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VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
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15 changed files with 26 additions and 17 deletions
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@ -83,7 +83,7 @@ extern VideoConfig g_ogl_config;
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class Renderer : public ::Renderer
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{
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public:
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Renderer(std::unique_ptr<GLContext> main_gl_context);
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Renderer(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale);
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~Renderer() override;
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bool IsHeadless() const override;
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