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VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
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15 changed files with 26 additions and 17 deletions
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@ -147,7 +147,8 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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}
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// internal interfaces
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g_renderer = std::make_unique<Renderer>(backbuffer_width, backbuffer_height);
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g_renderer =
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std::make_unique<Renderer>(backbuffer_width, backbuffer_height, wsi.render_surface_scale);
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g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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g_texture_cache = std::make_unique<TextureCache>();
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g_vertex_manager = std::make_unique<VertexManager>();
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