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VideoBackends: Use DXGI 1.6 and D3D11_4
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16 changed files with 19 additions and 13 deletions
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#pragma once
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#include <d3d11.h>
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#include <d3d11_1.h>
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#include <d3d11_4.h>
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#include <d3dcompiler.h>
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#include <dxgi1_5.h>
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#include <dxgi1_6.h>
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#include <fmt/format.h>
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#include <vector>
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#include <wrl/client.h>
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#pragma once
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#include <d3d11.h>
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#include <d3d11_4.h>
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#include <string_view>
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoCommon/AbstractGfx.h"
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#pragma once
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#include <d3d11.h>
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#include <dxgi.h>
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#include <d3d11_4.h>
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#include <memory>
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#include <vector>
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#include "VideoBackends/D3D/D3DVertexManager.h"
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#include <d3d11.h>
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#include <d3d11_4.h>
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#pragma once
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#include <d3d11.h>
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#include <d3d11_4.h>
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#include <memory>
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#include "VideoBackends/D3D/D3DBase.h"
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#pragma once
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#include <d3d11.h>
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#include <d3d11_4.h>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D/D3DBase.h"
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