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VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
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15 changed files with 26 additions and 17 deletions
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@ -351,10 +351,10 @@ static void InitDriverInfo()
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}
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// Init functions
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
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Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale)
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: ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u)),
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AbstractTextureFormat::RGBA8),
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backbuffer_scale, AbstractTextureFormat::RGBA8),
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m_main_gl_context(std::move(main_gl_context)),
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m_current_rasterization_state(RenderState::GetInvalidRasterizationState()),
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m_current_depth_state(RenderState::GetInvalidDepthState()),
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