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VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
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15 changed files with 26 additions and 17 deletions
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@ -172,7 +172,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
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return false;
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g_renderer = std::make_unique<Renderer>(std::move(main_gl_context));
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g_renderer = std::make_unique<Renderer>(std::move(main_gl_context), wsi.render_surface_scale);
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = GetPerfQuery();
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ProgramShaderCache::Init();
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