GetIO().DisplaySize.y - ImGui::GetWindowHeight()),
true);
}
ImGui::End();
ImGui::PopStyleVar();
}
} // namespace OSD

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@ -44,4 +44,7 @@ void AddTypedMessage(MessageType type, std::string message, u32 ms = Duration::S
// Draw the current messages on the screen. Only call once per frame.
void DrawMessages();
void ClearMessages();
// Draw playback controls when playing Slippi replays
void DrawSlippiPlaybackControls();
} // namespace OSD

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@ -1249,6 +1249,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
DrawDebugText();
OSD::DrawMessages();
OSD::DrawSlippiPlaybackControls();
ImGui::Render();
}